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Raphael/Combat

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< Raphael
Revision as of 05:13, 30 October 2023 by Twyrine (talk | contribs) (Created page with "{{Tab |one=Raphael |one-name=Overview |two=Raphael/Combat |two-name=Combat }}This page focuses on Raphael's behaviour during combat encounters. == House of Hope == Raphael is able to be fought at the House of Hope. He will be joined by Korilla, Yurgir and six Vengeful Cambions. His arena has four Soul Pillars which Raphael uses to regain health and cast more powerful spells. == Conditions == * {{cond|Punish Divinity}} - use a reaction to give {{con...")
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This page focuses on Raphael's behaviour during combat encounters.

House of Hope

Raphael is able to be fought at the House of Hope. He will be joined by Korilla, Yurgir and six Vengeful Cambions. His arena has four Soul Pillars which Raphael uses to regain health and cast more powerful spells.

Conditions

Attacks and Abilities

Fiendish Ascension.webp
Fiendish Ascension Fiendish Ascension
Harness the energy of a recently shattered Soul Pillar to take on a more powerful infernal form, and consume a new soul for every broken pillar. Each time Raphael transforms he may stay in this heightened aspect for longer.
Fire Bolt.webp
Igniting Spark Igniting Spark ()
D6 Fire.png 6d6 (6~36) Damage TypesFire
Launch a mote of infernal flame to set a target alight and Burn Burn it.
DEX Save
 Range: 18 m / 60 ft
Flame Strike.webp
Incinerate Incinerate ()
D8 Fire.png 8d8 (8~64) Damage TypesFire
Spend 8~64Damage TypesFire damage soul to wreath a target in malevolent flame.
DEX Save
AoE: 3 m / 10 ft (Radius)
Action Surge.webp
Consume Souls Consume Souls ()
D6 Healing.png 3d6 (3~18) hit points
Absorb a soul from each Soul Pillar still standing to spend on powerful spells. Regain 3~18 hit points and restore your Punish Divinity every time you absorb souls in this way.
 Range: 30 m / 100 ft

Punish Divinity

Hellish Rebuke.webp
Punish Divinity Punish Divinity ()
After taking Radiant damage, Stun the attacker, allowing you to Drain Drain its hit points.
DEX Save
 Range: 30 m / 100 ft
Vampiric Touch.webp
Soul Drain Soul Drain
D6 Necrotic.png 12d6 (12~72) Damage TypesNecrotic
Drain the life force of an Infernal Stunned Infernal Stunned creature, restoring your hit points by half the damage dealt.
 Range: 18 m / 60 ft


Pillar of Souls
Stats


HP Icon.png  HP 99
Resistances
Resistant to all PiercingVulnerable to BludgeoningImmune to all NecroticImmune to all FireImmune to all PsychicImmune to all PoisonVulnerable to Force

Tactics

  • Before fighting Raphael, the taps in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as Heroes' Feast Heroes' Feast or Freedom of Movement Freedom of Movement (they are not considered a true long rest, so conditions that are removed upon a long rest will remain).
  • It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will use them to not only cast more damaging spell, but can regain hit points from them each round with his ability Consume Souls Consume Souls.
  • Take care when using Damage Typesradiant damage against Raphael and his Cambions, as they both have conditions that let them take reactions against it.