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Added a note about the effect activation, cleaned up.
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(Added a note about the effect activation, cleaned up.) |
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{{ up to date | 2023-10-14 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{EquipmentPage | {{EquipmentPage | ||
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage --> | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage --> | ||
| image = Ring of Regeneration Icon.png | | image = Ring of Regeneration Icon.png <!-- High-res image of the item. --> | ||
| description = {{very rare|Ring of Regeneration}} is a very rare [[Rings|Ring]] that heals the wearer | | description = {{very rare|Ring of Regeneration}} is a very rare [[Rings|Ring]] that heals the wearer at the beginning of their turn. | ||
| quote = This ring is, in effect, a tiny field medic that won't charge you 70 gold pieces for a fifteen-minute consultation. | | quote = <!-- The in-game flavor text in the item's tooltip. --> | ||
| type = Rings | This ring is, in effect, a tiny field medic that won't charge you 70 gold pieces for a fifteen-minute consultation. | ||
| proficiency = | | type = Rings <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings --> | ||
| armour class = | | proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields --> | ||
| armour class bonus = | | armour class = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the armour's tooltip. --> | ||
| stealth disadvantage = | | armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 --> | ||
| enchantment = | | stealth disadvantage = <!-- Does this item grant disadvantage on stealth checks? LEAVE EMPTY if no! --> | ||
| rarity = very rare | | enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | ||
| weight kg = 0.05 | | rarity = very rare <!-- Choose from: common, uncommon, rare, very rare, legendary, story --> | ||
| weight lb = 0.1 | | weight kg = 0.05 <!-- Weight in kg. --> | ||
| price = 360 | | weight lb = 0.1 <!-- Weight in in lb. --> | ||
| price = 360 <!-- Price in gp as shown in the normal tooltip (NOT while buying or selling). --> | |||
| uid = MAG_PHB_OfRegeneration_Ring | | uid = MAG_PHB_OfRegeneration_Ring | ||
| special = <!-- List of special features, bonuses, or abilities granted by the item. --> | | special = <!-- List of special features, bonuses, or abilities granted by the item. --> | ||
* '''Combat Regeneration:''' At the beginning of your turn, the ring activates | * '''Combat Regeneration:''' At the beginning of your turn, the ring activates and heals you {{DamageText|1d4|Healing}}. | ||
| where to find = * If [[Rolan]] is dead: Sold by [[Lorroakan's Projection]] in [[Sorcerous Sundries]] | | where to find = <!-- Describe where and how to obtain the item. --> | ||
* If [[Rolan]] is dead: Sold by [[Lorroakan's Projection]] in [[Sorcerous Sundries]] | |||
* If [[Rolan]] and [[Lorroakan]] are both alive: Sold by [[Rolan]] in [[Sorcerous Sundries]] | * If [[Rolan]] and [[Lorroakan]] are both alive: Sold by [[Rolan]] in [[Sorcerous Sundries]] | ||
* If [[Rolan]] is alive but [[Lorroakan]] is dead: Can be pickpocketed from [[Rolan]] in [[Ramazith's Tower]] | * If [[Rolan]] is alive but [[Lorroakan]] is dead: Can be pickpocketed from [[Rolan]] in [[Ramazith's Tower]] | ||
| notes = | | notes = | ||
*The healing effect of this ring activates only while in combat. | |||
*UUID: d6ee2594-7373-4fed-a167-f9d95cb4ecfd | *UUID: d6ee2594-7373-4fed-a167-f9d95cb4ecfd | ||
}} | }} |