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Adding in some of the bones of the conversations I know about.
ArcaneFocus (talk | contribs) m (WIP but this is my morning project) |
ArcaneFocus (talk | contribs) (Adding in some of the bones of the conversations I know about.) |
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|class = | |class = | ||
|background= | |background= | ||
|location = | |location = [[Lora's Home]], Baldur's Gate: {{Coords|-57|-93}} | ||
|faction = | |faction = | ||
|family = [[Vanra]] (Daughter)<br> Lenore the Fleet (Mother)<ref>Lenore the Fleet is | |family = [[Vanra]] (Daughter)<br>Lenore the Fleet (Mother)<ref>Dialogue suggests that Lora's mother, Lenore the Fleet, is most likely deceased.</ref><ref>Nothing explicitly confirms or denies if Lenore the Fleet is meant to be the same character as [[Lenore De Hurst]].</ref> | ||
|allies = | |allies = | ||
|enemies = | |enemies = | ||
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|alt-name = | |alt-name = | ||
|alt-image = [[File:|350px]] | |alt-image = [[File:|350px]] | ||
}} Lora is a human NPC in [[Baldur's Gate 3]], initially found during Act Three inside the [[Basilisk Gate Barracks]]. Speaking to her is a possible way to start the quest [[Save Vanra]]. | }} '''Lora''', also known as '''Lora Bergauz''',<ref>Lora's surname is revealed by interacting with the signboard just outside her home in Heapside Strand. {{Coords|-57|-93}}</ref> is a human NPC in [[Baldur's Gate 3]], initially found during Act Three inside the [[Basilisk Gate Barracks]]. Speaking to her is a possible way to start the quest [[Save Vanra]]. | ||
==Gameplay== | ==Gameplay== | ||
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==Interactions== | ==Interactions== | ||
Known conversation opportunities with Lora are listed below, but this list may not be complete. | |||
'''Conversation 1: Barracks'''<br> | |||
* Speaking with Lora here will generally start the quest [[Save Vanra]], regardless of dialogue choices.<ref>No combinations have yet been confirmed that ''do not'' result in the quest being added into the journal{{Verify}}.</ref> | |||
* If the player chooses options that assert their wish to help Lora, she will provide them with details that they can use to start their investigation, then departs the barracks afterward. | |||
* Poor dialogue will not cause her to become hostile, but she will leave the barracks. | |||
'''Conversation 2: Lora's Home'''<br> | |||
* If [[Save Vanra]] has been accepted, and players have spoken to Captain Grizly about her side of the story, an option is unlocked to ask Lora about the details given by Captain Grizly. | |||
==Notes== | ==Notes== |