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Ith'dul

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Revision as of 13:38, 9 August 2024 by Arikel (talk | contribs) (Created page with "{{UnderConstruction}} {{Infobox creature | name = Warrior Ith’dul | image = <gallery> PAS Ith'dul.png|In-game Portrait Ith'dul.png|Portrait </gallery> | race = Githyanki | level = 5 | size = Medium | type = Humanoid | faction = Crèche Y'llek | archetype = Warrior | ac = 17 | e hp = 28 | hp = 41 | t hp = 53 | weight kg = 75 | level = 5 | str = 17 | dex = 14 | con = 15 | int = 10 | wis = 12 | cha = 10 | str save prof = y | con save prof = y | passives =...")
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Warrior Ith’dul is a githyanki warrior found in Act One. She is a member of githyanki commune residing in the Crèche Y’llek before arrival of Inquisitor W'wargaz's.

Involvement

Ith’dul can be first seen when approaching the main gate of the Rosymorn Monastery, in the cutscene where she together with Add'ath Raider Add’ath is escorting several captured followers of Cult of the Absolute inside the Crèche for questioning.

After this cutscene, Ith’dul, again in pair with Add’ath, can be found guarding the area near the Trade Post of the Crèche.

If spoken to, she will tell the party that Captain is expecting them, and bid them not to waste time reporting to the latter. If the player character is a Githyanki themselves, Ith’dul will complain about the weapon that still hasn’t been found.

She will become hostile to the party if they choose to walk back through the Crèche after speaking to the Inquisitor and starting a fight with him.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Githyanki Greatsword
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Disarming Attack Melee.webp
Disarming Attack (Melee) Disarming Attack (Melee) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.
Second Wind.webp
Second Wind Second Wind ()
D10 Healing.png 1d10 (1~10) hit points
+
Fighter Level hit points

Draw on your stamina to protect yourself. You regain 1d10 + Fighter Levelhit points.

 Range: Self
Recharge: Short rest