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Cut and unimplemented content
This article is about gameplay elements – such as characters, quests or mechanics – that have been removed from the game and is no longer available. |
Overview | Unimplemented spells | Helia | Nightsong |
Baldur's Gate 3 had a long development cycle with many features that were cut or unimplemented, and in some cases implemented differently than it was originally conceived. Most of the contents detailed in this article are therefore not canon to the events of the game.
Removed content
A significant amount of content was removed or reimagined during Early Access or at an earlier stage of development.
Helia
Helia was datamined during Early Access as a potential origin. Little is known about her, as she has never been officially conformed, but the datamined content suggests she might have been intended to be a werewolf bard.
Rurik
Rurik was a dwarf with the rogue class found outside the Risen Road Toll House, in Early Access. He was a member of Anders' group, hunting the origin character Karlach. Unlike Karlach, he was cut from the final game.[1]
Cut items
- The Blade of Frontiers' Eye - was Wyll's starting eye item. During Early Access, the eyes were an equippable item along with Volo's Ersatz Eye.
The world map
In Early Access, when you reached the Mountain Pass crossing, you were sent to the Overworld menu with the worldmap letting you click on icons of previously discovered locations akin to Baldur's Gate and Baldur's Gate II. The map for the final version still exists, albeit only as a Digital Deluxe bonus image and isn't actually in the game.
Redesigned content
A significant amount of content was changed during development.
Minsc
Minsc may have at some point been intended to be an origin character available as early as Act One, with datamined dialogue in the Druid Grove of Guex talking with Minsc and mentioning an attack hamster.[url 1]
- Minsc: [Dialogue not found]
- Guex: A hamster? I'm afraid the armory is fresh out of attack rodents.
- (Followed by Minsc likely telling him to try to rage.)
- Minsc: [Dialogue not found]
- Guex: Rage, you say? RrrrrrrARGH! Step-brace, parry, swing - ugh. Still not landing!
- Minsc: Again! More anger! Make evil quake!
- [Unknown dialogue branch]
- Minsc: Spineless exuses! Cowardice is the manure from which evil grows!
- Guex: Spineless? Well, I'll show you! Brace and stepm swivel swing! Yes! <...>
- Minsc: Leave
Daisy
In Early Access, the Dream Guardian was known as the Dream Visitor, and was portrayed differently than in the full release, wearing ornate dress similar to the Elegant Robe camp clothing rather than a set of armour.[note 1]
Called Daisy in the game files,[note 2] the Dream Visitor would grant the player character visions of domination and power, and became hostile should they resist these visions.[url 2][url 3]
The Dream Visitor would also attempt to seduce the player character. Reportedly, the song Down by the River was originally based on these interactions.[Needs Verification]
Nightsong
The Nightsong plot apparently had significant differences during early development from what appears in the full game.
Isobel was supposed to have been killed by Balthazar, and Aylin was framed for her murder. Ketheric turned Aylin into Nightsong as an act of revenge. A century later, Ketheric tasked Balthazar with bringing Isobel back. This ritual also bound Isobel's life to Ketheric, sharing his immortality with her. If Ketheric was killed before unthethering Isobel from him, they would both go to the afterlife.[url 4][url 5][url 6]
Illithid powers
In Early Access, illithid powers were much simpler. Instead of consuming other tadpoles to gain points to spend on powers, your tadpole grew more powerful as you used Illithid Persuasion options in dialogue. Once you'd used Illithid Persuasion three times, a special cutscene was triggered during your next long rest and each character gained a single illithid power unique to their class. Some of these abilities were reworked into the current illithid powers. A full list of Early Access powers can be seen below:
Early Access Illithid Powers | |||
---|---|---|---|
Power | Class | Description | How to Obtain |
Endless Rage | Barbarian | While Raging, deal an additional 1d4 damage with weapon attacks, but receive 1d4Psychic damage each turn. Prevents Rage from ending early. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
Stage Fright | Bard | Drown your enemies in an overwhelming fear of failure. They receive Disadvantage on Attack Rolls and take 2d6Psychic damage each time they miss an Attack Roll. Ends when they hit with an Attack Roll. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
Survival Instinct | Cleric | Infuse a creature with psionic force. If it reaches 0 HP, it regains 3d4 HP instead of falling Unconscious. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
Aberrant Shape | Druid | Magically assume the shape of an Intellect Devourer that can deal Psychic damage. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
Psionic Pull | Fighter | Pull a creature or object toward you. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
Fracture Psyche | Paladin | Invade a target's mind and disrupt its defenses (Reduces target's Armour Class by 1). | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
Force Tunnel | Ranger | Charge forward and push all objects and creatures in your path away from you. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
Inkblot | Rogue | Create a cloud of magical darkness and immediately attempt to hide. Creatures within the cloud are Heavily Obscured and Blinded. Creatures cannot make ranged attacks into or out of the darkness. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
Horrific Visage | Sorcerer | Release the eldritch magic within you and terrify a creature with your twisted powers. Regain 2 Sorcery Points and potentially deal 1d4Psychic damage per turn for 3 turns. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
Supernatural Attraction | Warlock | You are part of a greater whole. Concentrate on your connection to teleport to another tadpole-infected creature. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
Reflective Shell | Wizard | A protective shell envelops you. It reflects any projectiles targeted at you to their point of origin. Does not affect creatures that don't rely on sight or that can see through illusions. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. |
Repulsor | All Classes | Channel the power of the Absolute, knocking back all creatures and objects and dealing 2d6Force damage. | Help Omeluum investigate the parasite |
Unimplemented spells
Many spells were never fully implemented in the game, but remnants of them remain in the game files.
Footnotes
References
- ↑ Baldur's Gate 3 Early Access.
- ↑ https://www.youtube.com/watch?v=n6b4ov51sFg
- ↑ https://www.youtube.com/watch?v=1LWTytZcsWk