Spoiler warning : The following content contains unhidden spoilers for Act 3.
Koll the Red
STR
DEX
CON
INT
WIS
CHA
7 (-2)
15 (+2)
12 (+1)
8 (-1)
7 (-2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-2
+2
+1
-1
-2
-1
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
Has disadvantage on attack rolls and Perception checks while in sunlight.
STR
DEX
CON
INT
WIS
CHA
7 (-2)
15 (+2)
12 (+1)
8 (-1)
7 (-2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-2
+2
+1
-1
-2
-1
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
Has disadvantage on attack rolls and Perception checks while in sunlight.
STR
DEX
CON
INT
WIS
CHA
7 (-2)
17 (+3)
12 (+1)
8 (-1)
7 (-2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-2
+3
+1
-1
-2
-1
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
Has disadvantage on attack rolls and Perception checks while in sunlight.
Successful DEX saves nullify damage; failed DEX saves reduce it by half.
Koll the Red is a Kobold
trader found in
The Watch Citadel , an area accessible after travelling to the
Morphic Pool . He is the final trader encountered in the game. He is adamant that you succeed in your battle, lest he lose a customer.
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