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Timber
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Timber | |||||||||||||
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Information | |||||||||||||
Race | Squirrel | ||||||||||||
Stats | |||||||||||||
Size | Tiny | ||||||||||||
Type | Beast | ||||||||||||
Armour Class | 12 | ||||||||||||
Hit points | 5 | ||||||||||||
Weight | 1 kg (2 lb) | ||||||||||||
Initiative | +0 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Timber is a squirrel in Baldur's Gate 3.
Timber patrols the area of the Emerald Grove below the bugbear assassin, at the top of the elevator above the sacred pool. If a character without Speak with Animals active interacts with her, she will immediately bite them (no damage) for trespassing on her territory. Passing two Animal Handling (DC 10) checks results in a compromise being reached and the character being rewarded with a Hyena Ear.
Alternatively, the character may lethally punt Timber against a tree by passing a Dexterity check (DC: 10).
Spoiler warning! This section reveals interactions with The Dark Urge.
If a character is playing as The Dark Urge, interacting with Timber without Speak with Animals will automatically result in her death. If Speak with Animals is active, choosing the "Last words I won't remember" dialogue option will kill the squirrel without a check.
Either way, killing Timber earns the Inspirational Event Indulge Thine Appetites (Haunted One background).