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Findal
Findal | |||||||||||||
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Level 1 | |||||||||||||
Voiced by | Shaun Mendum | ||||||||||||
Information | |||||||||||||
Race | Lightfoot Halfling | ||||||||||||
Faction | Circle of the Emerald Grove | ||||||||||||
Stats | |||||||||||||
Size | Small | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 11 | ||||||||||||
Hit points | 22 | ||||||||||||
Movement speed | 7.5 m (25 ft) | ||||||||||||
Weight | 35 kg (70 lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Advantage on saving throws against being frightened. | ||||||||||||
| When rolling a 1, reroll the dice and use the new roll. | ||||||||||||
| Automatically attack an enemy moving out of your reach. |
Findal is a Lightfoot Halfling in the Underground Passage. He is being interrogated by Tracker Worm, Tracker Torrack, Sharp-eye Gurza and Warrior Gresh.
Can be spoken to with
.Act One
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
When the party approaches the goblins turn their focus to the party. If Findal's health is restored, he joins the fight as an ally, even if the player is currently escorting Sazza. Once the goblins are dealt with, you can speak to Findal and be rewarded 10 Experience. He is grateful to be saved, though you can tell him you're here to finish the goblins job for them.
He can be spoken to about why he was in the tunnels. He says he was gathering herbs when the goblins caught him, and that the goblins were asking him about a weapon. He warns the players that the area is trapped. After talking, characters with the Folk Hero Background will gain the Timely Rescue Inspiration.
If the players are currently escorting Sazza out through the Underground Passage, Findal notices the rescue attempt. The player has a few options for how to handle this. They can...
- Convince him that Halsin told the party to free Sazza with a DC 15 Deception check
- Persuade him that Sazza is going to help you destroy the goblin camp with a DC 15 Persuade check
- intimidate him with a DC 15 Intimidation check
- Hand Sazza over
If the player passes the check, Findal can be spoken to again for his regular dialogue. If they fail, they have to fight Findal. If Sazza is handed over, she and Findal will fight.
Should the players save him, Findal relocates to the Emerald Grove.
If the players confront Kagha and choose to fight the Shadow Druids, he will join the fight on the party's side.
If the player defeats the goblin leaders before exploring the Underground Passage, Findal will be found dead in the passage, and the Key of the Ancients can be looted from his corpse.
Speak with Dead
Player: Who are you?
- Findal: Findal... druid... herbalist...
Player: Who made this tunnel?
- Findal: We druids... concealed entrance... to our grove...
Player: What were you doing down here?
- Findal: Hiding... goblins followed... from the forest...
Player: What did the goblins want?
- Findal: Searching for... a weapon...
- Player: What do you know about the weapon the goblins are seeking?
- Findal: No weapon here... our ritual protects us...
- Player: What is the ritual that protects you?
- Findal: Rite of Thorns... seals the grove.
- Player: What is the ritual that protects you?
- Findal: No weapon here... our ritual protects us...
- Player: What do you know about the weapon the goblins are seeking?
Companion Approval
Interaction: Talking to Findal after saving him from the goblins in the Underground Passage.
- "Don't thank me just yet. I'm here to finish what they started"