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Gurgon
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Guard Gurgon | |||||||||||||
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Level 4 | |||||||||||||
Information | |||||||||||||
Race | Ogre | ||||||||||||
Faction | Cult of the Absolute | ||||||||||||
Stats | |||||||||||||
Size | Large | ||||||||||||
Type | Giant | ||||||||||||
Armour Class | 12 | ||||||||||||
Hit points |
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Movement speed | 12 m (40 ft) | ||||||||||||
Weight | 500 kg ( lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Damage is increased by 1d6. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Apply Bludgeoning damage, even on a miss. |
Gurgon is an Ogre at the Goblin Camp in Act One. He can be found guarding the entrance of the Shattered Sanctum, keeping mostly to himself.
He has a +1 bonus to Strength on Tactician difficulty, putting his total strength to 22.
Attacks and abilities
Main Hand Attack - Gnarled Tree Branch
Attack roll: +7 2d8 + 5 (7~21) Bludgeoning
- Can use Weapon Actions.
Slam
Hit a target, push it back 2m and possibly knock it Prone.
ActionAttack roll: +7 2d8 + 5 (7~21) Bludgeoning
DC 15 Dexterity saving throw to avoid being knocked Prone.