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Zevlor
“We'd need an army of our own to escort us safely to Baldur's Gate, and while I don't doubt your abilities... you're no army.„
Background
Zevlor was a Commander of the Hellriders of Elturel. After the Fall of Elturel, many people started viewing tieflings with distrust thinking their race were to blame for it. Due to this, Zevlor found himself forced to leave his position and abandon the city, taking a group of tiefling citizens with him in order to grant them a better life at the city of Baldur's Gate.
Involvement
Act One
The party finds Zevlor for the first time during the first Goblin assault to the Grove where he, alongside Aradin, Wyll and some of his followers, defend against the attack on the gates.
After the skirmish, Zevlor requests the party's aid against Kagha and the Goblin leaders. He offers as a reward his enchanted gloves, the Hellrider's Pride.
Regardless of how the party deal with the Druid situation, if they side with the tieflings and Zevlor is still alive, he'll be extremely grateful towards the party. He'll prepare a surprise party at the campsite with the rest of the refugees, before leading them to the city. After this, he bids them farewell and wishes to encounter the party again.
Should the party side with Minthara and the rest of the goblins instead, he'll furiously call the player character a traitor, and take up arms to defend his people.
Even if the party sides with the refugees, Zevlor can still die. If this is the case, he'll be replaced by Asharak as the refugees' leader. If Asharak is also dead or otherwise unavailable, Cerys will replace Zevlor. In this scenario, Cerys will only appear after the Goblin Leaders are defeated.
If the party travels to Mountain Pass or the Shadow-Cursed Lands before resolving Kagha's Rite of Thorns, the tieflings will be expelled from the Emerald Grove and Zevlor's corpse can be found among the bodies of all the other refugees near the bridge to the Blighted Village.
Act Two
Assuming Zevlor survives Act 1 he, along with the other refugees, makes his way through the Shadow-Cursed Lands.
By talking to some of the surviving tieflings found in the Last Light Inn the party can find out that the refugees were attacked and Zevlor had tried to surrender. He was then captured, along with some other tieflings. The party can receive the quest Find Zevlor.
Zevlor can later be found in a transformation pod within the Mind Flayer Colony. He can be released by opening all pods, which starts a fight with several Mind Flayers. If he survives he tells the party that the Absolute infiltrated his mind, causing him to call out the surrender during the attack on the refugees. He thinks that the other tieflings won't welcome him back and leaves on his own. He can otherwise be purged along with all the mind flayers, killing him.
Act Three
If Zevlor was not killed or released at the Mind Flayer Colony, Orin will kill him instead and leave his corpse along with a Grand Infernal Painting at the campsite. Speaking to his corpse will reveal he was used as an offering and that Orin is located below the city.
Otherwise, if saved from the pod in the Mind Flayer Colony, his can be summoned as allies using the Call Forth Allies Class Action while ascending towards the Netherbrain at The High Hall. However, he is one of two major characters who can permanently die during this fight and be removed from the Epilogue, the other being the Armored Owlbear.
Epilogue
If Zevlor survived the Netherbrain fight, a thank-you note from him can be found in the Chest of Grateful Words; he reveals that the Hellriders now have no oath but that they have taken up residence in Baldur's Gate to protect the city from suffering as Elturel did.
Combat
Act 1
Companion approval
Interaction: Argument between Aradin and Zevlor after the first goblin assault on the Emerald Grove
- [Barbarian] - [Intimidation]: "STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF." or [Intimidation] "If you want me to take both of you down, I will. Otherwise, knock it off."
- Stand back and watch
- [Melee Attack] - Take a swing at the tiefling
- [Persuasion] - "More violence won't bring back those of you lost. Stop and think"
Interaction: Talking to Zevlor after his argument with Aradin in the Emerald Grove
- "I'll see what I can do"
- "I'm sorry. I've got my own problems"
Interaction: After meeting with Kagha and talking about the dealing with the goblin leaders
- "Kill the goblin horde's leaders? I'll see what I can do."
Speak with Dead
Zevlor can be spoken to with Speak with Dead.
(If killed during raid on grove) Zevlor: You... Party member: Who are you?
- Zevlor: Zevlor... Hellrider... but cast out...
Party member: Where are you from?
- Zevlor: Elturel... city on the river... terrible times...
- Party member: What happened in Elturel?
- Zevlor: Dragged... to the Hells. They blamed... us. Fools.
- Party member: What happened in Elturel?
Party member: What should the tieflings do now that you're dead?
- Zevlor: Finish... the plan. Go... where... they belong...
Party member: Did you have any secrets?
- Zevlor: Plenty... to have... none... to tell...
Related Quests
Gallery
Notes
- Even though Zevlor is a tiefling, he does not have .
External links
Zevlor on the Forgotten Realms Wiki