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Yurgir/Combat
< Yurgir
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Overview | Combat |
Yurgir | |||||||||||||
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Large Fiend | |||||||||||||
Level 10 Fiend | |||||||||||||
Stats | |||||||||||||
Armour Class | 17 | ||||||||||||
Hit points |
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Weight | 220 kg (485 lb) | ||||||||||||
Initiative | +8 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Immune | Fire, Poison | ||||||||||||
Resistant | Bludgeoning, Piercing, Slashing, Cold | ||||||||||||
Features | |||||||||||||
Tactician | +5 to initiative and cannot be Surprised. | ||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| You can see normally in any darkness up to 24m (80ft). | ||||||||||||
Tactician | Make an free attack after making an unarmed or weapon attack. | ||||||||||||
| Advantage on saving throws against spells and magical effects. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
Honour | Spend a Legendary Action to Blinding Ambush a Hunted creature when it attempts to attack or cast a spell. |
This page focuses on Yurgir's behaviour during his combat encounters. Yurgir is able to be fought at the Gauntlet of Shar, where he is joined by his Merregon Legionnaire, and at the House of Hope, where he is joined by Raphael, Korrilla and six Vengeful Cambions.
Attacks and abilities
- Applies Invisible (Condition) for 2 turns. When this condition expires, Yurgir does not appear to be capable of re-casting this ability within the span of the same turn.
- Unlike the bombs thrown by the Volatile Cluster ability, these bombs display a red AoE circle around them. Each bomb is still added into the very end of the initiative tracker and will detonate within the same round as they were spawned.
- Yurgir appears to be capable of using this ability as a reaction when he takes enough damage, and/or when his health drops below a certain point, but the exact trigger conditions are not known.[Needs Verification][1][2]
Honour mode
Allies in the Gauntlet of Shar
Footnotes
- ↑ A wiki contributor observed this behaviour when landing a critical hit on Yugir from stealth, hitting Yurgir for a total of 17 piercing damage, which left Yurgir with a total of 14 hit points afterwards.
- ↑ A wiki contributor observed this behavior was not present when Yurgir had a Shocking Grasp (Condition) or similar condition.