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Danger Sense
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You have Advantage on Dexterity Saving Throws against traps, Spells and surfaces while not Blinded, Deafened, or Incapacitated.
Description
You sense when things aren't as they should be. You have Advantage on Dexterity Saving Throws against traps, Spells and surfaces. To gain this benefit, you can't be Blinded, Deafened, or Incapacitated.
Progression
- Learns at level 2: