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Linked "Damage rider"
(Rewrote the condition to accurately reflect the ingame effect and added detailed notes) |
m (Linked "Damage rider") |
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*The damage bonus applies to any instance of damage you deal to a {{SAI|Threatened (Condition)|Threatened}} target, including weapon damage, spell damage, damage over time effects like [[Burning]] or [[Bleeding]], and even self-damage. | *The damage bonus applies to any instance of damage you deal to a {{SAI|Threatened (Condition)|Threatened}} target, including weapon damage, spell damage, damage over time effects like [[Burning]] or [[Bleeding]], and even self-damage. | ||
*If a single attack does multiple independent instances of damage, Arcane Charge will boost each one, so spells like {{SAI|Magic Missile}} will benefit the most. | *If a single attack does multiple independent instances of damage, Arcane Charge will boost each one, so spells like {{SAI|Magic Missile}} will benefit the most. | ||
*Some damage riders behave as independent sources of damage and will get boosted by Arcane Charge. See [[Damage_mechanics#DRS_Effects|DRS Effects]] for a comprehensive list of damage riders that work like this. For instance, Arcane Charge will boost both the weapon damage and {{SAI|Colossus Slayer}} damage of a single attack. | *Some [[Damage Rider|damage riders]] behave as independent sources of damage and will get boosted by Arcane Charge. See [[Damage_mechanics#DRS_Effects|DRS Effects]] for a comprehensive list of damage riders that work like this. For instance, Arcane Charge will boost both the weapon damage and {{SAI|Colossus Slayer}} damage of a single attack. | ||
*The movement speed penalty from Arcane Charge can be mitigated by {{SAI|Freedom of Movement}}, but not any effects that only mitigate [[Difficult Terrain]] like {{SAI|Land's Stride}}. | *The movement speed penalty from Arcane Charge can be mitigated by {{SAI|Freedom of Movement}}, but not any effects that only mitigate [[Difficult Terrain]] like {{SAI|Land's Stride}}. |