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Timber

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Revision as of 20:11, 12 June 2024 by HiddenDragon (talk | contribs) (Updated infobox)
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Template:Infobox creatire Timber is a squirrel in Baldur's Gate 3.

Timber patrols the area of the Emerald Grove below the bugbear assassin, at the top of the elevator above the sacred pool. If a character without Speak with Animals active interacts with her, she will immediately bite them (no damage) for trespassing on her territory. Passing two Animal Handling (DC 10) checks or a Barbarian Intimidation check (DC 5) results in a compromise being reached and the character being rewarded with a Hyena Ear.

Alternatively, the character may lethally punt Timber against a tree by passing a Dexterity check (DC: 10).

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

If a character is playing as The Dark Urge, interacting with Timber without Speak with Animals will automatically result in her death. If Speak with Animals is active, choosing the "Last words I won't remember" dialogue option will kill the squirrel without a check. Either way, killing Timber earns the Inspiration Icon.pngInspirational Event Indulge Thine Appetites (Haunted One background).

Companion approval

  • [Dexterity] - Kick the squirrel (Note: Astarion seems to only approve if you know it's Timber's territory.) Astarion approves +1 Wyll disapproves -1 Karlach disapproves -1
  • The Dark Urge: "My instincts are sharp, daggered things. Stay out of their way." or "It came right at me!" Karlach disapproves -1 Shadowheart disapproves -1Wyll disapproves -1 Astarion approves +1