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Wasp
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Wasp | |||||||||||||
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Level 2 | |||||||||||||
Information | |||||||||||||
Title | Devout | ||||||||||||
Race | Goblin | ||||||||||||
Faction | Cult of the Absolute | ||||||||||||
Stats | |||||||||||||
Size | Small | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 14 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 35 kg (70 lb) | ||||||||||||
Initiative | +0 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft). | ||||||||||||
Tactician | Deal an additional 1d6 physical damage to a target larger than you. |
Devout Wasp is a goblin in the Goblin Camp in Act One. He is guarding the path leading to Rosymorn Monastery Trail, the overland route to the Shadow-Cursed Lands and Act Two, alongside Warlock Tud and Sharp-eye Sluck.
He is eager to share details about the raid on Waukeen's Rest, informing the party that any prisoners from the inn were taken off to Moonrise Towers.“ | ... an' the gnoll gnawed 'er arm clean off. So much for the Flamin' Fist, eh? |
„ |
— Wasp sharing his story about the latest raid. |
Conditions
Attacks and abilities
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