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Raphael/Combat
< Raphael
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Overview | Combat |
House of Hope
Raphael is able to be fought at the House of Hope. He will be joined by Korilla, Yurgir and six Vengeful Cambions. His arena has four Soul Pillars which Raphael uses to regain health and cast more powerful spells.
Conditions
- - use a reaction to give to a creature attacking with radiant damage
- - this condition grants Raphael attacks an additional 1d12
Fire damage. He also has a +3 bonus to his
Dexterity check and Saving Throws.
- Soul Charges: Raphael uses these charges as spell slots.
Attacks and Abilities
Punish Divinity
Pillar of Souls | |
---|---|
Stats
| |
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99 |
Resistances | |
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Tactics
- Before fighting Raphael, the taps in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as or (they are not considered a true long rest, so conditions that are removed upon a long rest will remain).
- If the party killed him during Kill Raphael's Old Enemy, Yurgir can be persuade to ally with the party with a
DC 30 Persuasion check.
- It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will use them to not only cast more damaging spell, but can regain hit points from them each round with his ability .
- The pillars are weak to
Bludgeoning and
Force damage, but the
Orphic Hammer will do the most damage to them.
- The pillars are weak to
- Take care when using
radiant damage against Raphael and his Cambions, as they both have conditions that let them take reactions against it.
- Raphael: - use a reaction to give to a creature attacking with radiant damage.
- Cambions: - Raphael reflects twice the amount of radiant damage done as Fire damage.
- is useful here for controlling the cambaians.
- If the party rescued Hope, she will also have available and a special version of which can be used to permanently eject cambions.