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Soul Catching

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Revision as of 16:17, 20 November 2023 by HiddenDragon (talk | contribs) (HiddenDragon moved page Soul catching to Soul Catching)
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Soul Catching is a passive feature that heals the wearer if they hit someone who is unarmed.

Description

Once per turn, on an unarmed hit, you regain 10hit points. Alternatively, you may forego healing to gain Advantage Icon.png Advantage on Attack rolls and Saving throws until the end of your next turn.

Details

Recharge: Per Turn

Condition: Grasp Essence

Grasp Essence Grasp Essence

Duration: 2 turns

  • When you hit a creature with an unarmed attack, you can regain 10hit points or choose to gain Advantage Icon.png Advantage on Attack Rolls or Saving Throws before the end of your next turn.

How to learn

Granted by the equipment: