Subclass features
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Common cantrips & spells
Cantrips and spells that are available for every subclasses of Bard class.
|
Name |
Spell School |
Classes |
C |
C |
R |
A |
|
|
|
D |
Description |
|
Blindness |
Necromancy |
Bard Cleric Sorcerer Wizard |
|
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|
18m |
|
|
Limit a foe's sight range. It is easier to hit, and the creature will miss more often.
Attack rolls against it have Advantage and the foe attacks with Disadvantage. |
|
Calm Emotions |
Enchantment |
Bard Cleric |
|
|
|
|
|
18m |
6m |
|
Humanoids can't be Charmed, Frightened, or become enraged. |
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Cloud of Daggers |
Conjuration |
Bard Sorcerer Warlock Wizard |
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|
|
|
|
18m |
|
|
Conjure a cloud of spinning daggers that attack anyone inside. |
|
Crown of Madness |
Enchantment |
Bard Sorcerer Warlock Wizard |
|
|
|
|
WIS |
18m |
|
|
Instill madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied. |
|
Detect Thoughts |
Divination |
Bard Sorcerer Wizard |
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|
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0 |
|
|
Focus your mind to read the thoughts of certain creatures while talking to them. |
|
Enhance Ability |
Transmutation |
Bard Cleric Druid Sorcerer |
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|
|
|
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1.5m |
|
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Bestow a magical enchantment upon an ally. They gain Advantage on Ability Checks with a chosen Ability. |
|
Enthrall |
Enchantment |
Bard Warlock |
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|
6m |
|
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Reduce a creature's peripheral vision and make it look at you. |
|
Heat Metal |
Transmutation |
Bard Druid |
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|
|
|
|
18m |
|
|
Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage on Attack rolls and Ability Checks. |
|
Hold Person |
Enchantment |
Bard Cleric Druid Sorcerer Warlock Wizard |
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|
|
|
|
18m |
|
|
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within Range: 3 m / 10 ft are always Critical Hits.
At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition. |
|
Invisibility |
Illusion |
Bard Sorcerer Warlock Wizard |
|
|
|
|
|
1.5m |
|
|
Touch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with Advantage. |
|
Knock |
Transmutation |
Bard Sorcerer Wizard |
|
|
|
|
|
18m |
|
|
Unlock an object that is held shut by a mundane lock. |
|
Lesser Restoration |
Abjuration |
Bard Cleric Druid Paladin Ranger |
|
|
|
|
|
1.5m |
|
|
Cure a creature from Diseased, Poisoned, Paralysis, or Blinded. |
|
Phantasmal Force |
Illusion |
Bard Sorcerer Wizard |
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|
|
|
|
18m |
|
|
Deal damage to a creature each turn. The type of damage changes to the last type of damage the creature suffered. |
|
See Invisibility |
Divination |
Bard Sorcerer Wizard |
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0 |
|
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Become able to see Invisible creatures, and possibly reveal them to others. |
|
Shatter |
Evocation |
Bard Sorcerer Warlock Wizard |
|
|
|
|
|
18m |
3m |
|
Damages all nearby creatures and objects. |
|
Silence |
Illusion |
Bard Cleric Ranger |
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18m |
|
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Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage. |
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