Warrior Gresh
STR
DEX
CON
INT
WIS
CHA
12 (+1)
13 (+1)
11 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+1
+1
0
0
-1
-1
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
When you damage a creature larger than you, you can choose to deal 1d6Physical extra. Limited to once per combat.
STR
DEX
CON
INT
WIS
CHA
12 (+1)
13 (+1)
11 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+1
+1
0
0
-1
-1
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
When you damage a creature larger than you, you can choose to deal 1d6Physical extra. Limited to once per combat.
Warrior Gresh is a
Goblin Warrior found in the
Underground Passage in
Act One . He is the leader of a small group of goblin scouts who have captured
Findal .
Involvement
Unlike other Goblins that can be talked out of fighting through ability checks or cowed by a Drow player character, Gresh will always be hostile after a brief conversation. He will ridicule Sazza as a failure if she is with the party.
Attacks and abilities
Characters
Locations Quests