Subclass | Feature | Description |
---|---|---|
Lore | ||
Valour | ||
Swords |
Subclass | Feature | Description |
---|---|---|
Lore | Cutting Words | |
Valour | Combat Inspiration | |
Swords | Blade Flourish |
Cantrips and spells that are available for every subclasses of Bard class.
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
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Blade Ward | Abjuration | Bard Cleric Sorcerer Warlock Wizard |
0 | Take only half the damage from Bludgeoning, Piercing, and Slashing attacks. | ||||||||
Dancing Lights | Evocation | Bard Sorcerer Wizard |
18m | 9m | Illuminate a 9 m / 30 ft radius. | |||||||
Friends | Enchantment | Bard Sorcerer Warlock Wizard |
9m | Gain Advantage on Charisma Checks against a non-hostile creature. | ||||||||
Light | Evocation | Bard Cleric Sorcerer Wizard |
1.5m | Infuse an object with an aura of light. | ||||||||
Mage Hand | Conjuration | Bard Sorcerer Warlock Wizard |
18m | Create a spectral hand that can manipulate and interact with objects.
Duration: 10 turns. This cantrip can only be cast once per short rest. |
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Minor Illusion | Illusion | Bard Sorcerer Warlock Wizard |
18m | Create an illusion that compels nearby creatures to investigate. | ||||||||
True Strike | Divination | Bard Sorcerer Warlock Wizard |
18m | Gain Advantage on your next Attack roll. | ||||||||
Vicious Mockery | Enchantment | Bard | WIS | 18m | Insult a creature: it has Disadvantage on its next Attack roll. |
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
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Animal Friendship | Enchantment | Bard Druid Ranger |
WIS | 18m | Convince a beast not to attack you. | |||||||
Bane | Enchantment | Bard Cleric |
9m | Up to 3 creatures receive a -1d4 penalty to Attack rolls and Saving throws. | ||||||||
Charm Person | Enchantment | Bard Druid Sorcerer Warlock Wizard |
WIS | 18m | Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue. | |||||||
Cure Wounds | Evocation | Bard Cleric Druid Paladin Ranger |
1.5m | Heal a creature you can touch. | ||||||||
Disguise Self | Illusion | Bard Sorcerer Wizard |
0 | Magically change all aspects of your appearance. | ||||||||
Dissonant Whispers | Enchantment | Bard | WIS | 18m | Frighten a creature: they'll have Disadvantage on Ability checks and Attack rolls and they cannot move. | |||||||
Faerie Fire | Evocation | Bard Druid |
DEX | 18m | 6m | All targets within the light turn visible, and Attack rolls against them have Advantage. | ||||||
Feather Fall | Transmutation | Bard Sorcerer Wizard |
0 | 9m | You and nearby allies gain Immunity to Falling damage. | |||||||
Healing Word | Evocation | Bard Cleric Druid |
18m | Heal a creature you can see. | ||||||||
Heroism | Enchantment | Bard Paladin |
1.5m | Make yourself or a target immune to Frightened and gain 5 Temporary Hit Points each turn. | ||||||||
Longstrider | Transmutation | Bard Druid Ranger Wizard |
1.5m | Increase a creature's Movement Speed by 3 m / 10 ft. | ||||||||
Sleep | Enchantment | Bard Sorcerer Wizard |
18m | Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points. | ||||||||
Speak with Animals | Divination | Bard Druid Ranger |
0 | Gain the ability to comprehend and communicate with beasts. | ||||||||
Tasha's Hideous Laughter | Enchantment | Bard Wizard |
WIS | 18m | Leave a creature Prone with laughter, without the ability to get up. | |||||||
Thunderwave | Evocation | Bard Druid Sorcerer Wizard |
CON | 1.5m | 5m | Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Thunder damage. |
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Blindness | Necromancy | Bard Cleric Sorcerer Wizard |
18m | Limit a foe's sight range. It is easier to hit, and the creature will miss more often. Attack rolls against it have Advantage and the foe attacks with Disadvantage. | ||||||||
Calm Emotions | Enchantment | Bard Cleric |
18m | 6m | Humanoids can't be Charmed, Frightened, or become enraged. | |||||||
Cloud of Daggers | Conjuration | Bard Sorcerer Warlock Wizard |
18m | Conjure a cloud of spinning daggers that attack anyone inside. | ||||||||
Crown of Madness | Enchantment | Bard Sorcerer Warlock Wizard |
WIS | 18m | Instill madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied. | |||||||
Detect Thoughts | Divination | Bard Sorcerer Wizard |
0 | Focus your mind to read the thoughts of certain creatures while talking to them. | ||||||||
Enhance Ability | Transmutation | Bard Cleric Druid Sorcerer |
1.5m | Bestow a magical enchantment upon an ally. They gain Advantage on Ability Checks with a chosen Ability. | ||||||||
Enthrall | Enchantment | Bard Warlock |
6m | Reduce a creature's peripheral vision and make it look at you. | ||||||||
Heat Metal | Transmutation | Bard Druid |
18m | Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage on Attack rolls and Ability Checks. | ||||||||
Hold Person | Enchantment | Bard Cleric Druid Sorcerer Warlock Wizard |
18m | Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within Range: 3 m / 10 ft are always Critical Hits. At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition. | ||||||||
Invisibility | Illusion | Bard Sorcerer Warlock Wizard |
1.5m | Touch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with Advantage. | ||||||||
Knock | Transmutation | Bard Sorcerer Wizard |
18m | Unlock an object that is held shut by a mundane lock. | ||||||||
Lesser Restoration | Abjuration | Bard Cleric Druid Paladin Ranger |
1.5m | Cure a creature from Diseased, Poisoned, Paralysis, or Blinded. | ||||||||
Phantasmal Force | Illusion | Bard Sorcerer Wizard |
18m | Deal damage to a creature each turn. The type of damage changes to the last type of damage the creature suffered. | ||||||||
See Invisibility | Divination | Bard Sorcerer Wizard |
0 | Become able to see Invisible creatures, and possibly reveal them to others. | ||||||||
Shatter | Evocation | Bard Sorcerer Warlock Wizard |
18m | 3m | Damages all nearby creatures and objects. | |||||||
Silence | Illusion | Bard Cleric Ranger |
18m | Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage. |
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Bestow Curse | Necromancy | Bard Cleric Wizard |
WIS | 1.5m | Curse a creature with your touch. The curse either bestows Disadvantage on Ability checks and Saving throws, Disadvantage on Attack rolls, lets you deal additional damage to the target, or robs it of its Actions. The effect of the curse is based on the variant selected, and lasts for 10 turns. | |||||||
Fear | Illusion | Bard Sorcerer Warlock Wizard |
WIS | 0 | 9m | Targets drop everything and become Fearful: they have Disadvantage on Ability Checks and Attack Rolls. | ||||||
Feign Death | Necromancy | Bard Cleric Druid Wizard |
1.5m | Put an ally in a protective coma. They become Resistant to all damage except Psychic. Disease and Poison no longer have any effect. Removed when Helped. | ||||||||
Glyph of Warding | Abjuration | Bard Cleric Wizard |
9m | 4m | Inscribe a circle of arcane glyphs on the ground. When stepped on by an enemy the selected magical effect will trigger. The glyph will last until triggered, or until a Long Rest. | |||||||
Hypnotic Pattern | Illusion | Bard Sorcerer Warlock Wizard |
18m | 9m | Hypnotise creatures that can see the pattern. They cannot attack you. They cannot move nor act. | |||||||
Plant Growth | Transmutation | Bard Druid Ranger |
18m | Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their Movement Speed quartered.
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Speak with Dead | Necromancy | Bard Cleric |
9m | Grant a semblance of life to a corpse, allowing it to answer questions. | ||||||||
Stinking Cloud | Conjuration | Bard Sorcerer Wizard |
18m | Create a cloud of gas so nauseating it prevents creatures from taking actions. |
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
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Confusion | Enchantment | Bard Druid Sorcerer Wizard |
18m | 6m | Befuddle a group of creatures, causing them to attack at random, wander around aimlessly, and occasionally skip turns in the stupor. | |||||||
Dimension Door | Conjuration | Bard Sorcerer Warlock Wizard |
2m | Teleport yourself and up to one adjacent ally to a place you can see. The ally cannot be larger than Medium. | ||||||||
Freedom of Movement | Abjuration | Bard Cleric Druid |
1.5m | Snap an ally out of any Stun. Difficult Terrain can't slow them down, and they can't be magically Paralysed or Restrained. | ||||||||
Greater Invisibility | Illusion | Bard Sorcerer Wizard |
1.5m | Turn a creature Invisible. Attacks against it have Disadvantage. It attacks with Advantage. | ||||||||
Polymorph | Transmutation | Bard Druid Sorcerer Wizard |
18m | Transform a creature into a harmless sheep. |
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
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Banishing Smite | Abjuration | Bard | Weapon Range | Possibly Banish your target to another plane of existence. | ||||||||
Dominate Person | Enchantment | Bard Sorcerer Wizard |
18m | Dominate a nearby humanoid. Allies are unaffected. | ||||||||
Greater Restoration | Abjuration | Bard Cleric Druid |
1.5m | Touch a creature and negate any Charm, Petrification, Stun, or Cursed. | ||||||||
Hold Monster | Enchantment | Bard Sorcerer Warlock Wizard |
18m | Paralyse a creature. It can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits. | ||||||||
Mass Cure Wounds | Evocation | Bard Cleric Druid |
18m | Unleash a soothing hum of energy that heals you and nearby allies. | ||||||||
Planar Binding | Abjuration | Bard Cleric Druid Wizard |
18m | Target an otherworldly creature and attach its consciousness to your own. It will follow and fight for you as an ally. | ||||||||
Seeming | Illusion | Bard Sorcerer Wizard |
18m | Disguise up to 4 members of your adventuring party. |
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
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Eyebite | Necromancy | Bard Sorcerer Warlock Wizard |
WIS | 18m | Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. | |||||||
Otto's Irresistible Dance | Enchantment | Bard Wizard |
9m | Cause a creature to start dancing, making it unable to take Actions or Move. Its attackers have Advantage on Attack rolls. |