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| | | [[Category:Hello here is an example]] |
| == List of Illithid Powers ==
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| {| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
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| ! style="width: 15%;" | Power
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| ! style="width: 15%;" | Type
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| ! style="width: 55%;" | Description
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| ! style="width: 15%;" | Requires
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| | [[Illithid Persuasion]]
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| | Passive Feature
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| | You can use your connection to the parasite in your brain to force cultists of the Absolute to obey you.
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| | Unlocked automatically
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| | [[Psionic Overload]]
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| | Class Action, only available in combat
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| | 1~4 Damage (1d4 Psychic).
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| Your attacks deal an additional 1~4 Psychic damage, but you take 1~4 Psychic damage every turn.
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| Lasts 10 turns. Recharges on Short Rest.
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| | None
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| | [[Favourable Beginnings]]
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| | Passive Feature
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| | The first [[Attack Roll]] or [[Ability Check]] you make against any target gains a bonus equal to your [[Proficiency Bonus]].
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| | None
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| | {{SmallIcon|Ranger Tadpole Force Tunnel Icon.png}} [[Force Tunnel]]
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| | Class Action
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| | Charge forward, pushing all objects and creatures in your path 4m away from you.
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| Doesn't provoke Opportunity Attacks.
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| {{SmallIcon|Range Icons.png}} 9m. Recharges on Short Rest.
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| | None
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| | [[Concentrated Blast]]
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| | Class Action
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| | 3d6 Psychic + 3d6 Healing (Conditional).
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| You must be concentrating on another spell to cast this. If the target was concentrating, you heal as much as the dage that was dealt to it.
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| The spell you were concentrating on, will end.
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| {{SmallIcon|Range Icons.png}} 9m. Once per turn.
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| | None
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| | [[Transfuse Health]]
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| | Class Action
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| | Sacrifice half your remaining hit points to heal a target for the same amount.
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| {{SmallIcon|Range Icons.png}} 9m
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| | None
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| | [[Luck of the Far Realms]]
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| | Passive Feature
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| | When you make a successful [[Attack Roll]] against a foe, you can change that attack into a [[Critical Hit]].
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| | [[Favourable Beginnings]]
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| |}
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| | |
| ==Astral-Touched Tadpole==
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| {| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
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| ! style="width: 20%;" | Power
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| ! style="width: 60%;" | Description
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| ! style="width: 20%;" | Requires
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| | {{SmallIcon|Paladin Tadpole Fracture Psyche Icon.png}} [[Fracture Psyche]]
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| | Class Action. Invade a target's mind and disrupt its defences. The target's [[Armour Class]] is reduced by 1.
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| If the target dies while its psyche is fractured, you can cast [[Shatter Psyche]] on another target.
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| Lasts 5 turns.
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| {{SmallIcon|Range Icons.png}} 9 m. INT Save. Recharges on Short Rest.
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| | Unlock one of:
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| * [[Ability Drain]]
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| * [[Illithid Expertise]]
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| | [[Illithid Expertise]]
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| | Passive Feature. You have deepened your sense of self, gaining [[Expertise]] in Persuasion, Deception, and Intimidation [[Checks]].
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| | Unlock one of:
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| * [[Luck of the Far Realms]]
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| * [[Fractured Psyche]]
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| | [[Psionic Dominance]]
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| | [[Charm]]
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| | [[Black Hole]]
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| | [[Displace]]
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| | [[Fly]]
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| | Class Action. Fly to a target position.
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| {{SmallIcon|Range Icons.png}} 18m
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| Uses movement speed, not an action.
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| | Unlocked automatically
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| | [[Mind Blast]]
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| | 3d8+INT(?) Psychic
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| Spew forth a conical wave of psychic energy and possibly [[Stun]] targets within.
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| Stun lasts 1 turn.
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| {{SmallIcon|Aoe Icon.png}} 14m. INT Save. Recharges on Long Rest.
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| | [[Mind Sanctuary]]
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| | Class Action. Sculpt a magical nexus that allows those within to take actions and bonus actions interchangeably.
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| Lasts 3 turns.
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| {{SmallIcon|Range Icons.png}} 9m. Once per Long Rest.
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| | Unlock one of:
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| * [[Psionic Backlash]]
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| * [[Freecast]]
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| |-
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| | Unlock one of:
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| * [[Freecast]]
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| * [[Mind Sanctuary]]
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| | Toggleable Passive Feature. You have discovered a marvellous adaptability within yourself. Spell slots, charges, and similar resource costs for your next action or spell are removed. Refreshes after a [[Short Rest|Short]] or [[Long Rest|Long]] Rest.
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| | [[Shield of Thralls]]
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| | [[Absorb Intellect]]
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| | Class Action. 1~8 Healing (1d8)
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| Gobble up a foe's intellect, lowering their [[Intelligence by 1 per turn and healing your wounds for 5 turns.
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| Recharges on Short Rest.
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| | Unlock one of:
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| * [[Perilous Stakes]]
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| * [[Displacer Beast Shape]]
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| | [[Displacer Beast Shape]]
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| | Class Action. Transform into a displacer beast that can [[Displace]] itself and enemies, and has 85 hit points.
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| You take on the attributes of a displacer beast, but maintain your [[Intelligence]], [[Wisdom]], and [[Charisma]] scores.
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| When your displacer beast form drops to 0 hit points, you revert to your original form.
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| Lasts Until Long Rest, recharges on Long Rest.
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| | [[Stage Fright]]
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| |}
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