|
|
Line 1: |
Line 1: |
| An '''ability score modifier''' is a modifier added to [[Dice rolls|dice rolls]], derived from its respective [[Ability score|ability score]].
| | #REDIRECT [[Ability scores]] |
| | |
| For example, Strength modifiers are derived from the creature's Strength score.
| |
| | |
| == Mechanical applications ==
| |
| === Attack rolls ===
| |
| During [[Attack Roll]]s with [[Weapons]], the attacking creature's Strength or Dexterity will be used to determine the Modifier. See the linked Attack Roll and Weapon pages for details.
| |
| | |
| For a spell that uses an Attack Roll, the Ability Score to be used depends on the [[Class]] of the creature casting the spell. For example, a Wizard uses Intelligence, a Cleric uses Wisdom, and a Sorcerer uses Charisma. See the Attack Roll page for details.
| |
| | |
| == Damage Roll ===
| |
| For [[Damage Roll]]s made with [[Weapons]], the exact same rules apply as for the Attack Roll.
| |
| | |
| For spells, the Ability Score Modifier is normally not used, though there are exceptions. For example, the class feature [[Eldritch Invocation|Agonising Blast]] allows a [[Warlock]] to add their Charisma Modifier to the damage of [[Eldritch Blast]]; and the spell [[Shillelagh]] imbues a weapon with magic, such that it benefits from the wielder's Wisdom Modifier.
| |
| | |
| === Saving Throw ===
| |
| Each [[Saving Throw]] is tied to a certain [[Ability Score]], which determines its type, such as Strength Saving Throw, Dexterity Saving Throw, and so on, which determines the Ability Score Modifier that will be used.
| |
| | |
| === Ability Check ===
| |
| | |
| The [[Ability Check]] is similar to the Saving Throw in that it's categorized based on the [[Ability Score]] used. (The clue is in the name.)
| |
| | |
| A special type of Ability Check is the Skill Check, where a specific skill like Athletics, Perception, Sleight of Hand, etc. is used, but each Skill maps to a corresponding Ability Score, so the Ability Score Modifier still applies. For example, Athletics is based on Strength, whereas Sleight of Hand is based on Dexterity.
| |
| | |
| == Value ==
| |
| | |
| Following is the table for the Ability Score Modifier value based on how high the corresponding Ability Score of a creature is:
| |
| | |
| {{AbilityScoreModifierTable}}Each ability score modifier is calculated according to the following formula {{InfoBlob|1=Modifier = (Score − 10) ÷ 2 <small>''(round down)''</small>}} or more simply put, for every +1 increase to the modifier, the next highest score that is an even number must be reached. Odd-numbered scores provide no modifier increase beyond the even number below e.g. having a score of 13 in Intelligence provides no higher Intelligence modifier than having a score of 12. However, mechanics that are calculated directly based on an ability score (such as [[Carrying Capacity|carrying capacity]]) ''do'' benefit by odd-numbered scores.{{Template:Gameplay}}
| |
| | |
| [[Category:Gameplay mechanics]]
| |