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== List of Illithid Powers == | == List of Illithid Powers == | ||
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;" | {| class=wikitable style="margin-left: auto; margin-right: auto; border: none;" | ||
! style="width: | ! style="width: 15%;" | Power | ||
! Description | ! style="width: 15%;" | Type | ||
! style="width: | ! style="width: 55%;" | Description | ||
! style="width: 15%;" | Requires | |||
|- | |- | ||
| [[Illithid Persuasion]] | | [[Illithid Persuasion]] | ||
| Passive Feature | | Passive Feature | ||
| You can use your connection to the parasite in your brain to force cultists of the Absolute to obey you. | |||
| Unlocked automatically | | Unlocked automatically | ||
|- | |||
| [[Psionic Overload]] | |||
| Class Action, only available in combat | |||
| 1~4 Damage (1d4 Psychic). | |||
Your attacks deal an additional 1~4 Psychic damage, but you take 1~4 Psychic damage every turn. | |||
Lasts 10 turns. Recharges on Short Rest. | |||
| None | |||
|- | |- | ||
| [[Favourable Beginnings]] | | [[Favourable Beginnings]] | ||
| Passive Feature | | Passive Feature | ||
| The first [[Attack Roll]] or [[Ability Check]] you make against any target gains a bonus equal to your [[Proficiency Bonus]]. | |||
| None | |||
|- | |||
| [[Force Tunnel]] | |||
| Class Action | |||
| Charge forward, pushing all objects and creatures in your path 4m away from you. | |||
Doesn't provoke Opportunity Attacks. | |||
{{SmallIcon|Range Icons.png}} 9m. Recharges on Short Rest. | |||
| None | |||
|- | |||
| [[Concentrated Blast]] | |||
| Class Action | |||
| 3d6 Psychic + 3d6 Healing (Conditional). | |||
You must be concentrating on another spell to cast this. If the target was concentrating, you heal as much as the dage that was dealt to it. | |||
The spell you were concentrating on, will end. | |||
{{SmallIcon|Range Icons.png}} 9m. Once per turn. | |||
| None | |||
|- | |||
| [[Transfuse Health]] | |||
| Class Action | |||
| Sacrifice half your remaining hit points to heal a target for the same amount. | |||
{{SmallIcon|Range Icons.png}} 9m | |||
| None | | None | ||
|- | |- | ||
| [[Luck of the Far Realms]] | | [[Luck of the Far Realms]] | ||
| Passive Feature | | Passive Feature | ||
| When you make a successful [[Attack Roll]] against a foe, you can change that attack into a [[Critical Hit]]. | |||
| [[Favourable Beginnings]] | | [[Favourable Beginnings]] | ||
|} | |} | ||
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! style="width: 20%;" | Requires | ! style="width: 20%;" | Requires | ||
|- | |- | ||
| {{ | | {{SmallIcon|Paladin Tadpole Fracture Psyche Icon.png}} [[Fracture Psyche]] | ||
| Class Action. Invade a target's mind and disrupt its defences. The target's [[Armour Class]] is reduced by 1. | | Class Action. Invade a target's mind and disrupt its defences. The target's [[Armour Class]] is reduced by 1. | ||