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Yenna
Yenna | |
---|---|
Role | Camp follower |
Voiced by | Rebecca Hanssen |
Information | |
Race | Human |
Hometown | Rivington |
Family | Grub Emery (mother, deceased) |
Yenna is a human and potential camp follower living in Rivington with her mother and her cat, Grub.
Involvement
Yenna will approach the party as they enter Rivington for the first time. She will explain that her mother has gone missing and she would like help finding her. The player can choose to give Yenna some money or food, suggest they find a guard to help her, tell her her mother is likely dead, or simply leave.
Regardless of the option chosen, Yenna and Grub will show up at the campsite and she will ask if they can stay there. The player has the option to accept her into the camp, or kick her out.
Rescue Orin's Victim
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
This section contains sensitive content, including brief descriptions of cruelty toward animals. |
If none of the candidate companions are at camp when Orin kidnaps someone, Yenna will be taken instead. If she is kidnapped, her cat Grub will be killed and cooked on a skewer by Orin. To ensure that Yenna is not kidnapped, make sure Lae'zel, Gale, Halsin or Minthara are at camp after finding out about a shapeshifter infiltrating your camp. Alternatively, to ensure Yenna is taken, put Halsin, Minthara, Lae'zel, and Gale into the party.
If Lae'zel is kidnapped, Yenna may be murdered by Orin in Lae'zel's form if the kidnapping occurs at camp, and the player fails to pass a speech skill check to stop her. If the player succeeds the skill check, Yenna will be shaken by the events, but recovers quickly and starts to sell soup at camp.
Companion approval
When first meeting Yenna:
- Do not help Yenna -1, -1, -1, -1 and -1 +1 +1
- Help Yenna +1; this may also trigger a conversation if he is in your party.
- Give Yenna coin or food +1 +1 +1
- Any choice +1
Speak with Dead
Yenna can be spoken to with Speak with Dead.
Player: Yenna... I didn't want this to happen.
- Narrator: *The corpse doesn't speak*
Player: Who can I inform of your death?
- Yenna: Grub... and you...
Player: Where are you from?
- Yenna: Outer... city... Baldur's Gate...
Player: What can I do to honor your memory?
- Yenna: Eat... lots...
Player: What did you want to be when you grew up?
- Yenna: A cook... like... mummy...
Player: Why did this happen?
- Narrator: *The corpse remains silent. It does not know.*