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=== Level 1 === | === Level 1 === | ||
==== {{SAI|Second Wind|w=40}} ==== | |||
* | * Draw on your stamina to protect yourself. You regain {{DamageText|1d10 + Fighter Level|Healing}}. | ||
** | |||
** | ==== [[Fighting Style]] ==== | ||
** | * ''(Choose 1):'' | ||
** | ** '''{{SAI|Archery}}:''' You gain a +2 bonus to Ranged Weapon Attacks. | ||
** | ** '''{{SAI|Defence}}:''' You gain a +1 bonus to [[Armour Class]] while wearing [[Armour]]. | ||
** | ** '''{{SAI|Duelling}}:''' When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage. | ||
** '''{{SAI|Great Weapon Fighting}}:''' When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once. | |||
** '''{{SAI|Protection}}:''' When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)'' | |||
** '''{{SAI|Two-Weapon Fighting}}:''' When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack. | |||
=== Level 2 === | === Level 2 === |