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→Difficulty Class
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The Difficulty Class (DC) is determined by the source of danger. In scenarios such as traps, the game chooses an appropriate Difficulty Class, depending on how serious the danger is. | The Difficulty Class (DC) is determined by the source of danger. In scenarios such as traps, the game chooses an appropriate Difficulty Class, depending on how serious the danger is. | ||
For the Difficulty Class of a [[Spells|S'''pell''']] that imposes a Saving Throw, the | For the Difficulty Class of a [[Spells|S'''pell''']] that imposes a Saving Throw, the DC is determined by the creature's '''[[Spells|Spellcasting Ability Modifier]]''', using the following formula: | ||
<div style="text-align: center;">'''Difficulty Class = {{InfoBlob|8 + [[Proficiency|Proficiency Bonus]] + [[#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]]}}'''</div> | <div style="text-align: center;">'''Difficulty Class = {{InfoBlob|8 + [[Proficiency|Proficiency Bonus]] + [[#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]]}}'''</div> | ||
For the Difficulty Class of a [[Weapon Actions|W'''eapon Action''']] is | For the Difficulty Class of a [[Weapon Actions|W'''eapon Action''']] that imposes a Saving Throw, the DC is determined by the creature's Melee Ability Modifier | ||
=== Effect of Success === | === Effect of Success === |