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Wild Shape: Air Myrmidon

From bg3.wiki
Wild Shape Air Myrmidon.webp

Wild Shape: Air Myrmidon is a Combat Wild Shape form available to Circle of the Moon Druids.

Description

Take the shape of an Air Myrmidon.

Your air myrmidon shape has a starting health of HP Icon.png 90 hit points that increases every two druid levels. It can cast Invisibility Invisibility, Electrified Flail Electrified Flail, and Raging Vortex Raging Vortex.

Properties

Cost:
Bonus action + 2Wild Shape Charges
Details:
Air Myrmidon Portrait.png

Air Myrmidon shape has the following physical attributes:

STR

18
(+4)

DEX

14
(+2)

CON

14
(+2)

HP Icon.png Hit Points

90

Creature AC Icon.png Armour Class

18

Resistances: Slashing Resistance NM.png Piercing Resistance NM.png Bludgeoning Resistance NM.png Lightning Resistance Full.png Thunder Resistance Full.png Poison Immunity.png

Abilities

Main Hand Attack Main Hand Attack ()   –  Flail of the Vortex
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Electrified Flail Electrified Flail ()   –  Flail of the Vortex
Normal weapon damage +
D10 Lightning.png 1d10 (1~10) Damage TypesLightning

Clout a foe with your lightning-suffused flail and Stun Stun them.

 Melee: 1.5 m / 5  ft
Raging Vortex Raging Vortex ()
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning

Spiral the wind into a choking maelstrom that inflicts 2d8Damage TypesBludgeoning damage per turn and Silences Silences creatures.

 Range: 18 m / 60 ft
Invisibility Invisibility ()
Manipulate the currents of the air to make yourself undetectable.
 Range: Self
Recharge: Short rest
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Condition: Wild Shape: Air Myrmidon

Wild Shape: Air Myrmidon Wild Shape: Air Myrmidon
  • Wild shaped into an Air Myrmidon

How to learn

Classes:

This action is a variation of:
Wild Shape Wild Shape

Notes

  • This shape consumes 2 Wild Shape charges, and comes equipped with a Flail of the Vortex that adds +1d8Damage TypesLightning to every attack.
  • There is no reason to use the normal main hand attack over Electrified Flail Electrified Flail which does additional damage and has a chance to Stun Stun targets.