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Status groups are groups a condition may belong to. Status groups can define certain behavior for the conditions or simply be used as markers for interactions. For example SG_RemoveOnRespec makes conditions get removed if you respec, while SG_Cursed marks a condition for things like .
Here is a list of all Status Groups. Click the links for their main pages containing all conditions that are part of them and everything that interacts with that status group.
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This group includes vision-impairing status similar to . While blinded by one of these conditions, many reactions will be unavailable such as , , or . Creatures who do not rely on vision will generally be immune to all blinding conditions. |
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Conditions in this status group affect the entities' movement speed. |
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Diseases are often mundane in nature and can be cured on their own, or with the help of various potions and healing abilities. |
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Conditions in this status group generally grant control of the affected entity to whoever applied the condition. |
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Conditions in this status group are temporarily disabled if the character with them is initiated in dialogue. |
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Conditions in this status group cause the affected entity to flee from whomever applied the condition. |
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is the representative condition for the type. Conditions that inflict Frightened generally have the following effects:
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Conditions in this status group can be removed by the action. |
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This status group includes any condition that can alter or prevent the actions a character normally has available to them. |
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is the representative condition for the type. |
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is the representative condition for the type. This status group usually contains conditions that transform's the affected entities' body or shape. |
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Conditions that knock you prone, usually , have the following effects:
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Conditions in this status group are removed if the character they are on is respecced. |
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