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Adept of the Absolute
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Adept of the Absolute | |||||||||||||
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Humanoid | |||||||||||||
Level 8 | |||||||||||||
Stats | |||||||||||||
Armour Class | 11 | ||||||||||||
Hit points |
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Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +3 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Resistant | Psychic | ||||||||||||
Conditions | |||||||||||||
| The next time damage would reduce you to 0 hit points, remain conscious with 1 hit point. | ||||||||||||
Features | |||||||||||||
| Automatically attack an enemy moving out of reach | ||||||||||||
Tactician | Can react to a nearby ally's attack to grant +10 to their Attack Roll. |
Adepts are a class-like archetype of NPC's found among followers of the Absolute. Apart from racial differences, each adept has identical statistics, abilities, and features.
Appearances
Adepts of the Absolute appear primarily in Act Two in the halls of Moonrise Towers. Generic adepts additionally appear during the Act Three fight at The High Hall.
Attacks and abilities
Adepts are full spellcasters broadly similar to Clerics. They can upcast spells and have the following spell slots at their disposal: