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[[Main Page]] > [[Character Creation]] > [[Character Creation#Playable Classes|Playable Classes]] > [[Wizard | [[Main Page]] > [[Character Creation]] > [[Character Creation#Playable Classes|Playable Classes]] > [[Wizard]] > [[Abjuration School]] | ||
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{{Quote|Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.}} | |||
[[File:Abjuration School Subclass Icon.png|frameless|upright=1.5|left]] '''Abjuration School''' is one of the [[Wizard# | [[File:Abjuration School Subclass Icon.png|frameless|upright=1.5|left]] '''Abjuration School''' is one of the [[Wizard#Level 2|Subclass]] of [[Wizard]]. These Wizards are specialized in magic that can protect themselves and allies from spell effects. They also have the ability to gain additional [[Hit Points]] whenever they cast an Abjuration spell. | ||
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== Subclass Features == | == Subclass Features == | ||
=== Level 2 === | === Level 2 === | ||
* Abjuration Savant: Halves the cost to learn Abjuration spells from Spell Scrolls. Learning these spells will only cost <code>25gp</code> per spell level. | * '''Abjuration Savant:''' Halves the cost to learn Abjuration spells from Spell Scrolls. Learning these spells will only cost <code>25gp</code> per spell level. | ||
* [[File:Arcane Ward Icon 64px.png|frameless|upright=0.1]] Arcane Ward: Once per day, when you cast an Abjuration spell of 1st level or higher, you can use a strand of the Spell's magic to create a magical ward that lasts until your next Long Rest. | * [[File:Arcane Ward Icon 64px.png|frameless|upright=0.1]] '''Arcane Ward:''' Once per day, when you cast an Abjuration spell of 1st level or higher, you can use a strand of the Spell's magic to create a magical ward that lasts until your next [[Long Rest]]. | ||
** The ward has a maximum of <code>2 × (Wizard Level + Intelligence Modifier) <span style="color:mediumturquoise">hit points</span></code> and absorbs all damage done to you. When it is reduced to 0 [[Hit Points]], you take the remaining damage, but the magic remains. | ** The ward has a maximum of <code>2 × (Wizard Level + Intelligence Modifier) <span style="color:mediumturquoise">hit points</span></code> and absorbs all damage done to you. When it is reduced to 0 [[Hit Points]], you take the remaining damage, but the magic remains. | ||
** Whenever you cast an Abjuration spell of 1st level or higher, the ward regains a number of <span style="color:mediumturquoise">Hit Points</span> equal to twice the level of the spell. | ** Whenever you cast an Abjuration spell of 1st level or higher, the ward regains a number of <span style="color:mediumturquoise">Hit Points</span> equal to twice the level of the spell. |