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* If a location includes only coordinates X: Y: , the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only. | * If a location includes only coordinates X: Y: , the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only. | ||
== [[Act One]] == | |||
'''Disclaimer:''' This guide considers the areas [[Grymforge]] and [[Rosymorn Monastery Trail]] to be part of Act One. | |||
=== [[Prologue]] === | |||
{| class="wikitable" | {| class="wikitable" | ||
!Item name | !Item name | ||
Line 27: | Line 27: | ||
!Location | !Location | ||
|- | |- | ||
! | !{{LgRarityItem|Everburn Blade}} | ||
| | |||
| | | | ||
* Deal additional 1d4 Fire damage with this weapon | |||
|[[Commander Zhalk]] at the helm of the ship | |||
|[[Nautiloid]] X: -53 Y: 390 | |||
|- | |- | ||
! | !{{LgRarityItem|Ring of Evasion}} | ||
| | | | ||
* When you | * When you fail a [[Dexterity]] [[Saving throws|save]], you can use your [[Resources#Common%20resources|Reaction]] to succeed it instead | ||
|[[ | |Rewarded by [[Tara]] to [[Gale]] ([[Origins|Origin]]) at camp during the first [[long rest]] after completing the [[Prologue]] | ||
| | |[[Campsite]] | ||
|} | |||
=== [[Overgrown Ruins]] === | |||
{| class="wikitable" | |||
!Item name | |||
!Item effect | |||
!Item source | |||
!Location | |||
|- | |- | ||
! | !{{LgRarityItem|The Watcher's Guide}} | ||
| | | | ||
* | * On a miss with this spear, gain [[True Strike (Condition)|True Strike]] for the next [[Dice rolls#Attack%20rolls|attack roll]] | ||
| | |Inside the sarcophagus surrounded by statues and traps | ||
|X: | |[[Dank Crypt]] X: -293 Y: -325 | ||
|- | |- | ||
! | !{{LgRarityItem|The Amulet of Lost Voices}} | ||
| | | | ||
* | * Cast [[Speak with Dead]] ( Recharge: [[Long rest]]) | ||
|Heavy chest in the secret room behind the statue of Jergal | |||
| | |[[Dank Crypt]] X: -293 Y: -233 | ||
| | |} | ||
=== [[Emerald Grove]] === | |||
{| class="wikitable" | |||
!Item name | |||
!Item effect | |||
!Item source | |||
!Location | |||
|- | |- | ||
! | !{{LgRarityItem|Gloves of Power}} | ||
| | | | ||
* | * If you have the [[Brand of the Absolute]], on a hit with your melee or ranged weapon the target must succeed [[DC]] 11 [[Charisma]] [[Saving throw|save]] or get [[Bane (Condition)|Baned]] for 2 turns (equivalent to casting [[Bane (Spell)|Bane]] on the target) | ||
* | * [[Sleight of Hand]] +1 | ||
|[[Za'Krug]] near the [[Emerald Grove]] gate | |||
|X: 208 Y: 427 | |||
|- | |- | ||
![[ | !{{LgRarityItem|Hellrider's Pride}} | ||
| | |||
* When healing an ally or yourself, grant or receive [[Blade Ward (Condition)|Blade Ward]] for 2 turns | |||
* [[Strength]] [[saving throws]] +1 | |||
|Looted, bought, stolen from [[Zevlor]], or rewarded by him for [[Kill Kagha]] or [[Investigate Kagha]] | |||
| | | | ||
* | * [[Emerald Grove]] X: 208 Y: 482 | ||
* [[Secluded Chamber]] X: -53 Y: 67 | |||
|- | |- | ||
! | !{{LgRarityItem|Wapira's Crown}} | ||
| | | | ||
* When | * When healing others, regain 1d6 hit points yourself | ||
|Rewarded by [[Zevlor]] at his command quarters for [[Save the Refugees]] | |||
|[[Secluded Chamber]] X: -53 Y: 67 | |||
|- | |- | ||
! | !{{LgRarityItem|Gloves of Missile Snaring}} | ||
| | | | ||
* | * Expend [[Resources#Common%20resources|Reaction]] to reduce damage of 1 incoming projectile by 1d10 + [[Dexterity]] [[Abilities#Ability%20score%20modifiers|modifier]] | ||
|[[ | | rowspan="6" |Bought or stolen from [[Arron]] next to the Silvanus statue in [[The Hollow]] | ||
|X: | | rowspan="6" |X: 204 Y: 513 | ||
|- | |||
!{{LgRarityItem|Dragon's Grasp}} | |||
| | |||
* Deal additional 1d4 Slashing damage with this weapon to [[Burning (Condition)|Burning]] targets | |||
|- | |- | ||
! | !{{LgRarityItem|Ring of Flinging}} | ||
| | | | ||
* | * Deal additional 1d4 damage with [[Throw]] attacks | ||
|- | |- | ||
! | !{{LgRarityItem|Hedge Wanderer Armour}} | ||
| | | | ||
* [[ | * +1 bonus to [[Dexterity]] [[saving throws]] and [[ability checks]] | ||
* [[Nature]] +1 | |||
|- | |- | ||
! | !{{LgRarityItem|Rain Dancer}} | ||
| | | | ||
* Cast [[ | * Cast [[Create Water]] ( Recharge: [[Short rest]]) | ||
|- | |- | ||
! | !{{LgRarityItem|Spellthief}} | ||
| | | | ||
* On a | * On a [[Dice rolls#Critical%20hits|critical hit]] with this longbow, regain one level 1 [[Spells#Spell%20slots|spell slot]] ( Recharge: [[Short rest]]) | ||
|- | |- | ||
! | !{{LgRarityItem|Corellon's Grace}} | ||
| | | | ||
* | * +1 bonus to unarmed [[Dice rolls#Attack%20rolls|attack rolls]] and damage | ||
|[[ | * +2 bonus to [[saving throws]] when not wearing [[armour]] | ||
|X: | |Bought or stolen from [[Auntie Ethel]] in the lower part of [[The Hollow]] | ||
|X: 192 Y: 546 | |||
|- | |- | ||
! | !{{LgRarityItem|Safeguard Shield}} | ||
| | | | ||
* | * [[Saving throws]] +1 | ||
| rowspan="2" |Bought or stolen from [[Dammon]] at the forge in [[The Hollow]] | |||
|X: | | rowspan="2" |X: 180 Y: 561 | ||
|- | |- | ||
! | !{{LgRarityItem|Hunting Shortbow}} | ||
| | | | ||
* | * [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against [[List of Creature Types#Monstrosity|Monstrosities]] | ||
* Cast [[Hunter's Mark]] ( Recharge: [[Long rest]]) | |||
|- | |- | ||
! | !{{LgRarityItem|Shapeshifter's Boon Ring}} | ||
| | | | ||
* [[ | * While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[Ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled | ||
| | |[[Strange Ox]] in the stables next to the training ground in [[The Hollow]]. If you spare it here, you can get more loot during later encounters with the ox | ||
|X: | |X: 217 Y: 540 | ||
|- | |- | ||
! | !{{LgRarityItem|Ring of Protection}} | ||
| | | | ||
* | * [[Armour Class]] +1 | ||
* [[Saving throws]] +1 | |||
| | |Rewarded by [[Mol]] for [[Steal the Sacred Idol]] at her hideout | ||
|[[Tiefling Hideout]] X: 80 Y: 70 | |||
|- | |- | ||
![[ | ![[Key of the Ancients|Key of the A]]{{LgRarityItem|Key of the Ancients}}[[Key of the Ancients|ncients]]{{LgRarityItem|Key of the Ancients}} | ||
| | |||
* [[Nature]] +1 | |||
* '''Zone significance:''' This circlet is the key to open the [[Enclave Library]] if coming from the [[Underground Passage]], or if [[Nettie]] is not available | |||
|Looted or stolen from [[Findal]] in [[Underground Passage]] or [[Nettie]] in [[Druids' Chambers]] | |||
| | | | ||
* | * [[Underground Passage]] X: -440 Y: -182 | ||
* [[Druids' Chambers]] X: -440 Y: -6 | |||
|- | |- | ||
! | !{{LgRarityItem|Nature's Snare}} | ||
| | | | ||
* [[ | * On a melee hit with this staff, a non-plant and non-beast must succeed [[DC]] 12 [[Strength]] [[Saving throw|save]] or get [[Ensnared (Condition)|Ensnared]] for 2 turns | ||
|Locked heavy chest near Rune of the Eagle | |||
|[[Underground Passage]] X: -425 Y: -200 | |||
|- | |- | ||
! | !{{LgRarityItem|Komira's Locket}} | ||
| | | | ||
* [[ | * Cast [[Dancing Lights]] ( Recharge: Per turn) | ||
|Rewarded by [[Arabella|Arabella's]] parents for protecting her during [[Save Arabella]] | |||
|X: 262 Y: 542 | |||
|- | |- | ||
! | !{{LgRarityItem|The Whispering Promise}} | ||
| | | | ||
* | * When healing an ally or yourself, grant or receive [[Bless (Condition)|Bless]] for 2 turns | ||
|Bought or stolen from [[Volo]] next to the druidic ritual site | |||
|X: 260 Y: 511 | |||
|- | |- | ||
! | !{{LgRarityItem|Cap of Curing}} | ||
| | | | ||
* | * On inspiring others with [[Bardic Inspiration]], they regain 1d6 hit points | ||
|Locked gilded chest behind [[Alfira]] above the druidic ritual site | |||
|X: 289 Y: 488 | |||
|- | |- | ||
! | !{{LgRarityItem|Amulet of Silvanus}} | ||
| | | | ||
* | * Cast [[Lesser Restoration]] ( Recharge: [[Short rest]]) | ||
|Under a movable rock near [[Ormn]] by the beachside | |||
|X: 262 Y: 481 | |||
|- | |- | ||
![[ | !{{LgRarityItem|Broodmother's Revenge}} | ||
| | |||
* When healed, deal additional 1d6 Poison damage with weapons for 3 turns (equivalent to [[Dip|Dipping]] the weapon) | |||
|[[Kagha]] in the druid sanctum | |||
| | | | ||
* [[ | * [[Inner Sanctum]] X: -463 Y: -28 | ||
* [[Emerald Grove]] X: 208 Y: 481 | |||
* | |||
|- | |- | ||
! | !{{LgRarityItem|Pale Oak}} | ||
| | | | ||
* | * Immunity to being [[Ensnared (Condition)|Ensnared]] by druidic vines, and they don't count as [[Difficult Terrain (Condition)|Difficult Terrain]] for you | ||
* Gain a radial 3 m / 10 ft [[concentration]] AoE action with 10 turn duration that [[Entangled (Condition)|Entangles]] targets if they fail their [[Strength]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] (Recharge: [[Long rest]]) | |||
| | |Rewarded by [[Kagha]] to [[Druid|Druids]] in the druid sanctum if persuaded and saved during [[Investigate Kagha]] | ||
|[[Inner Sanctum]] X: -463 Y: -28 | |||
|- | |||
!{{LgRarityItem|Robe of Summer}} | |||
| | | | ||
* | * [[Resistance]] to Cold damage | ||
|Wooden crate to the right of the Wolf altar | |||
|[[Hidden Vault]] X: 183 Y: -82 | |||
|- | |- | ||
! | !{{LgRarityItem|Sorrow}} | ||
| | | | ||
* | * Cast [[Sorrowful Lash]] as [[Resources#Common%20resources|Bonus action]] (Recharge: Per turn) | ||
|On a stone slab at the Wolf altar | |||
|[[Hidden Vault]] X: 183 Y: -82 | |||
|- | |- | ||
! | !{{LgRarityItem|The Deathstalker Mantle}} | ||
| | | | ||
* | * When you kill an enemy, once per turn, become [[Invisible (Condition)|Invisible]] for 2 turns | ||
|Rewarded by [[Sceleritas Fel]] if you are [[The Dark Urge (Origin)|The Dark Urge]] and killed [[Alfira]] or [[Quil Grootslang]] at camp | |||
|[[Campsite]] | |||
|} | |||
=== [[Secluded Cove]] === | |||
{| class="wikitable" | |||
!Item name | |||
!Item effect | |||
!Item source | |||
!Location | |||
|- | |- | ||
! | !{{LgRarityItem|Ring of Colour Spray}} | ||
| | | | ||
* | * Cast [[Colour Spray]] (level 1) ( Recharge: [[Short rest]]) | ||
|- | |Harpy nest on top of a rock, south of the harpy encounter | ||
![[ | |X: 326 Y: 495 | ||
|} | |||
=== [[Roadside Cliffs]] === | |||
{| class="wikitable" | |||
!Item name | |||
!Item effect | |||
!Item source | |||
!Location | |||
|- | |||
![[Silver Pendant]] | |||
| | | | ||
* [[ | * Cast [[Guidance]] ( Recharge: Per turn) | ||
|On a skeleton near the [[Harper Outpost]] bonfire north and above the [[Wilderness#Nautiloid%20Wreck|Nautiloid Wreck]] | |||
|X: 152 Y: 366 | |||
|} | |||
=== [[Forest]] === | |||
{| class="wikitable" | |||
!Item name | |||
!Item effect | |||
!Item source | |||
!Location | |||
|- | |- | ||
![[ | ![[Fleetfingers]] | ||
| | | | ||
* On | * On [[Dash]] or similar action, use [[Jump (Bonus Action)|Jump]] for free once per turn | ||
| | |Wooden chest buried in the ground under the tree | ||
|X: 77 Y: 347 | |||
|- | |- | ||
![[ | ![[Moondrop Pendant]] | ||
| | | | ||
* | * When at 50% or less [[hit points]], you don't trigger enemy [[Opportunity Attack|Opportunity Attacks]] | ||
|Magically locked gilded chest near the statue of Selûne inside the cave | |||
|[[Owlbear Nest]] X: -321 Y: -135 | |||
|- | |- | ||
![[ | ![[Vision of the Absolute]] | ||
| | | | ||
* [[ | * On a hit with this spear, the target must succeed [[DC]] 11 [[Dexterity]] [[Saving throw|save]] or get [[Blinded (Condition)|Blinded]] for 2 turns | ||
* Deal additional 2d6 Piercing damage with this weapon against creatures with 4+ eyes | |||
|Crafted by combining [[Shaft of a Broken Spear]] and [[Head of a Broken Spear]] | |||
|[[Owlbear Nest]] X: -351 Y: -116 | |||
|- | |- | ||
![[ | ![[The Oak Father's Embrace]] | ||
| | | | ||
* [[ | * When you are hit by [[Undead]], they receive 1d6 Radiant damage. When you are hit by [[Beast|Beasts]], you suffer 1d6 Radiant damage | ||
|On a skeleton near the owlbear's nest with the egg | |||
|[[Owlbear Nest]] X: -354 Y: -111 | |||
|} | |||
#A [[Selûnite Prayer Sheet|note]] hidden behind the statue should be read next to the chest to unlock it. Selûne-devoted [[Cleric|clerics]] can open the chest without the note. | |||
=== [[Blighted Village]] === | |||
{| class="wikitable" | |||
!Item name | |||
!Item effect | |||
!Item source | |||
!Location | |||
|- | |- | ||
![[ | ![[Haste Helm]] | ||
| | | | ||
* | * Once the combat starts, gain [[Momentum (Condition)|Momentum]] for 3 turns | ||
|Locked wooden chest near the [[Blighted Village]] waypoint | |||
|X: 32 Y: 403 | |||
|- | |- | ||
![[ | ![[Warped Headband of Intellect]] | ||
| | | | ||
* | * Set your [[Intelligence]] to 17 while wearing this headband | ||
|[[Lump the Enlightened]] in the south-western part of the village | |||
|X: 13 Y: 366 | |||
|- | |- | ||
![[ | ![[Very Heavy Greataxe]] | ||
| | | | ||
* Gain | * Gain a cleave attack that strikes all targets at half weapon damage with bonus 1d6 Slashing damage, but puts you [[Off Balance (Condition)|Off Balance]] for 1 turn if you fail the [[DC]] 8 [[Strength]] [[Saves|save]] ( Recharge: [[Short rest]]) | ||
|[[Fezzerk]] in front of the windmill | |||
|X: 10 Y: 420 | |||
|- | |- | ||
![[ | ![[The Speedy Lightfeet]] | ||
| | | | ||
* | * On [[Dash]] or similar action, once per turn, gain 3 [[Lightning Charges (Condition)|Lightning Charges]] | ||
|Heavy chest in the corner of the windmill cellar | |||
|[[Blighted Village#Windmill%20Cellar|Windmill Cellar]] X: -711 Y: -412 | |||
|- | |- | ||
![[ | ![[Steelforged Sword]] | ||
| | | | ||
* | * Regular shortsword with +1 damage | ||
|Locked wooden chest on the elevated platform in the alcove near the forge | |||
| | |[[Blighted Village#Blacksmith's%20Forge|Blacksmith's Forge]] X: -432 Y: -372 | ||
|- | |- | ||
![[ | ![[Sussur Greatsword]] | ||
| | | rowspan="3" | | ||
* | * On a hit with this weapon, the target must succeed [[DC]] 12 [[Constitution]] [[Saving throw|save]] or get [[Silenced (Condition)|Silenced]] for 2 turns | ||
| rowspan="3" |Rewarded for [[Finish the Masterwork Weapon]] based on player's choice | |||
| rowspan="3" |[[Blighted Village#Blacksmith's%20Forge|Blacksmith's Forge]] X: -447 Y: -378 | |||
|- | |||
![[Sussur Dagger]] | |||
|- | |- | ||
![[ | ![[Sussur Sickle]] | ||
|- | |- | ||
![[ | ![[Bracers of Defence]] | ||
| | | | ||
* [[ | * +2 bonus to [[AC]] when not wearing [[armour]] or holding a [[Shields|shield]] | ||
|Gilded chest in the elevated alcove near the metal gate | |||
|[[Apothecary's Cellar]] X: -656 Y: -370 | |||
| | |||
|- | |- | ||
![[ | ![[Spurred Band]] | ||
| | | | ||
* | * When at 50% or less [[hit points]] at the start of your turn, you gain [[Momentum (Condition)|Momentum]] for 1 turn | ||
|On a skeleton with a backpack nearby | |||
|[[Whispering Depths]] X: -495 Y: -365 | |||
|- | |- | ||
![[ | ![[Spiderstep Boots]] | ||
| | | | ||
* | * Immunity to being [[Enwebbed (Condition)|Enwebbed]]. Your [[movement speed]] is not affected by web surfaces | ||
| | |Heavy chest in the arachnomancer's lab | ||
|[[Whispering Depths]] X: -514 Y: -411 | |||
|- | |- | ||
![[ | ![[Poisoner's Robe]] | ||
| | | | ||
* | * Deal additional 1d4 Poison damage with Poison damage [[spells]] | ||
| | |[[Phase Spider Matriarch]] at her lair, or in the [[Underdark]] if shoved into the lair central pit | ||
| | | | ||
* | * [[Whispering Depths]] X: -537 Y: -349 | ||
* [[ | * [[Underdark]] X: 140 Y: 151 | ||
|} | |||
#If wearer's Intelligence score is higher, this item has no effect. | |||
=== [[Sunlit Wetlands]] === | |||
{| class="wikitable" | |||
!Item name | |||
!Item effect | |||
!Item source | |||
!Location | |||
|- | |- | ||
![[ | ![[Gandrel's Aspiration]] | ||
| | | | ||
* | * [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against [[List of creature types#Monstrosity|Monstrosities]] | ||
| | * Gain an action to [[Turned (Condition)|Turn]] [[Undead]] during 1 turn when attacking with this weapon ( Recharge: [[Short rest]]) | ||
|X: - | |[[Gandrel]], southeast of the [[Riverside Teahouse]] waypoint | ||
|X: -26 Y: 240 | |||
|- | |- | ||
![[ | ![[Wood Woad Shield]] | ||
| | | | ||
* | * Gain an action that deals 1d4 Bludgeoning damage and [[Ensnared (Condition)|Ensnares]] the target if they fail their [[Strength]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] ( Recharge: [[Short rest]]) | ||
|[[Wood Woad]] near the giant tree stump in [[Decrepit Sanctuary]] | |||
|X: 85 Y: 212 | |||
| | |||
|X: | |||
|- | |- | ||
![[ | ![[The Sparkle Hands]] | ||
| | | | ||
* Gain | * Gain 2 [[Lightning Charges (Condition)|Lightning Charges]] on each unarmed and [[Improvised Melee Weapon]] hit or [[Throw]] | ||
* Gain [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against metallic creatures and armor while imbued with [[Lightning Charges (Condition)|Lightning Charges]] | |||
| | |Wooden chest at the base of the giant tree stump in [[Decrepit Sanctuary]] | ||
|X: 95 Y: 210 | |||
|- | |- | ||
![[ | ![[Tarnished Charm]] | ||
| | | | ||
* [[ | * Reduce the [[DC]] of your [[Death Saving Throw|death saving throws]] from 10 down to 5 | ||
|[[Auntie Ethel]] at the [[Overgrown Tunnel#Ancient%20Abode|Ancient Abode]] if chosen to be killed | |||
|[[Overgrown Tunnel]] X: -412 Y: 577 | |||
|- | |- | ||
![[ | ![[The Ever-Seeing Eye]] | ||
| | | | ||
* [[ | * Cast [[Protection from Evil and Good]] ( Recharge: [[Short rest]]) | ||
|On a stone slab with letters in the [[Overgrown Tunnel#Acrid%20Workshop|Acrid Workshop]] | |||
|[[Overgrown Tunnel]] X: -416 Y: 599 | |||
|- | |- | ||
![[ | ![[Staff of Crones]] | ||
| | | | ||
* | * Cast [[Ray of Sickness]] (level 1) ( Recharge: [[Short rest]]) | ||
| | |Leaning against a crooked tree in the [[Overgrown Tunnel#Acrid%20Workshop|Acrid Workshop]] | ||
|X: - | |[[Overgrown Tunnel]] X: -416 Y: 599 | ||
|} | |||
=== [[The Risen Road]] === | |||
{| class="wikitable" | |||
!Item name | |||
!Item effect | |||
!Item source | |||
!Location | |||
|- | |- | ||
![[ | ![[Smuggler's Ring]] | ||
| | | | ||
* | * [[Stealth]] +2 | ||
* [[ | * [[Sleight of Hand]] +2 | ||
* [[Charisma]] -1 | |||
* | |On a skeleton in the bush next to the river | ||
|X: 57 Y: 514 | |||
| | |||
| | |||
|- | |- | ||
![[ | ![[Sword of Justice]] | ||
| | |||
* Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]]. Effect ends when this weapon is unequipped ( Recharge: [[Short rest]]) | |||
|Looted from [[Anders]] in the [[Toll house|Toll House]], or rewarded by him for killing [[Karlach]] for [[Hunt the Devil]] | |||
|X: 110 Y: 560 | |||
|- | |||
![[Gloves of Heroism]] | |||
| | | | ||
* | * Gain [[Heroism (Condition)|Heroism]] for 10 turns when casting [[Channel Oath]] spells | ||
* [[Strength]] [[saving throws]] +1 | |||
|Wooden chest at the back of the hidden cellar room | |||
|[[The Risen Road#Toll%20House|Toll House Basement]] X: -674 Y: -401 | |||
|- | |- | ||
![[ | ![[Speedy Reply]] | ||
| | | | ||
* | * On a hit with this scimitar, once per turn, gain [[Momentum (Condition)|Momentum]] for 2 turns | ||
|On a dead body near the [[The Risen Road#Cave|Risen Road cave]] | |||
| | |X: 25 Y: 603 | ||
|X: | |||
|- | |- | ||
![[ | ![[Shattered Flail]] | ||
| | | | ||
* | * On a hit with this flail, regain 1d6 hit points. If not attacking for a turn, become [[Madness (Condition)|Mad]] for 2 turns | ||
|[[Flind]] at the [[The Risen Road#Cave|Risen Road cave]] | |||
|[[ | |X: 32 Y: 602 | ||
|- | |- | ||
![[ | ![[Reason's Grasp]] | ||
| | | | ||
* | * On ending [[Rage (Condition)|Rage]], gain 15 [[Hit points#Temporary%20hit%20points|temporary hit points]] | ||
|Locked wooden chest on the rocky ledge in the [[The Risen Road#Cave|Risen Road cave]] | |||
| | |X: 37 Y: 644 | ||
| | |||
|- | |- | ||
![[ | ![[Infernal Robe]] | ||
| | | | ||
* | * Cast [[Fire Shield (Warm)]] (level 4) ( Recharge: [[Long rest]]) | ||
* [[Resistance]] to Fire damage | * [[Resistance]] to Fire damage | ||
* | * [[Armour Class]] +1 | ||
|Rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] at camp after killing [[Karlach]] and taking a [[long rest]] | |||
| | |[[Campsite]] | ||
|} | |} | ||
=== [[ | === [[Waukeen's Rest]] === | ||
If you zone travel or [[Resting|long rest]] after visitig this area the first time, [[Yeva|Gauntlet Yeva]] and [[Counsellor Florrick]] mentioned in the list will become unavailable. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Item name | !Item name | ||
Line 386: | Line 470: | ||
!Location | !Location | ||
|- | |- | ||
![[ | ![[Svartlebee's Woundseeker]] | ||
| | | | ||
* Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against already damaged targets | |||
* Gain | |[[Yeva|Gauntlet Yeva]] at the jammed inn gate | ||
|[[ | |X: -66 Y: 609 | ||
| | |||
|- | |- | ||
![[ | ![[Hamarhraft]] | ||
| | | | ||
* When | * When you jump, deal 1d4 Thunder damage in a 3 m / 10 ft radius on landing | ||
| | |Locked gilded chest in the burning room on the upper floor | ||
| | |X: -85 Y: 631 | ||
|- | |- | ||
![[ | ![[The Sparky Points]] | ||
| | | | ||
* On | * On a hit with this trident, gain 2 [[Lightning Charges (Condition)|Lightning Charges]] once per attack | ||
| rowspan="3" |Rewarded by [[Counsellor Florrick]] for rescuing her from the burning inn during [[Rescue the Grand Duke]] | |||
| | | rowspan="3" |X: -63 Y: 600 | ||
| | |||
|- | |- | ||
![[ | ![[The Joltshooter]] | ||
| | | | ||
* | * On a hit with this bow, gain 2 [[Lightning Charges (Condition)|Lightning Charges]] once per attack | ||
|- | |- | ||
![[ | ![[The Spellsparkler]] | ||
| | | | ||
* [[ | * On a hit with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain 2 [[Lightning Charges (Condition)|Lightning Charges]] | ||
| | |||
|- | |- | ||
![[ | ![[Harold]] | ||
| | | | ||
* When you | * On a hit with this heavy crossbow, the target must succeed [[DC]] 13 [[Charisma]] [[Saving throw|save]] or get [[Bane (Condition)|Baned]] for 2 turns (equivalent to casting [[Bane (Spell)|Bane]] on the target) | ||
| | |Looted from [[Zarys]] or rewarded by her for [[Find the Missing Shipment]] if [[Find the Missing Shipment#Returning%20the%20Shipment|Returning the Shipment]] requirements were met | ||
|[[ | |[[Zhentarim Basement]] X: 277 Y: -249 | ||
|- | |||
![[The Jolty Vest]] | |||
| | |||
* You take 1 less Slashing damage | |||
* When you take damage while imbued with [[Lightning Charges (Condition)|Lightning Charges]], the attacker must succeed [[DC]] 14 [[Dexterity]] [[Saving throw|save]] or get [[Shocked (Condition)|Shocked]] for 1 turn | |||
| rowspan="6" |Bought or stolen from [[Brem]] near the contraband if [[Find the Missing Shipment#Returning%20the%20Shipment|Returning the Shipment]] requirements were met | |||
| rowspan="6" |[[Zhentarim Basement]] X: 300 Y: -257 | |||
|- | |- | ||
![[ | ![[Giantbreaker]] | ||
| | | | ||
* | * On a hit with this heavy crossbow, the target is sent [[Reeling (Condition)|Reeling]] for 2 turns | ||
| | |||
|- | |- | ||
![[ | ![[Titanstring Bow]] | ||
| | | | ||
* Deal additional | * Deal additional damage equal to your [[Strength]] [[Abilities#Ability%20score%20modifiers|modifier]] with this bow | ||
|- | |- | ||
![[ | ![[Gloves of Hail of Thorns]] | ||
| | | | ||
* | * Cast [[Hail of Thorns]] (level 1) ( Recharge: [[Short rest]]) | ||
|- | |- | ||
![[ | ![[Gloves of Thievery]] | ||
| | | | ||
* | * [[Advantage]] on [[Sleight of Hand]] [[ability checks]] | ||
|- | |- | ||
![[ | ![[Rupturing Blade]] | ||
| | | | ||
* | * Gain an action that deals bonus 1d6 Fire + [[proficiency bonus]] damage to a target, but deals 1d6 Slashing damage to you; The target must succeed [[DC]] 12 [[Constitution]] [[Saving throw|save]] or suffer from [[Bleeding (Condition)|Bleeding]] and [[Burning (Condition)|Burning]] for 2 turns ( Recharge: [[Short rest]]) | ||
|- | |- | ||
![[ | ![[Abyss Beckoners]] | ||
| | | | ||
* [[ | * Your summoned creatures have [[resistance]] to all damage types except Psychic. At the start of their turn, they must succeed [[DC]] 13 [[Wisdom]] [[Saving throw|save]] or become [[Demonspirit Madness (Condition)|Mad]] | ||
|Ornate chest in one of the locked cells at the back of the hideout | |||
| | |[[Zhentarim Basement]] X: 306 Y: -170 | ||
|[[ | |} | ||
=== [[Mountain Pass]] === | |||
{| class="wikitable" | |||
!Item name | |||
!Item effect | |||
!Item source | |||
!Location | |||
|- | |- | ||
![[ | ![[Githyanki Greatsword (Psionic)]] | ||
| | | | ||
* | * If [[githyanki]], deal additional 1d4 Psychic damage with this weapon | ||
|[[Sarth Baretha]] at the githyanki patrol near the bridge | |||
|[[ | | rowspan="3" |X: -137 Y: 558 | ||
|X: - | |||
|- | |- | ||
![[ | ![[Githyanki Longsword (+1)]] | ||
| | | | ||
* | * Regular longsword with +1 damage | ||
|[[Gish For'reth]] at the githyanki patrol near the bridge | |||
|- | |- | ||
![[ | ![[Githyanki Crossbow]] | ||
| | | | ||
* | * Regular heavy crossbow with +1 damage | ||
|[[Chost|Raider Chost]] and [[Zastri|Raider Zastri]] at the githyanki patrol near the bridge | |||
|} | |||
[[Disguise Self|Disguise]] before equipping the item also works. | |||
=== [[Goblin Camp]] === | |||
{| class="wikitable" | |||
!Item name | |||
!Item effect | |||
!Item source | |||
!Location | |||
|- | |- | ||
![[ | ![[Swiresy Shoes]] | ||
| | | | ||
* [[ | * [[Jump (Bonus Action)|Jump]] distance is increased by 1.5 m / 5.0 ft | ||
| rowspan=" | * [[Acrobatics]] +1 | ||
| rowspan=" | | rowspan="5" |Bought or stolen from [[Grat]] at the entrance to the fortress | ||
| rowspan="5" |X: -98 Y: 425 | |||
|- | |- | ||
![[ | ![[Gloves of Archery]] | ||
| | | | ||
* [[ | * Gain [[proficiency]] with [[Longbows]] and [[Shortbows]]. Deal additional 2 damage with ranged weapon attacks | ||
|- | |- | ||
![[ | ![[Boots of Aid and Comfort]] | ||
| | | | ||
* | * When healing a target, it gains 3 [[Hit points#Temporary%20hit%20points|temporary hit points]] | ||
| | |||
|- | |- | ||
![[ | ![[Doom Hammer]] | ||
| | | | ||
* | * On a hit with this maul, the target cannot regain [[hit points]] for 2 turns. [[Undead]] also receive [[disadvantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] for 2 turns | ||
|- | |- | ||
![[ | ![[Returning Pike]] | ||
| | | | ||
* | * When thrown, returns to your hand | ||
|- | |- | ||
![[ | ![[Crusher's Ring]] | ||
| | | | ||
* | * [[Movement speed]] is increased by 3 m / 10 ft | ||
| | |[[Novice Crusher]] near the [[Goblin Camp]] waypoint | ||
| | |X: -74 Y: 441 | ||
|- | |||
![[Glowing Shield]] | |||
| | |||
* When at 50% or less [[hit points]], you gain 8 [[Hit points#Temporary%20hit%20points|temporary hit points]] ( Recharge: [[Short rest]]) | |||
|Locked wooden chest on a ridge next to the river, north-west of the [[Goblin Camp]] waypoint | |||
|X: -53 Y: 461 | |||
|} | |||
#Can also be acquired by choosing the dialogue option to kiss his feet and slip the ring off his toe. | |||
=== [[Shattered Sanctum]] === | |||
{| class="wikitable" | |||
!Item name | |||
!Item effect | |||
!Item source | |||
!Location | |||
|- | |- | ||
![[ | ![[Absolute's Warboard]] | ||
| | | | ||
* Cast [[ | * If you have the [[Brand of the Absolute]], gain +1 bonus to [[saving throws]] | ||
| | * Cast [[Heroism]] (level 1) ( Recharge: [[Long rest]]) | ||
|[[ | | rowspan="2" |[[Gut|Priestess Gut]] near the defiled altar | ||
| rowspan="2" | | |||
* X: 298 Y: -22 | |||
* X: 258 Y: -19 | |||
|- | |- | ||
![[ | ![[Absolute's Talisman]] | ||
| | | | ||
* [[ | * If you have the [[Brand of the Absolute]], gain [[advantage]] to [[Death Saving Throw|death saving throws]] | ||
| | * Cast [[Absolute's Talisman: Aid]] ( Recharge: [[Long rest]]) | ||
|- | |- | ||
![[ | ![[Blooded Greataxe]] | ||
| | | | ||
* When | * When at 50% or less [[hit points]], deal additional 1d4 Slashing damage with this weapon | ||
| | | rowspan="5" |Bought or stolen from [[Roah Moonglow]] to the left beyond the sanctum entrance | ||
|[[ | | rowspan="5" |X: 275 Y: -29 | ||
|- | |- | ||
![[ | ![[Monster Slayer Glaive]] | ||
| | | | ||
* | * Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] with weapons and spells against [[List of Creature Types#Monstrosity|Monstrosities]], and deal additional 1d4 damage with weapons against them | ||
| | * [[Jump (Bonus Action)|Jump]] distance is increased by 1.5 m / 5.0 ft | ||
|- | |||
![[Gold Wyrmling Staff]] | |||
| | |||
* Deal additional 1d4 Fire damage in melee with this weapon | |||
* Cast [[Fire Bolt]] ( Recharge: Per turn) | |||
|- | |- | ||
![[ | ![[Bow of Awareness]] | ||
| | | | ||
* | * +1 bonus to [[Initiative]] rolls | ||
|- | |- | ||
![[ | ![[Hunter's Dagger]] | ||
| | | | ||
* [[ | * On a hit with this dagger, the target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get [[Ruptured (Condition)|Ruptured]] for 3 turns | ||
|[[ | |||
|- | |- | ||
![[ | ![[Jagged Spear]] | ||
| | | | ||
* | * On a hit with this spear, the target must succeed [[DC]] 10 [[Charisma]] [[Saving throw|save]] or suffer [[disadvantage]] on [[Constitution]] saves for 2 turns | ||
|On the ground near [[Torturer Spike]] to the right beyond the sanctum entrance | |||
|X: 334 Y: -37 | |||
| | |||
|- | |- | ||
![[ | ![[Loviatar's Scourge]] | ||
| | | | ||
* | * [[Resistance]] to Necrotic damage. Deal additional 1d6 Necrotic damage on a hit with this mace, and suffer the same amount yourself (halved through resistance) | ||
|Bought, stolen, or looted from [[Abdirak]] at his quarters | |||
|X: | |X: 331 Y: -21 | ||
|- | |- | ||
![[ | ![[Ritual Dagger]] | ||
| | | | ||
* | * On a hit with this dagger, gain [[Bless (Condition)|Bless]] for 1 turn | ||
| | * Gain an action to suffer 1d4 Slashing damage to receive [[Bless (Condition)|Bless]] for 1 turn ( Recharge: Per turn) | ||
| rowspan="2" |On a table near [[Abdirak]] at his quarters | |||
| rowspan="2" |X: 338 Y: -26 | |||
|- | |- | ||
![[ | ![[Ritual Axe]] | ||
| | | | ||
* | * On a hit with this handaxe, the target gets [[Bane (Condition)|Baned]] for 2 turns. If you have 50% and more [[hit points]] when you hit, you suffer 1d6 Piercing damage once per attack | ||
| | |||
|- | |- | ||
![[ | ![[Amulet of Misty Step]] | ||
| | | | ||
* | * Cast [[Misty Step]] ( Recharge: [[Short rest]]) | ||
| | |Gilded chest next to the bed behind [[Polma]] | ||
|[[ | |[[Defiled Temple]] X: 391 Y: 10 | ||
|- | |- | ||
![[ | ![[Faithbreaker]] | ||
| | | | ||
* | * Gain an action that deals bonus 1d6 Force damage and pushes targets 5 m / 16 ft back if they fail their [[Strength]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] ( Recharge: [[Short rest]]) | ||
|[[Dror Ragzlin]] in the throne room | |||
|[[ | |X: 299 Y: 36 | ||
| | |||
|- | |- | ||
![[ | ![[Amulet of Selûne's Chosen]] | ||
| | | | ||
* | * Cast [[Selûne's Dream]] ( Recharge: [[Long rest]]) | ||
| | | rowspan="3" |Treasure crates beyond locked iron gate behind the throne room | ||
| | | rowspan="3" |X: 298 Y: 69 | ||
|- | |- | ||
![[ | ![[Gloves of the Growling Underdog]] | ||
| | | | ||
* | * [[Advantage]] on melee [[Dice rolls#Attack%20rolls|attack rolls]] when surrounded by 2+ foes | ||
* | * [[Strength]] [[saving throws]] +1 | ||
|- | |- | ||
![[ | ![[Springstep Boots]] | ||
| | | | ||
* | * On [[Dash]] or similar action during combat, once per turn, gain [[Momentum (Condition)|Momentum]] for 3 turns | ||
|- | |- | ||
![[ | ![[Assassin's Touch]] | ||
| | | | ||
* | * Deal additional 1d4 Necrotic damage with this weapon against [[Knocked Out (Condition)|Knocked Out]] or [[Sleeping (Condition)|Sleeping]] targets | ||
|Rewarded by [[Sazza]] at [[Minthara|Minthara's]] table for [[Save the Goblin Sazza]] | |||
|[[ | |X: 333 Y: 41 | ||
|- | |||
![[Xyanyde]] | |||
| | | | ||
* [[ | * On a miss with this mace, you encase the target in [[Faerie Fire (Condition)|Faerie Fire]] for 2 turns if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] ( Recharge: [[Short rest]]) | ||
| rowspan="3" |[[Minthara]] (NPC or [[Companions|Companion]]) at the table with invasion plans | |||
| rowspan="3" |X: 333 Y: 41 | |||
|- | |- | ||
![[ | ![[Spidersilk Armour]] | ||
| | | | ||
* | * [[Stealth]] +1 | ||
* [[Advantage]] on [[Constitution]] [[saving throws]] | |||
|- | |- | ||
![[ | ![[Boots of Striding]] | ||
| | | | ||
* | * On a [[concentration]] cast, gain [[Momentum (Condition)|Momentum]] for 1 turn. While concentrating, you cannot be pushed or fall [[Prone (Condition)|Prone]] | ||
| | * [[Athletics]] +1 | ||
|- | |- | ||
![[ | ![[The Watersparkers]] | ||
| | | | ||
* | * When you stand in [[Water (surface)|Water]] surface during combat, it becomes [[Electrified Water]] | ||
* When you start your turn on an [[Electrified Water]] surface, gain 3 [[Lightning Charges (Condition)|Lightning Charges]] | |||
* | |Gilded chest next to [[Minthara|Minthara's]] table | ||
| | |X: 333 Y: 41 | ||
| | |- | ||
![[Ring of Poison Resistance]] | |||
| | |||
* [[Resistance]] to Poison damage | |||
|On a skeleton in a sarcophagus next to the [[Worg Pens]] entrance | |||
|X: 336 Y: 10 | |||
|- | |- | ||
![[ | ![[Beastmaster's Chain]] | ||
| | | | ||
* | * Cast [[Animal Friendship]] (level 1) ( Recharge: [[Long rest]]) | ||
|Wooden chest next to the table with meat | |||
| | |[[Worg Pens]] X: 379 Y: -43 | ||
|[[ | |||
|- | |- | ||
![[ | ![[Linebreaker Boots]] | ||
| | | | ||
* | * On [[Dash]] or similar action during combat, once per turn, gain [[Wrath (Condition)|Wrath]] for 3 turns | ||
|Beastmaster Zurk at the table with meat | |||
|[[Worg Pens]] X: 379 Y: -43 | |||
| | |||
|[[ | |||
|- | |- | ||
![[ | ![[Worgfang]] | ||
| | | | ||
* | * [[Goblin|Goblins]] have [[disadvantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against you | ||
|In a pile of bones next to an animal carcass in the worg cell | |||
| | |[[Worg Pens]] X: 385 Y: -14 | ||
|[[ | |||
|- | |- | ||
![[ | ![[Blazer of Benevolence]] | ||
| | | | ||
* | * On inspiring others with [[Bardic Inspiration]], you gain 4 [[Hit points#Temporary%20hit%20points|temporary hit points]] | ||
|Rewarded by [[Volo]] at camp for [[Rescue Volo]] | |||
|[[Campsite]] | |||
|} | |||
=== [[Underdark]] === | |||
There are four entrances to this zone: [[Whispering Depths#Related%20Locations|Central lair pit]] in the [[Whispering Depths]] X: 140 Y: -149, [[Zhentarim Basement#Notes|hidden elevator]] in the [[Zhentarim Basement]] X: 268 Y: -190, [[Overgrown Tunnel#Mushroom%20Circle|mushroom circle]] in the [[Overgrown Tunnel]] X: 98 Y: -283, and [[Defiled Temple#Connected%20Locations|ladder]] in the [[Defiled Temple]] X: 441 Y: 98 (coordinates represent the locations of the zones' exits to the Underdark). With the latter being the starting point for this section's item progression. | |||
{| class="wikitable" | |||
!Item name | |||
!Item effect | |||
!Item source | |||
!Location | |||
|- | |- | ||
![[ | ![[Helmet of Smiting]] | ||
| | | | ||
* | * On applying [[Conditions|condition]] with a [[Smite]] spell, gain [[Hit points#Temporary%20hit%20points|temporary hit points]] equal to your [[Charisma]] [[Abilities#Ability%20score%20modifiers|modifier]] | ||
* | * [[Constitution]] [[saving throws]] +1 | ||
|Locked gilded chest behind the locked iron gate south-west of the [[Selûnite Outpost]] waypoint | |||
|X: 163 Y: -248 | |||
| | |||
|- | |- | ||
![[ | ![[Luminous Armour]] | ||
| | | | ||
* | * When you deal Radiant damage, inflict [[Radiating Orb (Condition)|Radiating Orb]] in a 3 m / 10 ft radius around the target(s) | ||
|Locked opulent chest behind the hidden door south of the [[Selûnite Outpost]] waypoint | |||
|X: 176 Y: -247 | |||
|- | |- | ||
![[ | ![[Phalar Aluve]] | ||
| | | | ||
* [[ | * [[Performance]] +1 | ||
* Gain an | * Gain an action to surround yourself for 5 turns with either the '''Singing''' aura that grants all allies in a 6 m / 20 ft radius a 1d4 bonus to [[Charisma]], [[Wisdom]], and [[Intelligence]] [[Dice rolls#Attack%20rolls|attack rolls]] and [[saving throws]], or the '''Shrieking''' aura that reduces enemy [[Charisma]], [[Wisdom]], and [[Intelligence]] [[saving throws]] by 1d4 in a 6 m / 20 ft radius and lets you deal additional 1d4 Thunder damage to them. Effect ends when this weapon is unequipped ( Recharge: [[Short rest]]) | ||
* Unlike most [[Longswords]], this sword is a [[finesse]] weapon | |||
|Lodged into an ornate rock west of the [[Underdark#Ancient%20Battlefield|Ancient Battlefield]] | |||
|X: 116 Y: -192 | |||
|- | |- | ||
![[ | ![[Amulet of the Unworthy]] | ||
| | | | ||
* | * [[Resistance]] to Slashing damage | ||
* | * [[Damage Types#Vulnerability|Vulnerability]] to Bludgeoning damage | ||
|Patrolling [[Minotaur]] north of the [[Underdark#Ancient%20Battlefield|Ancient Battlefield]] | |||
|X: 164 Y: -172 | |||
|- | |- | ||
![[ | ![[Boots of Genial Striding]] | ||
| | | | ||
* [[ | * Your [[movement speed]] is unimpeded by [[Difficult Terrain (Condition)|Difficult Terrain]] | ||
| rowspan="8" |Bought or stolen from [[Blurg]] at the [[Ebonlake Grotto]] | |||
| rowspan="8" |X: 107 Y: -88 | |||
| | |||
| | |||
| | |||
|- | |- | ||
![[ | ![[Circlet of Blasting]] | ||
| | | | ||
* | * Cast [[Scorching Ray]] (level 2) ( Recharge: [[Long rest]]) | ||
|- | |- | ||
![[ | ![[The Baneful]] | ||
| | | | ||
* | * +1 to [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]] with this weapon | ||
* On a hit with this shortsword, the target must succeed [[DC]] 14 [[Charisma]] [[Saving throw|save]] or get [[Bane (Condition)|Baned]] for 2 turns (equivalent to casting [[Bane (Spell)|Bane]] on the target) | |||
* The effects function only when the weapon is [[Bound Weapon (Condition)|Bound]] to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] [[Pact Weapon (Condition)|Pact Weapon]] | |||
|- | |- | ||
![[ | ![[Psychic Spark]] | ||
| | | | ||
* | * Shoot an additional dart when casting '''Magic Missile''' | ||
* Cast [[Magic Missile]] (level 1) ( Recharge: [[Long rest]]) | |||
|- | |- | ||
![[ | ![[Cinder Shoes]] | ||
| | | | ||
* | * When you [[Burning (Condition)|Burn]] a target, one per attack, gain [[Heat (Condition)|Heat]] for 2 turns | ||
|- | |- | ||
![[ | ![[Sunwalker's Gift]] | ||
| | | | ||
* | * Gain [[Darkvision]] while wearing this ring | ||
|- | |- | ||
![[ | ![[The Lifebringer]] | ||
| | | | ||
* | * When you gain [[Lightning Charges (Condition)|Lightning Charges]], gain 3 [[Hit points#Temporary%20hit%20points|temporary hit points]]. The temporary hit points disappear when you have no lightning charges left | ||
|- | |- | ||
![[ | ![[Melf's First Staff]] | ||
| | | | ||
* | * +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]] | ||
* Cast [[ | * Cast [[Melf's Acid Arrow]] (level 2) ( Recharge: [[Long rest]]) | ||
|- | |- | ||
![[ | ![[Ring of Mind-Shielding]] | ||
| | | | ||
* | * [[Advantage]] on [[saving throws]] against being [[Charmed (Condition)|Charmed]] | ||
|Rewarded by [[Omeluum]] at the [[Ebonlake Grotto]] for [[Help Omeluum Investigate the Parasite]] | |||
|X: 107 Y: -88 | |||
|- | |- | ||
![[ | ![[Creation's Echo]] | ||
| | | | ||
* | * When you deal Acid, Fire, Lightning, Radiant, or Necrotic damage, become [[resistant]] to that damage type for 2 turns | ||
| rowspan="5" |Bought or stolen from [[Omeluum]] at the [[Ebonlake Grotto]] after completing [[Help Omeluum Investigate the Parasite]] | |||
| rowspan="5" |X: 107 Y: -88 | |||
|- | |- | ||
![[ | ![[Pearl of Power Amulet]] | ||
| | | | ||
* | * Gain an action to restore one [[Spells#Spell%20slots|spell slot]] of level 3 and lower ( Recharge: [[Long rest]]) | ||
|- | |- | ||
![[ | ![[Boots of Stormy Clamour]] | ||
| | | | ||
* | * On applying a condition to an enemy, once per attack, inflict 2 turns of [[Reverberation (Condition)|Reverberation]] | ||
|- | |- | ||
![[ | ![[Ring of Salving]] | ||
| | | | ||
* | * Your healing actions regain additional 2 hit points | ||
|- | |- | ||
![[ | ![[The Shadespell Circlet]] | ||
| | | | ||
* + | * While being [[obscured]], gain a +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] | ||
|- | |- | ||
![[ | ![[Boots of Speed]] | ||
| | | | ||
* Gain an action to double your [[movement speed]] and inflict [[disadvantage]] on [[Opportunity Attack|Opportunity Attacks]] against you for 1 turn ( Recharge: Per turn) | |||
* Gain an action to | |Looted from [[Thulla]] at the [[Ebonlake Grotto]], or rewarded by her at the grotto for [[Cure the Poisoned Gnome]] | ||
|X: 82 Y: -99 | |||
|- | |- | ||
![[ | ![[Shortsword of First Blood]] | ||
| | | | ||
* | * Deal additional 1d8 Piercing damage with this weapon against undamaged targets | ||
|On an executed gnome east of the [[Decrepit Village]] | |||
|X: 73 Y: -186 | |||
|- | |- | ||
![[ | ![[Exterminator's Axe]] | ||
| | | | ||
* | * Deal additional 1d6 Fire damage with this weapon to Plants, Insects, and Small creatures | ||
|[[Gekh Coal]] on a wooden ledge north of the [[Decrepit Village]] waypoint | |||
|X: 14 Y: -96 | |||
|- | |- | ||
![[ | ![[Winter's Clutches]] | ||
| | | | ||
* | * When you deal Cold damage, inflict 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the target(s) | ||
|Rewarded by [[Glut]] at the [[Ebonlake Grotto]] if sided during [[Avenge Glut's Circle]] | |||
|X: 77 Y: -102 | |||
|- | |- | ||
![[ | ![[Envoy's Amulet]] | ||
| | | | ||
* | * Gain an action to grant an ally +2 bonus to [[Persuasion]] [[ability checks]] for 10 turns ( Recharge: [[Long rest]]) | ||
|Rewarded by [[Spaw|Sovereign Spaw]] at the [[Ebonlake Grotto]] for [[Deliver Nere's Head]] | |||
|X: 77 Y: -102 | |||
|- | |- | ||
![[ | ![[Champion's Chain]] | ||
| | | | ||
* | * Gain an action to grant an ally +2 bonus to [[Intimidation]] [[ability checks]] for 10 turns ( Recharge: [[Long rest]]) | ||
|Rewarded by [[Glut]] at the [[Ebonlake Grotto]] for [[Deliver Nere's Head]] if sided during [[Avenge Glut's Circle]] | |||
|X: 77 Y: -102 | |||
|- | |- | ||
![[ | ![[Shadow of Menzoberranzan]] | ||
| | | | ||
* | * Cast [[Shrouded in Shadow]] ( Recharge: [[Short rest]]) | ||
| | |On a pale corpse behind [[Guardian Gate]] in [[Ebonlake Grotto]] once [[Defeat the Duergar Intruders]] is complete | ||
|X: 51 Y: -74 | |||
|- | |- | ||
![[ | ![[Amulet of Restoration]] | ||
| | | | ||
* | * Cast [[Healing Word]] (level 1) ( Recharge: [[Long rest]]) | ||
* Cast [[Mass Healing Word]] (level 3) ( Recharge: [[Long rest]]) | |||
| rowspan="5" |Bought or stolen from [[Derryth Bonecloak]] at the [[Ebonlake Grotto]] | |||
| rowspan="5" |X: 56 Y: -96 | |||
|- | |- | ||
![[ | ![[Corrosive Flail]] | ||
| | | | ||
* | * Gain an action to deal additional Acid damage with this weapon equal to your [[proficiency bonus]]. On a hit with this flail, create Acid pool around the target that reduces [[AC]] by 2 ( Recharge: [[Short rest]]) | ||
|- | |- | ||
![[ | ![[Herbalist's Gloves]] | ||
| | | | ||
* | * When healing [[Poisoned (Condition)|Poisoned]] allies, they get cured from the effect | ||
|- | |- | ||
![[ | ![[Ring of Jumping]] | ||
| | | | ||
* | * Cast [[Enhance Leap]] ( Recharge: [[Short rest]]) | ||
|- | |- | ||
![[ | ![[Caustic Band]] | ||
| | | | ||
* | * Deal additional 2 Acid damage with your weapons | ||
|- | |- | ||
![[ | ![[Gloves of Uninhibited Kushigo]] | ||
| | | | ||
* | * Deal additional 1d4 damage with [[Improvised Melee Weapon]] and [[Throw]] attacks | ||
|Rewarded by [[Derryth Bonecloak]] at the [[Ebonlake Grotto]] for [[Find the Mushroom Picker]] | |||
|X: 56 Y: -96 | |||
|- | |- | ||
![[ | ![[Explorer's Ring]] | ||
| | | | ||
* +1 | * [[Nature]] +1 | ||
* [[Survival]] +1 | |||
|On a skeleton atop a rocky ledge at the back of the [[Underdark#Bibberbang%20Grotto|Bibberbang Grotto]] | |||
|X: -12 Y: -52 | |||
|- | |- | ||
![[ | ![[The Spectator Eyes]] | ||
| | | | ||
* | * Cast [[Ray of Fear]] ( Recharge: [[Long rest]]) | ||
* Cast [[Wounding Ray]] ( Recharge: [[Long rest]]) | |||
|[[Spectator]] in the [[Underdark#Petrified%20Battlefield|Petrified Battlefield]] west of the [[Selûnite Outpost]] | |||
|X: 119 Y: -248 | |||
|- | |- | ||
![[ | ![[The Blast Pendant]] | ||
| | | | ||
* | * Gain an action to spend all of your [[Lightning Charges (Condition)|Lightning Charges]] to increase the damage of your next Lightning damage [[Spells|spell]] or [[All spells#Cantrips|cantrip]] by the amount equal to the number of charges ( Recharge: [[Long rest]]) | ||
|[[Dhourn]] in the [[Underdark#Petrified%20Battlefield|Petrified Battlefield]] west of the [[Selûnite Outpost]] | |||
|X: 119 Y: -248 | |||
|- | |- | ||
![[ | ![[Mourning Frost]] | ||
| | | | ||
* | * Deal extra 1d4 Cold damage in melee with this weapon | ||
* | * When you deal Cold damage, deal additional 1 Cold damage | ||
* Cast [[ | * When you deal Cold damage with a spell, the target must succeed [[DC]] 12 [[Constitution]] [[Saving throw|save]] or get [[Chilled (Condition)|Chilled]] for 2 turns | ||
* Cast [[Ray of Frost]] ( Recharge: Per turn) | |||
|Crafted by combining [[Icy Helve]], [[Icy Metal]] and [[Icy Crystal]] | |||
|X: 119 Y: -248 | |||
|- | |||
![[Bloodguzzler Garb]] | |||
| | | | ||
* | * When being damaged by an enemy, once per turn, gain [[Wrath (Condition)|Wrath]] for 2 turns | ||
|[[Bulette]] in various open spaces of [[Underdark]] | |||
|X: 73 Y: -222 | |||
|- | |- | ||
![[ | ![[Drow Studded Leather Armour]] | ||
| | | | ||
* | * [[Stealth]] +1 | ||
|Locked heavy chest behind the spider webbing on a ledge west of the [[Underdark#Petrified%20Battlefield|Petrified Battlefield]] | |||
|X: | |X: 71 Y: -220 | ||
|- | |- | ||
![[ | ![[Helmet of Autonomy]] | ||
| | | | ||
* | * [[Proficiency]] in [[Wisdom]] [[saving throws]] | ||
| | |On a skeleton next to the '''Cragged Rock''', [[The Festering Cove]] entrance | ||
|X: | |X: 83 Y: -241 | ||
|- | |- | ||
![[ | ![[Slippery Chain Shirt]] | ||
| | | | ||
* When you [[ | * When healing others, you automatically [[Disengage]] and don't trigger enemy [[Opportunity Attack|Opportunity Attacks]] | ||
| | |Trapped gilded chest on a mushroom ledge surrounded by [[Torchstalk|torchstalks]] | ||
|X: - | |[[The Festering Cove]] X: -403 Y: 327 | ||
|- | |- | ||
![[ | ![[Sickle of BOOOAL]] | ||
| | |||
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against [[Bleeding (Condition)|Bleeding]] targets, as long as there are [[Kuo-toa]] left to worship [[BOOOAL]] | |||
| | | | ||
* | * Looted, bought or of stolen from [[Pooldripp the Zealous]] | ||
| | * Rewarded by [[BOOOAL]] at its altar if the player decides to be his chosen | ||
|[[The Festering Cove]] X: -420 Y: 285 | |||
|- | |- | ||
![[ | ![[Skybreaker]] | ||
| | | | ||
* | * Cast [[Searing Smite]] (level 1) ( Recharge: [[Long rest]]) | ||
|Heavy chest in the workshop in front of the [[Arcane Tower]] entrance | |||
| | |X: 26 Y: -294 | ||
|X: | |||
|- | |- | ||
![[ | ![[Uncovered Mysteries]] | ||
| | | | ||
* | * Cast [[Detect Thoughts]] ( Recharge: [[Long rest]]) | ||
| | |Gilded chest near the stairs on the upper level of the ground floor | ||
|X: - | |[[Arcane Tower]] X: -46 Y: -282 | ||
|- | |- | ||
![[ | ![[Mystra's Grace]] | ||
| | | | ||
* | * Cast [[Feather Fall]] ( Recharge: Per turn) | ||
|[[ | |[[Chest of the Mundane]] on the northern balcony near the tower's entrance | ||
|[[Arcane Tower]] X: -37 Y: -266 | |||
|- | |- | ||
![[ | ![[Mage's Friend]] | ||
| | | | ||
* | * [[Arcana]] +1 | ||
* [[Religion]] +1 | |||
|Wooden chest on the third floor (second floor being the entrance floor) | |||
|[[Arcane Tower]] X: -34 Y: -274 | |||
|- | |||
![[Guiding Light]] | |||
| | | | ||
* | * Cast [[Light]] ( Recharge: Per turn) | ||
* The key to access the tower basement | |||
* [[ | |Rewarded by [[Bernard]] on the forth (roof) floor if having told him the correct line | ||
|[[Arcane Tower]] X: -27 Y: -287 | |||
|- | |- | ||
![[ | ![[Light of Creation]] | ||
| | | | ||
* | * Deal additional 1d6 Lightning damage with this weapon. Once per attack with this halberd, you must be a [[List of Creature Types#Construct|Construct]] or succeed [[DC]] 10 [[Constitution]] [[Saving throw|save]] to not get [[Stunned (Condition)|Stunned]] for 1 turn | ||
|[[Bernard]] on the forth (roof) floor | |||
|[[Arcane Tower]] X: -27 Y: -287 | |||
|[[ | |||
|- | |- | ||
![[ | ![[Club of Hill Giant Strength]] | ||
| | | | ||
* | * Set your [[Strength]] to 19 while having this weapon equipped | ||
|[[Stool of Hill Giant Strength]] in the workshop corner on the forth (roof) floor | |||
|[[Arcane Tower]] X: -30 Y: -274 | |||
|[[ | |||
|- | |- | ||
![[ | ![[Staff of Arcane Blessing]] | ||
| | | | ||
* | * Cast [[Bless]] (level 1) ( Recharge: [[Long rest]]) | ||
| | * The '''Bless''' spell gained from this staff grants a 1d4 bonus (to 2d4 total) to [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]] | ||
|Leaning against the bookcase on the upper level of the tower's basement | |||
|[[Arcane Tower]] X: 164 Y: -432 | |||
|- | |- | ||
![[ | ![[The Sparkswall]] | ||
| | | | ||
* | * Immunity to being [[Electrocuted (Condition)|Electrocuted]] | ||
* [[Resistance]] to Lightning damage | |||
|Gilded chest on the upper level of the tower's basement | |||
|[[Arcane Tower]] X: 163 Y: -431 | |||
|} | |||
=== [[Grymforge]] === | |||
{| class="wikitable" | |||
!Item name | |||
!Item effect | |||
!Item source | |||
!Location | |||
|- | |- | ||
![[ | ![[Jorgoral's Greatsword]] | ||
| | | | ||
* | * Gain an action to stike all targets in a 6 m / 20 ft square, dealing bonus Slashing damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ( Recharge: [[Short rest]]) | ||
| rowspan="3" |Looted, bought, or stolen from [[Greymon|Corsair Greymon]] on the boat or later at his storage spot | |||
| rowspan="3" | | |||
| | * Ebonlake X: -452 Y: -524 | ||
* X: -632 Y: 326 | |||
|- | |- | ||
![[ | ![[Bow of the Banshee]] | ||
| | | | ||
* Deal additional 1d4 | * On a hit with this shortbow, the target must succeed [[DC]] 12 [[Wisdom]] [[Saves|save]] or get [[Frightened (Condition)|Frightened]] for 2 turns. Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] and melee damage against [[Frightened (Condition Type)|Frightened]] creatures | ||
| | |- | ||
| | ![[Shining Staver-of-Skulls]] | ||
| | |||
* Deal additional 1d4 Radiant damage with this weapon | |||
* This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off | |||
|- | |||
![[Intransigent Warhammer]] | |||
| | |||
* On landing a [[Dice rolls#Critical%20hits|critical hit]] or killing with this warhammer, all enemies in a 3 m / 10 ft area must succeed [[DC]] 14 [[Dexterity]] [[Saving throw|save]] or fall [[Prone (Condition)|Prone]] for 2 turns | |||
|Watertight chest on [[Greymon|Corsair Greymon's]] boat | |||
|Ebonlake X: -452 Y: -524 | |||
|- | |||
![[Wondrous Gloves]] | |||
| | |||
* [[Armour Class]] +1 | |||
* [[Bardic Inspiration]] charge +1 | |||
|[[Mimic]] chest next to the harper rune west of the [[Grymforge]] waypoint | |||
|X: -688 Y: 377 | |||
|- | |||
![[Dark Justiciar Mail]] | |||
| | |||
* While being [[obscured]], deal additional 1d4 Necrotic damage when being hit in melee | |||
|On an armored skeleton north and above of the [[Grymforge]] waypoint and south of the [[Grymforge#Regional%20waypoints|Ancient Forge]] waypoint | |||
| | |||
* X: -650 Y: 422 | |||
* X: -609 Y: 246 | |||
|- | |||
![[Sharran Crossbow]] | |||
| | |||
* Regular light crossbow with +1 damage | |||
|Wooden chest behind 2 archery targets north-west and above of the [[Grymforge]] waypoint | |||
|X: -669 Y: 401 | |||
|- | |||
![[The Real Sparky Sparkswall]] | |||
| | |||
* Gain an action to consume 3 [[Lightning Charges (Condition)|Lightning Charges]] to [[Jolted (Condition)|Jolt]] all enemies in a 6 m / 20 ft radius around you | |||
|Locked heavy chest on the ledge across a narrow chasm | |||
|X: -694 Y: 417 | |||
|- | |- | ||
![[ | ![[The Protecty Sparkswall]] | ||
| | | | ||
* | * +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] | ||
* While being imbued with [[Lightning Charges (Condition)|Lightning Charges]], gain +1 bonus to [[AC]] and [[saving throws]] | |||
* | |Gilded chest behind the locked gate at the end of the trapped bridge | ||
|X: -645 Y: 360 | |||
|- | |- | ||
![[ | ![[Merregon Halberd]] | ||
| | | | ||
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]] | * Regular halberd with +1 damage | ||
* Gain an action to expend your [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] | | | ||
* [[Advantage]] on Dexterity [[Saving throw|saving throws]] | * [[Merregon Legionnaire]] in the hallway with [[Hellsboar|Hellsboars]] | ||
|} | * Two can be found around the [[Abandoned Refuge#Landmarks|Crumbling Island]] | ||
| | |||
# Found here if you sided with [[Ketheric Thorm]] and [[Infiltrate Moonrise Towers#Confronting%20Ketheric|confronted]] him afterwards. | * X: -576 Y: 383 | ||
* X: -643 Y: 215 | |||
* X: -601 Y: 199 | |||
|- | |||
![[Firestoker]] | |||
| | |||
* Deal additional 1d4 Piercing damage with this weapon against [[Burning (Condition)|Burning]] targets | |||
|Opulent chest in the hallway with [[Hellsboar|Hellsboars]] | |||
|X: -574 Y: 382 | |||
|- | |||
![[Fetish of Callarduran Smoothhands]] | |||
| | |||
* Cast [[Invisibility]] (level 2) ( Recharge: [[Long rest]]) | |||
|On a dead gnome in the pile of gnome bodies east of the [[Grymforge]] waypoint | |||
|X: -609 Y: 410 | |||
|- | |||
![[Bracing Band]] | |||
| | |||
* Gain +1 bonus to [[AC]] for 1 turn after [[Shove|Shoving]] an enemy | |||
| rowspan="2" |Rewarded by [[Thrinn|Sergeant Thrinn]] near the cave-in at the forge main area for [[Find the Missing Boots]] | |||
| rowspan="2" |X: -630 Y: 317 | |||
|- | |||
![[Armour of Uninhibited Kushigo]] | |||
| | |||
* While your [[Patient Defence (Condition)|Patient Defence]] is active, you can expend your [[Resources#Common%20resources|Reaction]] to make an unarmed strike against an attacker that missed | |||
|- | |||
![[Ring of Absolute Force]] | |||
| | |||
* If you have the [[Brand of the Absolute]], deal additional 1 Thunder damage with Thunder damage [[spells]] and attacks | |||
* Cast [[Thunderwave]] (level 1) ( Recharge: [[Long rest]]) | |||
|[[Thrinn|Sergeant Thrinn]] near the cave-in at the forge main area | |||
| rowspan="6" |X: -625 Y: 319 | |||
|- | |||
![[Boots of Speed]] | |||
| | |||
* Gain an action to double your [[movement speed]] and inflict [[disadvantage]] on [[Opportunity Attack|Opportunity Attacks]] against you for 1 turn ( Recharge: Per turn) | |||
|Looted back from [[Thrinn|Sergeant Thrinn]] if you gave her the boots for [[Find the Missing Boots]] | |||
|- | |||
![[Cap of Wrath]] | |||
| | |||
* When at 50% or less [[hit points]] at the start of your turn, gain [[Wrath (Condition)|Wrath]] for 2 turns | |||
|[[Thudd]] near the cave-in at the forge main area | |||
|- | |||
![[Deep Delver]] | |||
| | |||
* On a hit with this war pick, inflict [[Shattered (Condition)|Shattered]] for 3 turns upon the target(s). Deal additional 1d4 Piercing damage with this weapon against '''Shattered''' targets | |||
|[[Elder Brithvar]] near the cave-in at the forge main area | |||
|- | |||
![[Sword of Screams]] | |||
| | |||
* Deal additional 1d4 Psychic damage with this weapon | |||
| rowspan="2" |[[Nere]] near the cave-in at the forge main area | |||
|- | |||
![[Disintegrating Night Walkers]] | |||
| | |||
* Immunity to being [[Enwebbed (Condition)|Enwebbed]], [[Entangled (Condition)|Entangled]], or [[Ensnared (Condition)|Ensnared]] and to [[Grease|greasy]] and [[Ice Surface|icy]] surfaces | |||
* Cast [[Misty Step]] ( Recharge: [[Short rest]]) | |||
|- | |||
![[Dark Justiciar Mask]] | |||
| | |||
* [[Intimidation]] +1 | |||
|On an armored skeleton on the railing to the south-west and in an alcove to the north-east of the [[Abandoned Refuge#Waypoints|Ancient Forge]] waypoint | |||
| | |||
* X: -620 Y: 258 | |||
* X: -590 Y: 299 | |||
|- | |||
![[Dark Justiciar Helm]] | |||
| | |||
* While being [[obscured]], gain +1 bonus to [[saving throws]] against attacks | |||
* [[Constitution]] [[saving throws]] +1 | |||
|On an armored skeleton south of the [[Abandoned Refuge#Waypoints|Ancient Forge]] waypoint | |||
|X: -610 Y: 246 | |||
|- | |||
![[Sentient Amulet (Rare)]] | |||
| | |||
* Cast [[Shatter]] (level 2) ( Recharge: [[Long rest]]) | |||
* Cast [[Talk to the Sentient Amulet]] ( Recharge: Per turn) | |||
* Gain an action to restore 2 [[Ki Point|Ki Points]] ( Recharge: [[Long rest]]) | |||
* When casting [[Shatter]] with this amulet, you must succeed [[DC]] 10 (then 15 once you fail) [[Wisdom]] [[Saving throw|save]] or succumb to [[Hideous Laughter (Condition)|Hideous Laughter]] for 1 turn | |||
|Locked adamantine chest on the [[Abandoned Refuge#Landmarks|Crumbling Island]] | |||
|X: -627 Y: 224 | |||
|- | |||
![[Grymskull Helm]] | |||
| | |||
* Immunity to enemy [[Dice rolls#Critical%20hits|critical hits]] | |||
* [[Resistance]] to Fire damage | |||
* Cast [[Hunter's Mark]] ( Recharge: [[Long rest]]) | |||
|[[Grym]] at [[The Adamantine Forge (Location)|The Adamantine Forge]] | |||
|X: -545 Y: 229 | |||
|- | |||
![[Adamantine Mace]] | |||
| | |||
* Attacks with this weapon against objects always [[Dice rolls#Critical%20hits|critically hit]] | |||
* This weapon ignores [[resistance]] to Bludgeoning damage | |||
| rowspan="6" |Crafted using [[Mithral Ore]] and the corresponding [[The Adamantine Forge (Location)#Using%20the%20Forge|Mould]] at the anvil | |||
| rowspan="6" |X: -558 Y: 230 | |||
|- | |||
![[Adamantine Longsword]] | |||
| | |||
* Attacks with this weapon against objects always [[Dice rolls#Critical%20hits|critically hit]] | |||
* This weapon ignores [[resistance]] to Slashing damage | |||
|- | |||
![[Adamantine Scimitar]] | |||
| | |||
* Attacks with this weapon against objects always [[Dice rolls#Critical%20hits|critically hit]] | |||
* This weapon ignores [[resistance]] to Slashing damage | |||
|- | |||
![[Adamantine Shield]] | |||
| | |||
* When a melee attack misses you, you send the attacker [[Reeling (Condition)|Reeling]] for 2 turns | |||
* Gain an action to expend your [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] | |||
* Immunity to enemy [[Dice rolls#Critical%20hits|critical hits]] | |||
|- | |||
![[Adamantine Scale Mail]] | |||
| | |||
* All incoming damage is reduced by 1 | |||
* When a melee attack misses you, you send the attacker [[Reeling (Condition)|Reeling]] for 2 turns | |||
* Immunity to enemy [[Dice rolls#Critical%20hits|critical hits]] | |||
* [[Disadvantage]] on [[Stealth]] [[ability checks]] | |||
|- | |||
![[Adamantine Splint Armour]] | |||
| | |||
* All incoming damage is reduced by 2 | |||
* When a melee attack misses you, you send the attacker [[Reeling (Condition)|Reeling]] for 3 turns | |||
* Immunity to enemy [[Dice rolls#Critical%20hits|critical hits]] | |||
* [[Disadvantage]] on [[Stealth]] [[ability checks]] | |||
|} | |||
=== [[Rosymorn Monastery Trail]] === | |||
There are two entrances to this zone: Through [[Mountain Pass]] X: -171 Y: 545 and through [[Goblin Camp]] X: -154 Y: 329 (coordinates represent the locations of the zones' exits to the Rosymorn Monastery Trail). | |||
'''Important:''' Travelling here will advance the story and lock you out of several major [[Wilderness]] quests like [[Save the Refugees]]. | |||
{| class="wikitable" | |||
!Item name | |||
!Item effect | |||
!Item source | |||
!Location | |||
|- | |||
![[Periapt of Wound Closure]] | |||
| | |||
* When you are [[Downed (Condition)|Downed]], automatically stabilise at the start of your turn | |||
* Whenever you are healed, you restore the maximum number of possible [[hit points]]. | |||
| rowspan="8" |Bought or stolen from [[Esther|Lady Esther]] north-east of the [[Rosymorn Monastery Trail#Regional%20Waypoints|Trielta Crags]] waypoint | |||
| rowspan="8" |X: -42 Y: -129 | |||
|- | |||
![[Gloves of Cinder and Sizzle]] | |||
| | |||
* Deal additional 1d4 Fire damage with unarmed attacks | |||
* Cast [[Scorching Ray]] (level 3) ( Recharge: [[Long rest]]) | |||
|- | |||
![[The Graceful Cloth]] | |||
| | |||
* [[Advantage]] on [[Dexterity]] [[ability checks]], +1 bonus to Dexterity [[saving throws]] | |||
* Increase your Dexterity by 2 (max 20) while wearing this armour | |||
* [[Jump (Bonus Action)|Jump]] distance is increased by 1.5 m / 5.0 ft, and you take half damage from falling | |||
|- | |||
![[Cacophony]] | |||
| | |||
* Deal additional 1d4 Thunder damage in melee with this weapon | |||
* Cast [[Thunderous Smite]] ( Recharge: [[Short rest]]) | |||
|- | |||
![[Gloves of Baneful Striking]] | |||
| | |||
* On a hit with your weapon, inflict a 1d4 penalty on target's [[saving throws]] against your [[spells]] for 2 turns | |||
|- | |||
![[Winter's Clutches]] | |||
| | |||
* When you deal Cold damage, inflict 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the target(s) | |||
|- | |||
![[Boots of Elemental Momentum]] | |||
| | |||
* When you deal Acid, Cold, Fire, Lightning, or Thunder damage with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain [[Momentum (Condition)|Momentum]] for 2 turns | |||
* [[Athletics]] +1 | |||
|- | |||
![[Hoppy]] | |||
| | |||
* Gain an action to strike the target, dealing additional Necrotic damage equal to your [[proficiency bonus]] and regaining 1d6 hit points ( Recharge: [[Short rest]]) | |||
|} | |||
=== [[Rosymorn Monastery]] === | |||
The [[ceremonial]] weapons listed here are necessary to progress through [[Find the Blood of Lathander]]. You can collect them after acquiring the [[Dawnmaster's Crest]]. | |||
{| class="wikitable" | |||
!Item name | |||
!Item effect | |||
!Item source | |||
!Location | |||
|- | |||
![[Ceremonial Mace]] | |||
| | |||
* Regular mace with +1 damage | |||
|One of the [[Kobold Looter|Kobold Looters]] in the [[Rosymorn Monastery#Firewine%20Storage|Firewine Storage]] on the ground floor | |||
|X: 45 Y: 37 | |||
|- | |||
![[Ceremonial Battleaxe]] | |||
| | |||
* Regulare battleaxe with +1 damage | |||
|[[Guardian of Faith (Creature)|Guardian of Faith]] behind the locked enchanted door on the upper floor | |||
|X: 105 Y: 44 | |||
|- | |||
![[Ceremonial Warhammer]] | |||
| | |||
* Regular warhammer with +1 damage | |||
|In the [[Rosymorn Monastery#Eale's%20Nest|Eagle's Nest]] on the monastery roof | |||
|X: 79 Y: 39 | |||
|- | |||
![[Holy Lance Helm]] | |||
| | |||
* When an attack with [[Dice rolls#Attack%20rolls|attack roll]] misses you, the attacker must succeed [[DC]] 14 [[Dexterity]] [[Saving throw|save]] or take 1d4 Radiant damage | |||
* [[Constitution]] [[saving throws]] +1 | |||
|Painted chest in the alcove across a narrow chasm east of the [[Rosymorn Monastery#Eale's%20Nest|Eagle's Nest]] | |||
|X: 120 Y: 35 | |||
|- | |||
![[Ceremonial Longsword]] | |||
| | |||
* Regular longsword with +1 damage | |||
|On the north-western pedestal in the [[Rosymorn Monastery#Dawnmasters%20Memorial|Dawnmasters Memorial]] | |||
|X: 74 Y: 74 | |||
|- | |||
![[Ring of Arcane Synergy]] | |||
| | |||
* When you deal damage with a [[All spells#Cantrips|cantrip]], once per attack, gain [[Arcane Synergy (Condition)|Arcane Synergy]] for 2 turns | |||
|[[Gish Far'aag]] near the entrance cells | |||
|[[Crèche Y'llek]] X: 1358 Y: -821 | |||
|- | |||
![[Gloves of Dexterity]] | |||
| | |||
* Set your [[Dexterity]] to 18 while wearing these gloves | |||
* [[Dice rolls#Attack%20rolls|Attack rolls]] +1 | |||
| rowspan="8" |Bought or stolen from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint | |||
| rowspan="8" |[[Crèche Y'llek]] X: 1387 Y: -821 | |||
|- | |||
![[Knife of the Undermountain King]] | |||
| | |||
* Reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. When you roll 2 damage or less, reroll the dice, taking the highest result | |||
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this shortsword against [[obscured]] targets | |||
|- | |||
![[Daredevil Gloves]] | |||
| | |||
* [[Spells|Spell]] [[attack rolls]] +1 | |||
* Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off | |||
|- | |||
![[Vital Conduit Boots]] | |||
| | |||
* On a [[concentration]] cast, gain 8 [[Hit points#Temporary%20hit%20points|temporary hit points]] | |||
* [[Athletics]] +1 | |||
|- | |||
![[Defender Flail]] | |||
| | |||
* Reduce incoming Physical damage by 1 | |||
* [[Armour Class]] +1 | |||
|- | |||
![[Larethian's Wrath]] | |||
| | |||
* Gain an action to cleave in a 4 m / 13 ft cone, dealing Slashing damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ( Recharge: [[Short rest]]) | |||
* Unlike most [[Longswords]], this sword is a [[finesse]] weapon | |||
|- | |||
![[Unseen Menace]] | |||
| | |||
* Reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon and immunity to being [[Disarming|disarmed]] | |||
* The effect wears off for 2 rounds when you miss an attack roll with this weapon | |||
|- | |||
![[Witchbreaker]] | |||
| | |||
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against [[concentrating]] targets | |||
|- | |||
![[Amulet of Branding]] | |||
| | |||
* Cast [[Brand the Weak]] ( Recharge: [[Long rest]]) | |||
|Looted from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint | |||
|[[Crèche Y'llek]] X: 1387 Y: -821 | |||
|- | |||
![[Crossbow of Arcane Force]] | |||
| | |||
* Gain an action to deal additional 1d4 Force damage during 1 turn when attacking with this weapon ( Recharge: [[Short rest]]) | |||
|Raider G'rath in the camp area south of the [[Crèche Y'llek]] waypoint | |||
|[[Crèche Y'llek]] X: 1382 Y: -815 | |||
|- | |||
![[Ring of Elemental Infusion]] | |||
| | |||
* When you deal Acid, Cold, Fire, Lightning, or Thunder damage with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], that element infuses your weapon for 2 turns. Deal additional 1d4 damage of that element on your next successful weapon attack | |||
|[[Umr'a'ac|Gish Umr'a'ac]] in the southern part of the [[Crèche Y'llek#Infirmary|Infirmary]] | |||
|[[Crèche Y'llek]] X: 1304 Y: -825 | |||
|- | |||
![[Aberration Hunters' Amulet]] | |||
| | |||
* If [[githyanki]], gain [[advantage]] on [[Intelligence]] [[saving throws]], and [[Aberration|Aberrations]] suffer [[disadvantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against you | |||
* Gain an action to gain advantage on attack rolls against Aberrations for 3 turns ( Recharge: [[Short rest]]) | |||
|[[Ghustil Stornugoss]] in the western part of the [[Crèche Y'llek#Infirmary|Infirmary]] | |||
|[[Crèche Y'llek]] X: 1288 Y: -807 | |||
|- | |||
![[Varsh Ko'kuu's Boots]] | |||
| | |||
* Immunity to [[Acid Surface|acidic]] surfaces, [[resistance]] to Acid damage | |||
|[[Varsh Ko'kuu]] in the [[Crèche Y'llek#Hatchery|Hatchery]] | |||
|[[Crèche Y'llek]] X: 1292 Y: -759 | |||
|- | |||
![[Soulbreaker Greatsword]] | |||
| | |||
* If [[githyanki]], deal additional 1d4 Psychic damage with this weapon | |||
* +2 bonus to [[Initiative]] rolls | |||
* Gain an action to strike the target, dealing additional Psychic damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[Saving throw|save]] or get [[Stunned (Condition)|Stunned]] for 2 turns ( Recharge: [[Short rest]]) | |||
|[[Kith'rak Therezzyn]] in the [[Crèche Y'llek#Captain's%20Quarters|Captain's Quarters]] north-east of the [[Crèche Y'llek]] waypoint | |||
|[[Crèche Y'llek]] X: 1408 Y: -767 | |||
|- | |||
![[Gloves of Belligerent Skies]] | |||
| | |||
* When you deal Thunder, Lightning, or Radiant damage, once per attack, inflict 2 turns of [[Reverberation (Condition)|Reverberation]] | |||
|Elegant chest in the south-western corner of the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]] | |||
|[[Crèche Y'llek]] X: 1348 Y: -677 | |||
|- | |||
![[Circlet of Psionic Revenge]] | |||
| | |||
* On your successful [[saving throw]], the attacker that caused the throw receives 1d4 Psychic damage | |||
* If [[githyanki]], gain a +1 bonus to [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]] | |||
|[[Ch'r'ai W'wargaz]] in the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]] | |||
|[[Crèche Y'llek]] X: 1357 Y: -667 | |||
|- | |||
![[Diadem of Arcane Synergy]] | |||
| | |||
* On applying a condition to an enemy, once per attack or action, gain [[Arcane Synergy (Condition)|Arcane Synergy]] for 2 turns | |||
|[[Ardent Jhe'rezath]] in the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]] | |||
|[[Crèche Y'llek]] X: 1361 Y: -667 | |||
|- | |||
![[Strange Conduit Ring]] | |||
| | |||
* While [[concentrating]], deal additional 1d4 Psychic damage with your weapons | |||
|Elegant chest next to the projector in the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]] | |||
|[[Crèche Y'llek]] X: 1358 Y: -663 | |||
|- | |||
![[Necklace of Elemental Augmentation]] | |||
| | |||
* When you deal Acid, Cold, Fire, Lightning, or Thunder damage with a [[All spells#Cantrips|cantrip]], add your [[Spells#Spellcasting%20ability|spellcasting modifier]] to the damage dealt | |||
|Display case in the eastern room of the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]] | |||
|[[Crèche Y'llek]] X: 1381 Y: -662 | |||
|- | |||
![[The Skinburster]] | |||
| | |||
* On a hit with this halberd, gain [[Force Conduit (Condition)|Force Conduit]] for 2 turns | |||
|Leaning against a display case in the eastern room of the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]] | |||
|[[Crèche Y'llek]] X: 1383 Y: -659 | |||
|- | |||
![[Hoarfrost Boots]] | |||
| | |||
* Immunity to falling [[Prone (Condition)|Prone]] when traversing [[Ice Surface|icy]] terrain | |||
|Display case in the western room of the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]] | |||
|[[Crèche Y'llek]] X: 1335 Y: -660 | |||
|- | |||
![[The Blood of Lathander]] | |||
| | |||
* When your [[hit points]] are reduced to 0, regain 2d6 hit points ( Recharge: [[Long rest]]) | |||
* This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off. In combat, [[Fiend|Fiends]] and [[Undead]] standing in this light must succeed [[DC]] 14 [[Constitution]] [[Saving throw|save]] or get [[Blinded (Condition)|Blinded]] for 1 turn | |||
* Cast [[Sunbeam]] ( Recharge: [[Long rest]]) | |||
|On a protected pedestal, unlocked by following the [[Find the Blood of Lathander]] quest | |||
|[[Secret Chamber]] X: 1068 Y: -779 | |||
|- | |||
![[Voss' Silver Sword]] | |||
| | |||
* Deal additional 1d4 Psychic damage with this weapon | |||
* Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]] with this weapon against [[githyanki]], [[Aberration|Aberrations]], [[Fiend|Fiends]], and [[Elemental|Elementals]] | |||
* Cast [[Wrathful Smite]] (level 1) ( Recharge: [[Short rest]]) | |||
|[[Voss|Kith'rak Voss]] at camp after completing the [[Discover the Artefact's Secrets]] quest, if chosen to be attacked | |||
|[[Campsite]] | |||
|} | |||
== [[Act Two]] == | |||
=== [[Ruined Battlefield]] === | |||
There are two entrances to this zone: Through [[Rosymorn Monastery Trail]] X: 144 Y: -129 and through [[Grymforge]] X: -596 Y: 383 (coordinates represent the locations of the zones' exits to the Ruined Battlefield). This zone's progression can start in several ways, please refer to the [[Seek Protection from the Shadow Curse]] quest for more information. The chosen progression for this list is starting from the Rosymorn Monastery Trail side. | |||
{| class="wikitable" | |||
!Item name | |||
!Item effect | |||
!Item source | |||
!Location | |||
|- | |||
![[Cruel Sting]] | |||
| | |||
| | |||
| | |||
|- | |||
![[Thermoarcanic Gloves]] | |||
| | |||
* When you deal Fire damage, once per attack, gain [[Heat (Condition)|Heat]] for 2 turns | |||
|[[Kansif]] in the [[Seek Protection from the Shadow Curse#The%20Convoy|cultist camp]] or near the Harper ambush | |||
| | |||
* X: 98 Y: -57 | |||
* X: 0 Y: -15 | |||
|- | |||
![[Frost Prince]] | |||
| | |||
* Cast [[Ice Knife]] (level 1) ( Recharge: [[Long rest]]) | |||
|Gilded chest near the [[Shadow-Cursed Needle Blight]] ambush, south of the [[Seek Protection from the Shadow Curse#The%20Convoy|cultist camp]] | |||
|X: 80 Y: -96 | |||
|- | |||
![[Cruel Sting]] | |||
| | |||
* If [[drow]], deal additional 1d4 Poison damage with this weapon against [[Restrained (Condition)|Restrained]] targets | |||
* Gain an action that [[Enwebbed (Condition)|Enwebbs]] the target for 10 turns if they fail their [[Strength]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] ( Recharge: [[Short rest]]) | |||
| rowspan="2" |[[Kar'niss]] at the ruined ambush building | |||
| rowspan="2" |X: 0 Y: -15 | |||
|- | |||
![[Moonlantern]] | |||
| | |||
* Immunity to the [[Shadow Curse (Condition)|Shadow Curse]] in a 13 m / 44 ft radius around you while you have this lantern in hand | |||
* If you free the inhabitant of the lantern, you get the same aura but from an item that doesn't take up a weapon slot | |||
|- | |||
![[Hammergrim Mist Amulet]] | |||
| | |||
* Cast [[Fog Cloud]] (level 1) ( Recharge: [[Long rest]]) | |||
|Locked wooden chest on a wooden ledge inside the ruined ambush building | |||
|X: -10 Y: -4 | |||
|- | |||
![[Luminous Gloves]] | |||
| | |||
* When you deal Radiant damage, inflict 1 turn of [[Radiating Orb (Condition)|Radiating Orb]] upon the target(s) | |||
* [[Strength]] [[saving throws]] +1 | |||
|Locked potter's chest on a wooden ledge inside the ruined pottery near the river | |||
|X: -53 Y: 9 | |||
|- | |||
![[Shadow-Cloaked Ring]] | |||
| | |||
* Deal additional 1d4 damage with your weapon or unarmed strikes against [[obscured]] targets or creatures made of shadow | |||
|[[Shadow Mastiff Alpha]] in a cursed camp north of the ruined pottery | |||
|X: -51 Y: 36 | |||
|- | |||
![[Ring of Twilight]] | |||
| | |||
* While being [[obscured]], gain a +1 bonus to [[AC]] | |||
|Locked traveller's chest tucked away behind pots in the ruined tower south of the ruined pottery | |||
|X: -34 Y: -12 | |||
|- | |||
![[Gloomstrand Shield]] | |||
| | |||
* [[Stealth]] +1 | |||
|Traveller's chest next to the warped bridge at the south-most part of the map | |||
|X: -55 Y: -113 | |||
|- | |||
![[Ring of Shadows]] | |||
| | |||
* Cast [[Pass Without Trace]] ( Recharge: [[Long rest]]) | |||
|Rewarded by [[Oliver]] for winning both rounds of his game at the [[House in Deep Shadows]] | |||
|X: 76 Y: 37 | |||
|- | |||
![[Ring of Mental Inhibition]] | |||
| | |||
* On a failed [[saving throw]] against your spell or action, the target suffers [[Mental Fatigue (Condition)|Mental Fatigue]] for 2 turns | |||
|Locked wooden chest in the middle of the [[House in Deep Shadows]] | |||
|X: 72 Y: 40 | |||
|- | |||
![[Ironwood Club]] | |||
| | |||
* Deal additional 1d4 Bludgeoning damage with this weapon while it is being imbued with [[Shillelagh]] | |||
|[[Shadow-Cursed Shambling Mound]] ambush north of the [[Ruined Battlefield#Regional%20waypoints|Shadowed Battlefield]] waypoint | |||
|X: 44 Y: 59 | |||
|- | |||
![[Ring of Self Immolation]] | |||
| | |||
* Gain an action to gain [[Heat (Condition)|Heat]] for 2 turns ( Recharge: [[Short rest]]) | |||
|Locked wooden chest atop the ruined tower near the [[Shadow-Cursed Shambling Mound]] ambush | |||
|X: 27 Y: 63 | |||
|- | |||
![[Raven Gloves]] | |||
| | |||
* Cast [[Summon Quothe the Raven]] ( Recharge: [[Short rest]]) | |||
|Rewarded by [[He Who Was]] for [[Punish the Wicked]] | |||
|X: 128 Y: 110 | |||
|- | |||
![[Family Ring]] | |||
| | |||
* [[Death Saving Throw|Death saving throws]] +2 | |||
|In a burrow behind and below the camp north-west of the [[He Who Was]] campsite | |||
|X: 110 Y: 130 | |||
|- | |||
![[Penumbral Armour]] | |||
| | |||
* While being [[obscured]], gain a +3 bonus to [[Stealth]] [[ability checks]] | |||
|Locked opulent chest in a cursed house across the river north-east of the [[Last Light Inn]] waypoint | |||
|} | |||
=== [[Last Light Inn]] === | |||
If you failed or missed the [[Save the Refugees]] quest in [[Act One]], most [[tiefling]] NPCs and their quests will be absent from this area. | |||
{| class="wikitable" | |||
!Item name | |||
!Item effect | |||
!Item source | |||
!Location | |||
|- | |||
![[Shield of Devotion]] | |||
| | |||
* Gain one additional level 1 [[Spells#Spell%20slots|spell slot]] while having this shield equipped | |||
* Gain an action to expend your [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] | |||
* Cast [[Shield of Devotion: Aid]] ( Recharge: [[Long rest]]) | |||
| rowspan="13" |Bough or stolen from [[Talli|Quartermaster Talli]] near the [[Last Light Inn]] waypoint | |||
| rowspan="13" |X: -27 Y: 132 | |||
|- | |||
![[Incandescent Staff]] | |||
| | |||
* [[Spells|Spell]] [[Dice rolls#Attack%20rolls|attack rolls]] +1 | |||
* [[Resistance]] to Fire damage | |||
* Cast [[Fire Bolt]] ( Recharge: Per turn) | |||
* Cast [[Fireball]] (level 3) ( Recharge: [[Long rest]]) | |||
|- | |||
![[Amulet of the Harpers]] | |||
| | |||
* [[Advantage]] on [[Wisdom]] [[Saving throw|saving throws]] | |||
* Cast [[Shield]] ( Recharge: [[Long rest]]) | |||
|- | |||
![[Cindersnap Gloves]] | |||
| | |||
* Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved Physical damage, for 10 turns ( Recharge: [[Short rest]]) | |||
|- | |||
![[Gloves of the Balanced Hands]] | |||
| | |||
* Gain the [[Two-Weapon Fighting]] style as long as these gloves are equipped | |||
|- | |||
![[Obsidian Laced Robe]] | |||
| | |||
* On your successful [[saving throw]] against an enemy spell, the attacker that caused the throw receives 1d4 + [[Proficiency bonus|your proficiency bonus]] Fire damage | |||
* [[Resistance]] to Fire damage | |||
|- | |||
![[The Mighty Cloth]] | |||
| | |||
* [[Advantage]] on [[Strength]] [[ability checks]], your [[carrying capacity]] is doubled | |||
* Increase your Strength by 2 (max 20) while wearing this armour | |||
* Immunity to being pushed, advantage on [[Saving throw|saving throws]] against being [[Restrained (Condition)|Restrained]] | |||
* Gain an action to charge up to 9 m / 30 ft forward with 2 m / 7 ft effect radius, knocking any target caught 3 m / 10 ft back if they fail their [[Strength]] [[Saving throw|save]] against your 10 + Strength [[Abilities#Ability%20score%20modifiers|modifier]] [[DC]] ( Recharge: Per turn) | |||
|- | |||
![[Yuan-Ti Scale Mail]] | |||
| | |||
* Add your full [[Dexterity]] [[Abilities#Ability%20score%20modifiers|modifier]] to your [[AC]] while wearing this armour | |||
* +1 bonus to [[Initiative]] rolls | |||
|- | |||
![[Shadeclinger Armour]] | |||
| | |||
* While being [[obscured]], gain [[advantage]] on [[Saving throw|saving throws]] | |||
* [[Stealth]] +1 | |||
|- | |||
![[Barkskin Armour]] | |||
| | |||
* Increase your [[AC]] to 16 while wearing this armour | |||
* [[Advantage]] on [[Constitution]] [[Saving throw|saving throws]] | |||
|- | |||
![[Hat of Uninhibited Kushigo]] | |||
| | |||
* After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] until the end of your turn | |||
|- | |||
![[Defender Greataxe]] | |||
| | |||
* Gain an action during your first attack of the round to reduce this weapon's [[enchantment]] by 1, increasing your [[AC]] and [[Saving throw|saving throws]] by 1 in return ( Recharge: Per turn) | |||
|- | |||
![[Cloak of Protection]] | |||
| | |||
* [[Armour Class]] +1 | |||
* [[Saving throws]] +1 | |||
|- | |||
![[Sword of Life Stealing]] | |||
| | |||
* On a [[Dice rolls#Critical%20hits|critical hit]] with this shortsword, if the target is not [[Construct]] or [[Undead]], deal additional 10 Necrotic damage and gain 10 [[Hit points#Temporary%20hit%20points|temporary hit points]] | |||
| rowspan="8" |Bought or stolen from [[Dammon]] at the Inn blacksmith | |||
| rowspan="8" |X: -33 Y: 164 | |||
|- | |||
![[Swordmaster Gloves]] | |||
| | |||
* Gain [[proficiency]] with [[Shortswords]], [[Longswords]], and [[Greatswords]]. | |||
* Melee weapon [[Dice rolls#Attack%20rolls|attack rolls]] +1 | |||
|- | |||
![[Darkfire Shortbow]] | |||
| | |||
* [[Resistance]] to Fire and Cold damage | |||
* Cast [[Haste]] ( Recharge: [[Long rest]]) | |||
|- | |||
![[Harmonium Halberd]] | |||
| | |||
* [[Strength]] +2 | |||
* [[Intelligence]] -1 | |||
* [[Wisdom]] -1 | |||
|- | |||
![[Charge-Bound Warhammer]] | |||
| | |||
* Deal additional 1d6 Lightning damage with this weapon | |||
* +1 to [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]] with this weapon | |||
* The effects function only when the weapon is [[Bound Weapon (Condition)|Bound]] to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] [[Pact Weapon (Condition)|Pact Weapon]] | |||
|- | |||
![[Thermodynamo Axe]] | |||
| | |||
* On a hit with this battleaxe, once per attack, gain [[Heat (Condition)|Heat]] for 2 turns | |||
|- | |||
![[Sword of Clutching Umbra]] | |||
| | |||
* Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + 1d6 Psychic. This action doesn't break [[Invisible (Condition)|Invisibility]] or other forms of concealment ( Recharge: [[Short rest]]) | |||
|- | |||
![[Thorn Blade]] | |||
| | |||
* While [[concentrating]], deal additional 1d4 Poison damage with melee weapons while having this scimitar equipped | |||
* Cast [[Ensnaring Strike (Melee)]] (level 1) ( Recharge: [[Long rest]]) | |||
|- | |||
![[Flawed Helldusk Helmet]] | |||
| | |||
* +2 bonus to [[Saving throw|saving throws]] against [[spells]] | |||
* [[Constitution]] saving throws +1 | |||
| rowspan="3" |Rewarded by [[Dammon]] at the Inn blacksmith for giving him 3 pieces of [[Infernal Iron]] during dialogue | |||
| rowspan="3" |X: -33 Y: 164 | |||
|- | |||
![[Flawed Helldusk Armour]] | |||
| | |||
* When you are hit by an enemy in melee, once per attack, they must succeed [[DC]] 13 [[Dexterity]] [[Saving throw|save]] or receive 1d4 Fire damage | |||
* Incoming Piercing damage is reduced by 1 | |||
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]] | |||
|- | |||
![[Flawed Helldusk Gloves]] | |||
| | |||
* Deal additional 1d4 Fire damage with your weapons or additional 1d4 Necrotic damage with unarmed strikes | |||
* On an unarmed hit, the target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or suffer [[Bleeding (Condition)|Bleeding]] for 2 turns | |||
* [[Strength]] [[Saving throw|saving throws]] +1 | |||
|- | |||
![[Evasive Shoes]] | |||
| | |||
* [[Acrobatics]] +1 | |||
* [[Armour Class]] +1 | |||
| rowspan="2" |Bought or stolen from [[Mattis]] inside the Inn | |||
| rowspan="2" |X: -56 Y: 141 | |||
|- | |||
![[Cloak of Cunning Brume]] | |||
| | |||
* On [[Disengage]], create a 2 m / 7 ft radius [[Fog Cloud]] that lingers for 1 turn | |||
|- | |||
![[Shapeshifter's Boon Ring]] | |||
| | |||
* While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[Ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled | |||
| rowspan="2" |[[Strange Ox]] in the Inn barn behind the blacksmith if spared at the [[Emerald Grove]] | |||
| rowspan="2" |X: -28 Y: 170 | |||
|- | |||
![[Hat of Fire Acuity]] | |||
| | |||
* When you deal Fire damage, once per attack, gain [[Arcane Acuity (Condition)|Arcane Acuity]] for 2 turns | |||
|- | |||
![[Rippling Force Mail]] | |||
| | |||
* When you take Physical damage, gain [[Force Conduit (Condition)|Force Conduit]] for 2 turns | |||
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]] | |||
|Locked rustic chest at the top floor of the Inn blacksmith | |||
|X: -22 Y: 175 | |||
|- | |||
![[Sylvan Scimitar]] | |||
| | |||
* This weapon uses your [[Spells#Spellcasting%20ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]] | |||
|Looted from [[Jaheira]] (NPC or [[Companions|Companion]]) | |||
|X: -63 Y: 144 | |||
|- | |||
![[Potent Robe]] | |||
| | |||
* Your [[All spells#Cantrips|cantrips]] deal additional damage equal to your [[Charisma]] [[Abilities#Ability%20score%20modifiers|modifier]] | |||
* At the beginning of your turn, gain [[Hit points#Temporary%20hit%20points|temporary hit points]] equal to your Charisma modifier | |||
* [[Armour Class]] +1 | |||
|Rewarded by [[Alfira]] for [[Rescue the Tieflings]] | |||
|X: -64 Y: 141 | |||
|- | |||
![[Gloves of the Automaton]] | |||
| | |||
* Gain an action to become a [[Construct]], gaining [[resistance]] to Lightning damage and [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with weapons for 10 turns ( Recharge: [[Short rest]]) | |||
* [[Strength]] [[Saving throw|saving throws]] +1 | |||
| rowspan="3" |Bought or stolen from [[Barcus Wroot]] at his workshop in the Inn | |||
| rowspan="3" |X: -56 Y: 133 | |||
|- | |||
![[Acrobat Shoes]] | |||
| | |||
* [[Acrobatics]] +1 | |||
* [[Advantage]] on [[Dexterity]] [[Saving throw|saving throws]] | |||
|- | |||
![[Ring of Geniality]] | |||
| | |||
* [[Persuasion]] +1 | |||
* [[Deception]] +1 | |||
|- | |||
![[Snowburst Ring]] | |||
| | |||
* When you deal Cold damage, create a 4.5 m / 15.0 ft [[Ice Surface|ice]] patch underneath the target(s) | |||
|Underneath a loose plank in the bedroom on the ground floor, north of the bar | |||
|X: -80 Y: 158 | |||
|- | |||
![[Moon Devotion Robe]] | |||
| | |||
* While you have [[Mage Armour (Condition)|Mage Armour]] active, on your successful [[saving throw]] the attacker that caused the throw receives 1d4 Radiant damage | |||
* [[Advantage]] on [[Constitution]] saving throws | |||
* Saving throws +1 | |||
* Cast [[Mage Armour]] ( Recharge: [[Long rest]]) | |||
* Cast [[Produce Flame]] ( Recharge: Per turn) | |||
| rowspan="2" |Looted from [[Isobel]] at her room on the top floor, or at the [[Mind Flayer Colony]] if she was abducted at the Inn | |||
| rowspan="2" | | |||
* X: -60 Y: 158 | |||
* [[Mind Flayer Colony]] X: 861 Y: -23 | |||
|- | |||
![[Jhannyl's Gloves]] | |||
| | |||
* When you become [[Blinded (Condition)|Blinded]], [[Paralysed (Condition)|Paralysed]] or [[Poisoned (Condition)|Poisoned]], automatically cast [[Lesser Restoration]] on yourself | |||
* [[Saving throw|Saving throws]] +1 | |||
|- | |||
![[Shifting Corpus Ring]] | |||
| | |||
* Cast [[Invisibility]] (level 2) ( Recharge: [[Long rest]]) | |||
* Cast [[Blur]] ( Recharge: [[Long rest]]) | |||
|Looted from [[Marcus]] in Isobel's room on the top floor during the Inn encounter | |||
|X: -63 Y: 163 | |||
|- | |||
![[Coruscation Ring]] | |||
| | |||
* When you deal spell damage while illuminated by a light source, inflict 2 turns of [[Radiating Orb (Condition)|Radiating Orb]] upon the target(s) | |||
|Locked heavy chest surrounded by shadow roots | |||
|[[Last Light Inn - Cellar]] X: 45 Y: -736 | |||
|- | |||
![[Covert Cowl]] | |||
| | |||
* While being [[obscured]], reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]] | |||
* [[Dexterity]] [[Saving throw|saving throws]] +1 | |||
|On one of the [[Meenlock|Meenlocks]] in the basement | |||
|[[Last Light Inn - Cellar]] X: 33 Y: -697 | |||
|- | |||
![[Shield of Scorching Reprisal]] | |||
| | |||
* Gain an action to expend your [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] | |||
* [[Resistance]] to Fire damage | |||
* Gain an action to increase your [[AC]] by 1 for 4 turns and force any attaker that misses you to receive 1d6 Fire damage ( Recharge: [[Short rest]]) | |||
|On a dead body covered by rubble in the cemetery north of the Last Light Inn | |||
|X: -3 Y: 217 | |||
|} | |||
=== [[Reithwin Town]] === | |||
This zone has many important named areas, so the table below will list their names in the location section as if they were a separate instance. | |||
{| class="wikitable" | |||
!Item name | |||
!Item effect | |||
!Item source | |||
!Location | |||
|- | |||
![[Twist of Fortune]] | |||
| | |||
* When you roll 2 damage or less, reroll the dice, taking the new result | |||
* Gain an action to strike the target, dealing additional 4 Piercing per 300 [[gold]] the target possesses ( Recharge: [[Short rest]]) | |||
|[[Gerringothe Thorm]] on the top floor of the building | |||
|[[Reithwin Tollhouse]] X: -110 Y: -93 | |||
|- | |||
![[Ironvine Shield]] | |||
| | |||
* When hit in melee by an enemy, if your weapon is imbued with [[Shillelagh]], the attacker receives Piercing damage equal to your [[Wisdom]] [[Abilities#Ability%20score%20modifiers|modifier]] | |||
|Heavy chest on the top floor in the south-western room | |||
|[[Reithwin Tollhouse]] X: -126 Y: -90 | |||
|- | |||
![[Gloves of Battlemage's Power]] | |||
| | |||
* On applying a condition with your weapon [[Dice rolls#Attack%20rolls|attack rolls]], once per attack, gain [[Arcane Acuity (Condition)|Arcane Acuity]] for 1 turn | |||
* [[Strength]] [[Saving throw|saving throws]] +1 | |||
|Locked opulent chest on the top floor in the south-eastern room | |||
|[[Reithwin Tollhouse]] X: -82 Y: -90 | |||
|- | |||
![[Fireheart]] | |||
| | |||
* When you take Fire damage from an enemy, once per turn, gain [[Heat (Condition)|Heat]] for 2 turns | |||
|Locked heavy chest on the top floor in the small room blocked by veins | |||
|[[Reithwin Tollhouse]] X: -123 Y: -77 | |||
|- | |||
![[Rat Bat]] | |||
| | |||
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against [[Beast|Beasts]] | |||
|Leaning against a booze tap in the bar near [[Thisobald Thorm]] | |||
|[[The Waning Moon]] X: -224 Y: -76 | |||
|- | |||
![[Ichorous Gloves]] | |||
| | |||
* When you deal Acid damage, inflict 3 turns of [[Noxious Fumes (Condition)|Noxious Fumes]] upon the target(s) | |||
|Locked heavy chest in the cave behind the locked bar door | |||
|[[The Waning Moon]] X: -252 Y: -69 | |||
|- | |||
![[Punch-Drunk Bastard]] | |||
| | |||
* If you have the [[Alcohol (Condition)|Alcohol]] condition, gain [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon. You also create a blast with each attack, dealing 1d4 Thunder damage in a 3 m / 10 ft radius | |||
* Gain the [[Cleave]] action ( Recharge: [[Short rest]]) | |||
|Locked wooden chest next to the glowing shadow root in the cave | |||
|[[The Waning Moon]] X: -257 Y: -90 | |||
|- | |||
![[Ritual Dagger of Shar]] | |||
| | |||
* Deal additional 1d4 Necrotic damage with this weapon | |||
|On a Sharran altar in the hidden room at the bottom of the sanctuary | |||
|[[Sharran Sanctuary]] X: 250 Y: -847 | |||
|- | |||
![[Helmet of Arcane Acuity]] | |||
| | |||
* When you deal damage with a weapon attack, gain [[Arcane Acuity (Condition)|Arcane Acuity]] for 2 turns | |||
* [[Dexterity]] [[Saving throw|saving throws]] +1 | |||
|Locked gilded chest at the south-most part of the basement | |||
|[[Mason's Guild Basement]] X: 107 Y: -758 | |||
|- | |||
![[True Love's Caress]] | |||
| | |||
* While wearing this ring, you can receive [[Warding Bond]] from the wearer of [[True Love's Embrace]] | |||
|On a skeleton leaning against a tree near the graveyard gate | |||
|[[Reithwin Graveyard]] X: -149 Y: 43 | |||
|- | |||
![[Boots of Apparent Death]] | |||
| | |||
* Cast [[Feign Death]] ( Recharge: [[Short rest]]) | |||
|Inside sarcophagus behind the locked grated iron doors | |||
|[[Reithwin Graveyard]] X: -160 Y: 50 | |||
|- | |||
![[Icebite Robe]] | |||
| | |||
* [[Resistance]] to Cold damage | |||
* Cast [[Armour of Agathys]] (level 3) ( Recharge: [[Long rest]]) | |||
|Inside sarcophagus in the building north of the graveyard gate | |||
|[[Reithwin Graveyard]] X: -155 Y: 71 | |||
|- | |||
![[Lightning Jabber]] | |||
| | |||
* Deal additional 1d4 Lightning damage when throwing this weapon | |||
* On a hit with this spear, the target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get [[Shocked (Condition)|Shocked]] for 2 turns | |||
|[[Cursed Kuo-Toa Chief]] near the abandoned fishing shack north-east of the [[Grand Mausoleum]] waypoint | |||
|X: -148 Y: 115 | |||
|- | |||
![[Psionic Ward Armour]] | |||
| | |||
* If [[githyanki]], gain [[resistance]] to Psychic damage | |||
* On your successful [[saving throw]] against a [[Spells|spell]], regain 1d4 hit points | |||
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]] | |||
| rowspan="2" |[[Ch'r'ai Tska'an]] at the bridge north-west of [[The Waning Moon]] | |||
| rowspan="2" |X: -249 Y: -34 | |||
|- | |||
![[Hr'a'cknir Bracers]] | |||
| | |||
* Cast [[Mage Hand]] ( Recharge: [[Long rest]]) | |||
* Cast [[Telekinesis]] using [[Strength]] as [[Spells#Spellcasting%20ability|spellcasting ability]] ( Recharge: [[Short rest]]) | |||
|- | |||
![[Watcher's Shield]] | |||
| | |||
* [[Advantage]] on [[Perception]] [[Ability check|ability checks]] | |||
| rowspan="2" |On a pair of skeletons along the cliffs west of the [[House of Healing]] | |||
| rowspan="2" |X: -248 Y: 36 | |||
|- | |||
![[Assassin's Shortsword]] | |||
| | |||
* [[Advantage]] on [[Stealth]] [[Ability check|ability checks]] | |||
|- | |||
![[True Love's Embrace]] | |||
| | |||
* Cast [[Warding Bond]] on the wearer of [[True Love's Caress]] ( Recharge: [[Long rest]]) | |||
|On a skeleton next to a bed behind [[Sister Sinda]] on the ground floor | |||
|[[House of Healing]] X: -210 Y: 2 | |||
|- | |||
![[Shar's Temptation]] | |||
| | |||
* Cast [[Charm Person]] (level 1) ( Recharge: [[Short rest]]) | |||
|Wooden crate with a note next to the wooden ladder on the gound floor | |||
|[[House of Healing]] X: -196 Y: 14 | |||
|- | |||
![[Surgeon's Subjugation Amulet]] | |||
| | |||
* On a [[Dice rolls#Critical%20hits|critical hit]] against a [[Humanoid]], you can choose to [[Paralysed (Condition)|Paralyse]] the target for 2 turns ( Recharge: [[Long rest]]) | |||
|[[Malus Thorm]] on the ground floor at the surgery hall | |||
|[[House of Healing]] X: -200 Y: 47 | |||
|- | |||
![[Poisoner's Gloves]] | |||
| | |||
* When you deal Poison damage, the target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get [[Poisoned (Condition)|Poisoned]] for 3 turns | |||
|Painted chest in the north-most room behind [[Malus Thorm]] | |||
|[[House of Healing]] X: -197 Y: 76 | |||
|- | |||
![[Strange Tendril Amulet]] | |||
| | |||
* Cast [[Evard's Black Tentacles]] ( Recharge: [[Long rest]]) | |||
|Wooden chest next to the charred corpse behind the hidden door | |||
|[[House of Healing Morgue]] X: 85 Y: -1005 | |||
|- | |||
![[Firzu's Ring of Trading]] | |||
| | |||
* [[Deception]] +1 | |||
|On the charred corpse behind the hidden door | |||
|[[House of Healing Morgue]] X: 85 Y: -1005 | |||
|- | |||
![[Bided Time]] | |||
| | |||
* When you are hit by an enemy in melee, gain [[Arcane Charge (Condition)|Arcane Charge]] for 2 turns | |||
|Locked heavy chest in the storage room south of the zombie crypt | |||
|[[House of Healing Morgue]] X: 46 Y: -1005 | |||
|- | |||
![[Eversight Ring]] | |||
| | |||
* Immunity to being [[Blinded (Condition)|Blinded]] | |||
|Locked opulent chest in the corner of the morgue lab west of the zombie crypt | |||
|[[House of Healing Morgue]] X: 10 Y: -973 | |||
|- | |||
![[Fleshmelter Cloak]] | |||
| | |||
* When you are hit, once per attack, the attacker receives 1d4 Acid damage | |||
|Gilded chest on the distant rocky ledge above the pit | |||
|[[House of Healing Morgue]] X: 33 Y: -931 | |||
|- | |||
![[Protective Plate]] | |||
| | |||
* [[Resistance]] to Necrotic damage | |||
|[[Hollow Armour]] surrounded by oozes in the pit | |||
|[[House of Healing Morgue]] X: 51 Y: -932 | |||
|- | |||
![[Shadow Blade Ring]] | |||
| | |||
* Cast [[Shadow Blade]] ( Recharge: [[Short rest]]) | |||
|Rewarded by [[Arabella]] for [[Find Arabella's Parents]]. It is advised to send her to camp during the quest. | |||
|[[Campsite]], next to [[Withers]] | |||
|} | |||
=== [[Grand Mausoleum]] === | |||
[[Shadowfell]] choice has important [[Act Two]] consequences, please see [[Find the Nightsong]] and [[The Chosen of Shar]] for details (quests contain heavy spoilers). | |||
{| class="wikitable" | |||
!Item name | |||
!Item effect | |||
!Item source | |||
!Location | |||
|- | |||
![[Vivacious Cloak]] | |||
| | |||
* When casting a [[Spells|spell]] in melee, gain 8 [[Hit points#Temporary%20hit%20points|temporary hit points]] | |||
|Locked traveller's chest in the south-east room of the entry crypt | |||
|X: -259 Y: -882 | |||
|- | |||
![[Least Expected]] | |||
| | |||
* While being [[obscured]], gain a 1d4 bonus to ranged weapon [[Dice rolls#Attack%20rolls|attack rolls]] | |||
|Gilded chest behind the stone table beyond the locked puzzle door | |||
|[[Gauntlet of Shar]] X: -730 Y: -802 | |||
|- | |||
![[Dark Justiciar Gauntlets (Uncommon)]] | |||
| | |||
* Deal additional 1d4 Necrotic damage with your weapons | |||
* [[Strength]] [[Saving throw|saving throws]] +1 | |||
|On a pile of crates near [[Yurgir]] | |||
|[[Gauntlet of Shar]] X: -664 Y: -759 | |||
|- | |||
![[Merregon Halberd]] | |||
| | |||
* Regular halberd with +1 damage | |||
|Merregons of the [[Yurgir]] hunting party | |||
|[[Gauntlet of Shar]] X: -658 Y: 753 | |||
|- | |||
![[Hellfire Hand Crossbow]] | |||
| | |||
* On your hit with this hand crossbow while [[Hiding (Condition)|Hiding]] or being [[Invisible (Condition)|Invisible]], the target must succeed [[DC]] 15 [[Constitution]] [[Saving throw|save]] or get [[Burning (Condition)|Burned]] for 2 turns | |||
* Cast [[Scorching Ray]] (level 3) ( Recharge: [[Short rest]]) | |||
|[[Yurgir]] at his hunting grounds | |||
|[[Gauntlet of Shar]] X: -668 Y: -765 | |||
|- | |||
![[Boots of Brilliance]] | |||
| | |||
* Gain an action to restore one [[Bardic Inspiration]] charge to yourself ( Recharge: [[Long rest]]) | |||
|Heavy chest in the area north of [[Yurgir|Yurgir's]] throne room | |||
|[[Gauntlet of Shar]] X: -634 Y: -724 | |||
|- | |||
![[Justiciar's Scimitar]] | |||
| | |||
* On a hit with this scimitar, if you have [[advantage]] on weapon attacks, the target must succeed [[DC]] 14 [[Constitution]] [[Saving throw|save]] or get [[Blinded (Condition)|Blinded]] for 2 turns | |||
* Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + 1d6 Psychic. This action doesn't break [[Invisible (Condition)|Invisibility]] or other forms of concealment ( Recharge: [[Short rest]]) | |||
| rowspan="2" |[[Lyrthindor]] at the base of the Shar's statue when summoned during [[Break Yurgir's Contract]] | |||
| rowspan="2" |[[Gauntlet of Shar]] X: -713 Y: -731 | |||
|- | |||
![[Justiciar's Greatshield]] | |||
| | |||
* Gain an action to expend your [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] | |||
* Gain an action to create a 2 m / 6.5 ft radius cloud of magical [[Darkness]] where you stand that lingers for 2 turns, and immediately attempt to [[Hide]] ( Recharge: [[Short rest]]) | |||
|- | |||
![[Circle of Bones]] | |||
| | |||
* Allied [[Undead]] within 6 m / 20 ft gain [[resistance]] to Physical damage | |||
* Cast [[Animate Dead]] (level 3) ( Recharge: [[Long rest]]) | |||
|[[Balthazar]] at his altar, or in [[Shadowfell]] if spared at the altar, or in [[Mind Flayer Colony]] if you let him abduct the [[Nightsong]] | |||
| | |||
* [[Gauntlet of Shar]] X: -851 Y: -783 | |||
* [[Shadowfell]] X: -604 Y: -1431 | |||
* [[Mind Flayer Colony]] X: 715 Y: -49 | |||
|- | |||
![[Callous Glow Ring]] | |||
| | |||
* Deal additional 2 Radiant damage against illuminated targets | |||
|Opulent chest behind the vault door north-east of [[Balthazar|Balthazar's]] laboratory | |||
|[[Gauntlet of Shar]] X: -819 Y: -753 | |||
|- | |||
![[Killer's Sweetheart]] | |||
| | |||
* When you kill an enemy, your next [[Dice rolls#Attack%20rolls|attack roll]] can be chosen to be a [[Dice rolls#Critical%20hits|critical hit]]. Once spent, this effect goes on cooldown ( Recharge: [[Long rest]]) | |||
|On one of the mirror images in the [[Gauntlet of Shar#Self-Same%20Trial|Self-Same Trial]] room | |||
|[[Gauntlet of Shar]] X: -830 Y: -726 | |||
|- | |||
![[Dark Justiciar Half-Plate (Rare)]] | |||
| | |||
* While being [[obscured]], gain [[advantage]] on [[Stealth]] [[Ability check|ability checks]] | |||
* Advantage on [[Constitution]] [[Saving throw|saving throws]] | |||
* Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]] ( Recharge: [[Long rest]]) | |||
|By the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent%20Library|Silent Library]] | |||
|[[Gauntlet of Shar]] X: -817 Y: -753 | |||
|- | |||
![[Spear of Night]] | |||
| | |||
* Regular spear with +1 damage | |||
* Key item for [[Find the Nightsong]] and [[The Chosen of Shar]] | |||
|On the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent%20Library|Silent Library]] | |||
|[[Gauntlet of Shar]] X: -817 Y: -753 | |||
|- | |||
![[Dark Justiciar Helmet]] | |||
| | |||
* +1 bonus to [[Saving throw|saving throws]] against [[spells]] | |||
* While being [[obscured]], reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]] | |||
* [[Constitution]] [[saving throws]] +1 | |||
|Gilded chest behind the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent%20Library|Silent Library]] | |||
|[[Gauntlet of Shar]] X: -822 Y: -753 | |||
|- | |||
![[Dark Justiciar Helm]] | |||
| | |||
* While being [[obscured]], you gain +1 bonus to [[saving throws]] against attacks | |||
* [[Constitution]] [[saving throws]] +1 | |||
|On the ground in the [[Shadowfell]], at two points. | |||
|[[Shadowfell]] X: -544 Y: -1447 & X: -516 Y: -1397 | |||
|- | |||
![[Moonlight Glaive]] | |||
| | |||
* Deal additional 1d4 Radiant damage with this weapon | |||
* This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off | |||
* Gain an action to strike the enemy, dealing additional Psychic damage equal to your [[proficiency bonus]], surrounding them in a 3 m / 10 ft butterfly cloud that grants [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against the target. If the target leaves the cloud, they receive 1d6 Psychic damage ( Recharge: [[Short rest]]) | |||
|Rewarded for rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] | |||
|[[Shadowfell]] X: -604 Y: -1431 | |||
|- | |||
![[Dark Justiciar Half-Plate (Very Rare)]] | |||
| | |||
* While being [[obscured]], gain [[advantage]] on [[Stealth]] [[Ability check|ability checks]] | |||
* Advantage on [[Constitution]] [[Saving throw|saving throws]] | |||
* While you have [[Shield of Faith (Condition)|Shield of Faith]] active, reduce all incoming damage by 2, and the attacker receives 1d4 Necrotic damage on each hit against you | |||
* Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]] ( Recharge: [[Long rest]]) | |||
| rowspan="4" |Rewarded to [[Shadowheart]] ([[Origins|Origin]] or [[Companions|Companion]]) for defeating the [[Find the Nightsong#Shadowfell|Nightsong]] | |||
| rowspan="4" |[[Shadowfell]] X: -604 Y: -1431 | |||
|- | |||
![[Dark Justiciar Gauntlets (Rare)]] | |||
| | |||
* Deal additional 1d4 Necrotic damage with your weapons | |||
* [[Strength]] [[Saving throw|saving throws]] +1 | |||
* Gain an action to curse the target for 2 turns. If the target enters an [[obscured]] area or remains in it at the start of their turn, they must succeed [[DC]] 14 [[Charisma]] [[Saving throw|save]] or suffer 2d8 Necrotic damage ( Recharge: Per turn) | |||
|- | |||
![[Dark Justiciar Boots]] | |||
| | |||
* [[Dexterity]] [[Saving throw|saving throws]] +1 | |||
* Gain an ability to teleport yourself to an unoccupied, [[obscured]] spot up to 18 m / 60 ft away ( Recharge: [[Short rest]]) | |||
|- | |||
![[Shar's Spear of Evening]] | |||
| | |||
* While being [[obscured]], gain [[advantage]] on [[Saving throw|saving throws]]. On a hit with your weapons against an obscured target, deal additional 1d6 damage | |||
* Immunity to being [[Blinded (Condition)|Blinded]] | |||
* Cast [[Darkness]] as an [[Resources#Common%20resources|Action]] ( Recharge: Per turn) | |||
* Gain an ability to strike a target, rippling the hit through all creatures (including allies) around you in a 3 m / 10 ft radius, and leaving behind a 3 m / 10 ft radius [[Darkness]] cloud that lingers for 3 turns ( Recharge: [[Short rest]]) | |||
|- | |||
![[Selûne's Spear of Night]] | |||
| | |||
* [[Advantage]] on [[Wisdom]] [[Saving throw|saving throws]] and [[Perception]] [[Ability check|ability checks]] | |||
* Gain [[Darkvision]] while having this weapon equipped | |||
* Cast [[Moonbeam]] (level 3) ( Recharge: [[Long rest]]) | |||
* Cast [[Moonmote]] ( Recharge: [[Long rest]]) | |||
|Rewarded at camp after rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] and defeating [[Ketheric Thorm]] | |||
|[[Campsite]] | |||
|} | |||
Yurgir can be defeated through dialogue if approached from the lower floor where the orb is. | |||
=== [[Moonrise Towers]] === | |||
It is advised to complete the [[Moonrise Towers Prison]] area before proceeding to [[Shadowfell]], as friendly NPCs in prison will be unavailable after entering Shadowfell, which will fail the quests [[Rescue the Tieflings]] and [[Rescue Wulbren]]. | |||
{| class="wikitable" | |||
!Item name | |||
!Item effect | |||
!Item source | |||
!Location | |||
|- | |||
![[Spellcrux Amulet]] | |||
| | |||
* Gain an action to restore one [[Spells#Spell%20slots|spell slot]] of level 6 and lower ( Recharge: [[Long rest]]) | |||
|[[The Warden]] at the warden's tower | |||
|[[Moonrise Towers Prison]] X: 576 Y: -654 | |||
|- | |||
![[Wulbren's Hammer]] | |||
| | |||
* Deal additional 2d4 Force damage against objects | |||
|On a table on the top floor of the warden's tower | |||
|[[Moonrise Towers Prison]] X: 575 Y: -649 | |||
|- | |||
![[Browbeaten Circlet]] | |||
| | |||
* While being [[Threatened (Condition)|Threatened]], gain a +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] | |||
|Evidence chest on the top floor of the warden's tower | |||
|[[Moonrise Towers Prison]] X: 572 Y: -652 | |||
|- | |||
![[Sharpened Snare Cuirass]] | |||
| | |||
* Add your full [[Dexterity]] [[Abilities#Ability%20score%20modifiers|modifier]] to your [[AC]] while wearing this armour | |||
* Enemies have [[disadvantage]] on [[Saving throw|saving throws]] to resist your [[Restrained (Condition)|Restraining]] attacks and spells | |||
| rowspan="8" |Bought or stolen from [[Roah Moonglow]] at the main floor | |||
| rowspan="8" |X: -174 Y: -179 | |||
|- | |||
![[Gloves of Crushing]] | |||
| | |||
* Deal additional 2 Bludgeoning damage with unarmed strikes, and gain a +1 bonus to unarmed and [[Throw]] [[Dice rolls#Attack%20rolls|attack rolls]] | |||
|- | |||
![[Armour of Devotion]] | |||
| | |||
* Gain an action to restore one [[Paladin]] Channel Oath Charge ( Recharge: [[Long rest]]) | |||
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]] | |||
|- | |||
![[Drakethroat Glaive]] | |||
| | |||
* Enemies have [[disadvantage]] on [[Saving throw|saving throws]] against your [[dragonborn]] breath weapon | |||
* Cast [[Draconic Elemental Weapon]] ( Recharge: [[Long rest]]) | |||
|- | |||
![[Ne'er Misser]] | |||
| | |||
* This weapon deals exclusively Force damage | |||
* Cast [[Magic Missile]] (level 3) ( Recharge: [[Short rest]]) | |||
|- | |||
![[Poisoner's Ring]] | |||
| | |||
* Gain an action to curse an enemy; The target must succeed [[DC]] 14 [[Constitution]] [[Saving throw|save]] or become [[vulnerable]] to Poison damage for 10 turns ( Recharge: [[Long rest]]) | |||
|- | |||
![[Ring of Spiteful Thunder]] | |||
| | |||
* When you deal damage to a [[Reverberation (Condition)|Reverberating]] target, they must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get [[Dazed (Condition)|Dazed]] for 2 turns | |||
|- | |||
![[Marksmanship Hat]] | |||
| | |||
* +1 bonus to ranged weapon and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]] | |||
|- | |||
![[Halberd of Vigilance]] | |||
| | |||
* Deal additional 1d4 Force damage with this weapon | |||
* [[Advantage]] on [[Perception]] [[Ability check|ability checks]] and a +1 bonus to [[Initiative]] rolls | |||
* Advantage on [[Dice rolls#Attack%20rolls|attack rolls]] made as [[Resources#Common%20resources|Reactions]] | |||
| rowspan="8" |Bought or stolen from [[Lann Tarv]] at the main floor | |||
| rowspan="8" |X: -164 Y: -168 | |||
|- | |||
![[Gloves of The Duellist]] | |||
| | |||
* +2 bonus to melee weapon [[Dice rolls#Attack%20rolls|attack rolls]] when holding a weapon in the main hand and no weapon in the free hand. Shields equipped in the free hand also work | |||
|- | |||
![[Sentinel Shield]] | |||
| | |||
* [[Advantage]] on [[Perception]] [[Ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls | |||
* Gain an action to expend your [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] | |||
|- | |||
![[Enraging Heart Garb]] | |||
| | |||
* While you are [[Rage (Condition)|Raging]], gain [[Wrath (Condition)|Wrath]] for 2 turns | |||
* Increase your [[Constitution]] by 2 (max 20) while wearing this armour | |||
|- | |||
![[Fistbreaker Helm]] | |||
| | |||
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] | |||
* +1 bonus to [[Initiative]] rolls | |||
|- | |||
![[Bigboy's Chew Toy]] | |||
| | |||
* Gain an action to [[Enlarge]] yourself for 10 turns ( Recharge: [[Long rest]]) | |||
|- | |||
![[Titanstring Bow]] | |||
| | |||
* Deal additional damage equal to your [[Strength]] [[Abilities#Ability%20score%20modifiers|modifier]] with this bow | |||
|- | |||
![[Slicing Shortsword]] | |||
| | |||
* When you attack with [[advantage]], the attack inflicts 2 turns of [[Bleeding (Condition)|Bleeding]] unto the target | |||
|- | |||
![[Gauntlets of Surging Accuracy]] | |||
| | |||
* When you use [[Action Surge]], gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] for the rest of your turn | |||
| rowspan="3" |Bought or stolen from [[Lann Tarv]] at the main floor when [[Z'rell|Disciple Z'rell]] at the upper floor was covinced to help | |||
| rowspan="3" |X: -164 Y: -168 | |||
|- | |||
![[Dwarven Splintmail]] | |||
| | |||
* Incoming Piercing damage is reduced by 1 | |||
* +1 bonus to [[Strength]] [[Saving throw|saving throws]] and [[Ability check|ability checks]] | |||
* Increase your [[Constitution]] by 2 (max 20) while wearing this armour | |||
* [[Disadvantage]] on [[Stealth]] ability checks | |||
|- | |||
![[Render of Mind and Body]] | |||
| | |||
* When you attack with [[advantage]], deal additional 1d8 Psychic damage with this weapon | |||
|- | |||
![[Circlet of Hunting]] | |||
| | |||
* Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] against targets marked by [[Hunter's Mark]], [[True Strike]], [[Faerie Fire]], or [[Guiding Bolt]] | |||
| rowspan="7" |Bought or stolen from [[Araj Oblodra]] at the main floor | |||
| rowspan="7" |X: -128 Y: -193 | |||
|- | |||
![[Boots of Arcane Bolstering]] | |||
| | |||
* On [[Dash]] or similar action, gain [[Arcane Charge (Condition)|Arcane Charge]] for 2 turns | |||
|- | |||
![[Risky Ring]] | |||
| | |||
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]], but [[disadvantage]] on [[Saving throw|saving throws]] | |||
|- | |||
![[Ring of Free Action]] | |||
| | |||
* Immunity to being [[Paralysed (Condition)|Paralysed]], [[Restrained (Condition)|Restrained]], or impeded by [[Difficult Terrain (Condition)|Difficult Terrain]] | |||
|- | |||
![[Robe of Exquisite Focus]] | |||
| | |||
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] | |||
|- | |||
![[Thunderskin Cloak]] | |||
| | |||
* When you are hit by a [[Reverberation (Condition)|Reverberating]] target, they must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get [[Dazed (Condition)|Dazed]] for 2 turns | |||
|- | |||
![[Hat of Storm Scion's Power]] | |||
| | |||
* When you deal Thunder damage, once per attack, gain [[Arcane Acuity (Condition)|Arcane Acuity]] for 2 turns | |||
|- | |||
![[Absolute's Protector]] | |||
| | |||
* If you have the [[Brand of the Absolute]], all incoming damage is reduced by 1 while having this shield equipped | |||
* Gain an action to expend your [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] | |||
* Cast [[Fire Shield: Chill]] ( Recharge: [[Long rest]]) | |||
|[[Z'rell|Disciple Z'rell]] at the main floor (after [[Infiltrate Moonrise Towers#Confronting%20Ketheric|confronting Ketheric Thorm]]), or at the upper floor (before confronting Ketheric Thorm) | |||
| | |||
* Outside X: -152 Y: -123 | |||
* Main floor X: -148 Y: -169 | |||
* Upper floor X: -140 Y: -195 | |||
|- | |||
![[Argument Solver]] | |||
| | |||
* Gain an action to strike the target, dealing additional Poison damage equal to your [[proficiency bonus]]. The strike creates a 1.5 m / 5.0 ft radius cloud of noxious fumes for 3 turns, [[Poisoned (Condition)|Poisoning]] the target if they fail their [[Constitution]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] while in the cloud ( Recharge: [[Short rest]]) | |||
|[[Mig]] at the main floor | |||
|X: -194 Y: -180 | |||
|- | |||
![[Very Heavy Greataxe]] | |||
| | |||
* Gain a cleave attack that strikes all targets at half weapon damage with bonus 1d6 Slashing damage, but puts you [[Off Balance (Condition)|Off Balance]] for 1 turn if you fail the [[DC]] 8 [[Strength]] [[Saves|save]] ( Recharge: [[Short rest]]) | |||
|[[Fezzerk]] in the throne room on the main floor if spared in the [[Blighted Village]] in [[Act One]] | |||
|X: -152 Y: -191 | |||
|- | |||
![[Derivation Cloak]] | |||
| | |||
* When you [[Poisoned (Condition)|Poison]] a target, regain 1d4 hit points | |||
|Locked heavy chest in [[Balthazar|Balthazar's]] quarters on the upper floor | |||
|X: -135 Y: -174 | |||
|- | |||
![[Coldbrim Hat]] | |||
| | |||
* On applying condition to an enemy with a [[Spells|spell]], once per turn, inflict 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the target(s) | |||
|Locked opulent chest behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor | |||
|X: -155 Y: -173 | |||
|- | |||
![[Shadow Lantern]] | |||
| | |||
* Unlike the [[Moonlantern]], this lantern doesn't grant immunity to the [[Shadow Curse (Condition)|Shadow Curse]] | |||
* Gain an action to conjure a [[Shadow]] and assume control of it ( Recharge: [[Long rest]]) | |||
|Crafted by [[Gale]] ([[Origins|Origin]] or [[Companions|Companion]]) by combining [[Dead Pixie]] with [[Broken Moonlantern]] at the ritual circle behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor | |||
|X: -150 Y: -165 | |||
|- | |||
![[Cloak of Elemental Absorption]] | |||
| | |||
* Gain an action to half the damage of the next elemental attack targeting you, and deal additional 1d6 damage of that element on your next weapon attack ( Recharge: [[Short rest]]) | |||
|Locked opulent chest in the [[Ketheric Thorm|Ketheric Thorm's]] bedroom on the upper floor | |||
|X: -166 Y: -169 | |||
|- | |||
![[Spineshudder Amulet]] | |||
| | |||
* When you deal damage with a ranged [[Spells|spell]] that uses [[Dice rolls#Attack%20rolls|attack rolls]], once per attack, inflict 2 turns of [[Reverberation (Condition)|Reverberation]] upon the target(s) | |||
|[[Mimic]] chest in [[Isobel|Isobel's]] room on the upper floor | |||
|X: -171 Y: -195 | |||
|- | |||
![[Myrkulite Scourge]] | |||
| | |||
* Deal additional 1d6 Necrotic damage with this weapon | |||
|[[Radija]] at the upper floor, [[Susdera]] on the rooftop, [[Sarabayle]], [[Willinx Jindlebee]] and [[Duckie Verish]] in the [[Moonrise Towers Prison]] (after [[Infiltrate Moonrise Towers#Confronting%20Ketheric|confronting Ketheric Thorm]]), and [[Kressa Bonedaughter]] in the [[Mind Flayer Colony]] | |||
| | |||
* Upper floor X: -161 Y: -204 | |||
* [[Moonrise Towers Rooftop]] X: -152 Y: -181 | |||
* [[Moonrise Towers Prison]] X: 597 Y: -655 & X: 597 Y: -651 & X: 598 Y: -647 | |||
* [[Mind Flayer Colony]] X: -161 Y: -204 | |||
|- | |||
![[Ring of Exalted Marrow]] | |||
| | |||
* Cast [[Exhort the Risen]] ( Recharge: [[Long rest]]) | |||
* Gain an action to lash at the target with claws, dealing 2d6 Necrotic damage; The non-[[Undead]] target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or become [[Paralysed (Condition)|Paralysed]] for 2 turns ( Recharge: [[Long rest]]) | |||
|Heavy chest at the Absolute altar on the rooftop | |||
|[[Moonrise Towers Rooftop]] X: -152 Y: -176 | |||
|- | |||
![[Blade of Oppressed Souls]] | |||
| | |||
* Deal additional 1d4 Psychic damage with this weapon | |||
* Gain an action to strike a non-undead [[Humanoid]], dealing additional Psychic damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Intelligence]] [[Saving throw|save]] or get [[Crown of Madness (Condition)|Mad]] for 3 turns ( Recharge: [[Short rest]]) | |||
|Next to a skeleton beyond the brain puzzle door at the south-eastern part of the colony | |||
|[[Mind Flayer Colony]] X: 747 Y: -38 | |||
|- | |||
![[Circlet of Mental Anguish]] | |||
| | |||
* When an enemy fails a [[Charisma]], [[Intelligence]], or [[Wisdom]] [[saving throw]] against your [[Spells|spell]] or [[All spells#Cantrips|cantrip]], regain 1d4 hit points | |||
| rowspan="2" |On a skeleton beyond the brain puzzle door at the south-eastern part of the colony | |||
| rowspan="2" |[[Mind Flayer Colony]] X: 747 Y: -38 | |||
|- | |||
![[Braindrain Gloves]] | |||
| | |||
* When you deal Psychic damage, inflict 2 turns of [[Mental Fatigue (Condition)|Mental Fatigue]] upon the target(s) | |||
|- | |||
![[Infernal Rapier]] | |||
| | |||
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] | |||
* This weapon uses your [[Spells#Spellcasting%20ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]] | |||
* Cast [[Planar Ally: Cambion]] ( Recharge: [[Long rest]]) | |||
|If persuaded, rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] in the [[Mind Flayer Colony#Tadpoling%20Centre|Tadpoling Centre]] | |||
|[[Mind Flayer Colony]] X: 676 Y: 39 | |||
|- | |||
![[Ketheric's Warhammer]] | |||
| | |||
* Deal additional 1d4 Psychic damage with this weapon | |||
| rowspan="3" |[[Ketheric Thorm]] at the morphic pool | |||
| rowspan="3" |[[Mind Flayer Colony]] X: 861 Y: -23 | |||
|- | |||
![[Reaper's Embrace]] | |||
| | |||
* All incoming damage is reduced by 2 | |||
* Gain an action to grant yourself immunity to being moved against your will, but suffer [[disadvantage]] on [[Dexterity]] [[Saving throw|saving throws]]. This can be toggled off | |||
* Gain an action to howl in a 3 m / 10 ft radius; The target must succeed [[DC]] 14 [[Wisdom]] [[Saving throw|save]] or get [[Numbed (Condition)|Numbed]] for 3 turns ( Recharge: [[Short rest]]) | |||
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]] | |||
|- | |||
![[Ketheric's Shield]] | |||
| | |||
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]] | |||
* Gain an action to expend your [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] | |||
* [[Advantage]] on Dexterity [[Saving throw|saving throws]] | |||
|} | |||
# Found here if you sided with [[Ketheric Thorm]] and [[Infiltrate Moonrise Towers#Confronting%20Ketheric|confronted]] him afterwards. | |||
# Found here if you did not side with Ketheric Thorm and confronted him afterwards. | # Found here if you did not side with Ketheric Thorm and confronted him afterwards. | ||
== [[Act Three]] == | |||
=== [[Astral Plane]] === | |||
{| class="wikitable" | |||
!Item name | |||
!Item effect | |||
!Item source | |||
!Location | |||
|- | |||
![[Boots of Uninhibited Kushigo]] | |||
| | |||
* Deal additional damage equal to your [[Wisdom]] [[Abilities#Ability%20score%20modifiers|modifier]] with unarmed attacks | |||
|[[Lir'i'c|Prelate Lir'i'c]] near the prison | |||
|X: -163 Y: -1158 | |||
|- | |||
![[Staff of the Emperor]] | |||
| | |||
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]] | |||
* On your successful [[saving throw]], the attacker that caused the throw must succeed [[DC]] 15 [[Intelligence]] [[Saving throw|save]] or get [[Stunned (Condition)|Stunned]] for 1 turn | |||
|Looted from [[The Emperor]] near the prison by disarming him | |||
|X: -160 Y: -1165 | |||
|- | |||
![[Orphic Ring]] | |||
| | |||
* Cast [[Confusion]] (level 5) ( Recharge: [[Long rest]]) | |||
|[[Orpheus]] if chosen to be sacrificed | |||
|X: 53 Y: 3238 | |||
|} | |||
The area is the same, but it's coordinates are shifted for the ending scenario. | |||
=== [[Rivington]] === | |||
{| class="wikitable" | |||
!Item name | |||
!Item effect | |||
!Item source | |||
!Location | |||
|- | |||
![[Shapeshifter's Boon Ring]] | |||
| | |||
* While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[Ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled | |||
| rowspan="2" |[[Strange Ox]] in the barn south-east of the [[Rivington]] waypoint, if spared at the [[Emerald Grove]] and the [[Last Light Inn]] | |||
| rowspan="2" |X: 39 Y: -149 | |||
|- | |||
![[Hat of Fire Acuity]] | |||
| | |||
* When you deal Fire damage, once per attack, gain [[Arcane Acuity (Condition)|Arcane Acuity]] for 2 turns | |||
|- | |||
![[Dwarven Thrower]] | |||
| | |||
* When thrown, returns to your hand | |||
* If [[dwarf]], deal additional 1d8 Bludgeoning damage when throwing this weapon, or additional 2d8 Bludgeoning damage if throwing this weapon at a [[Creature size#Size%20categories|Large]], Huge, or Gargantuan target | |||
| rowspan="3" |Bought or stolen from [[Ferg Drogher]] north-west of the [[Requisitioned Barn]] if [[Shadowheart]] is not in your party | |||
| rowspan="3" |X: 43 Y: -101 | |||
|- | |||
![[Cold Snap]] | |||
| | |||
* Deal additional 1d4 Cold damage with this weapon | |||
* While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, the attacker gets [[Chilled (Condition)|Chilled]] for 2 turns | |||
|- | |||
![[Hellrider Longbow]] | |||
| | |||
* Gain [[advantage]] on [[Perception]] [[Ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls | |||
* On a hit with this longbow, once per turn, the target must succed [[DC]] 13 [[Dexterity]] [[Saving throw|save]] or be encased in [[Faerie Fire (Condition)|Faerie Fire]] for 1 turn | |||
|- | |||
![[Nymph Cloak]] | |||
| | |||
* Cast [[Dominate Person]] ( Recharge: [[Long rest]]) | |||
| rowspan="3" |Bought or stolen from [[Ferg Drogher]] north-west of the [[Requisitioned Barn]] if he was persuaded to disclose his special stock | |||
| rowspan="3" |X: 43 Y: -101 | |||
|- | |||
![[Robe of Supreme Defences]] | |||
| | |||
* While [[concentrating]], add your [[Spells#Spellcasting%20ability|spellcasting modifier]] to [[Saving throw|saving throws]] and gain a +1 bonus to [[AC]] | |||
|- | |||
![[Sethan]] | |||
| | |||
* Cast [[Sethan: Spiritual Greataxe]] ( Recharge: [[Long rest]]) | |||
* Cast [[Sethan: Reduce]] ( Recharge: [[Long rest]]) | |||
|- | |||
![[Corvid Token]] | |||
| | |||
* Your [[Jump (Bonus Action)|Jump]] and [[Fly]] distance is increased by 1.5 m / 5.0 ft | |||
* Cast [[Feather Fall]] that persists through [[Polymorphed (Condition)|polymorph]] and [[Wild Shape|shapeshfting]] ( Recharge: Per turn) | |||
* Cast [[Polymorph: Dire Raven]] ( Recharge: [[Long rest]]) | |||
| rowspan="2" |Bought or stolen from [[Mattis]] at the [[Requisitioned Barn]] east of the [[Rivington]] waypoint, if he survived after [[Save the Refugees]] and moved to [[Last Light Inn]] in [[Act Two|Act 2]] | |||
| rowspan="2" |X: 56 Y: -120 | |||
|- | |||
![[Scabby Pugilist Circlet]] | |||
| | |||
* Deal additional 2 damage with your weapon or unarmed strikes when surrounded by 2+ foes | |||
|- | |||
![[Ring of Truthfulness]] | |||
| | |||
* [[Advantage]] on [[Insight]] [[Ability check|ability checks]] | |||
|Looted or stolen from the [[Mind flayer|Mind Flayer]] in the [[Abandoned Windmill]] basement | |||
|[[Windmill Basement|Abandoned Windmill - Basement]] X: -231 Y: -802 | |||
|- | |||
![[The Undead Bane]] | |||
| | |||
* Deal additional 1d6 Slashing damage with melee weapons against [[List of creature types#Fiend|Fiends]] and [[Undead]] | |||
* Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]], and additional 2d6 Slashing damage on top if the target is Fiend or Undead; The Fiend or Undead target must succeed [[DC]] 12 [[Strength]] [[Saving throws|save]] or get [[Bane (Condition)|Baned]] for 3 turns (equivalent to casting [[Bane (Spell)|Bane]] on the target) ( Recharge: [[Short rest]]) | |||
|[[Ulma]] in the [[Gur Camp]] | |||
|X: 100 Y: -17 | |||
|- | |||
![[Boots of Very Fast Blinking]] | |||
| | |||
* Cast [[Misty Step]] ( Recharge: Per turn) | |||
* When teleporting with these boots, you are stripped naked down to underwear, except for inventory, rings, amulets, weapons, and boots. The stripped items remain at the spot you teleported from | |||
| rowspan="5" |Rewarded by [[Akabi]] at the [[Circus of the Last Days]] as a consolation prize for his Wheel of Fortune game. He will close down if you play 17 times, so the 16th time has to be the "jackpot" | |||
| rowspan="5" |X: -67 Y: -73 | |||
|- | |||
![[Comeback Handaxe]] | |||
| | |||
* When thrown, returns to your hand and deals 1d6+1 damage to you on return | |||
|- | |||
![[Reverse Rain Cloak]] | |||
| | |||
* Remain permanently [[Wet (Condition)|Wet]] while wearing this cloak | |||
|- | |||
![[Staff of a Mumbling Wizard]] | |||
| | |||
* Cast [[Firebolt?]] that has 100% hit chance ( Recharge: Per turn) | |||
* When casting '''Firebolt?''' with this staff, the target must succeed [[DC]] 20 [[Saves|save]] (unaffected by anything) or be shot at with [[Fireball]] instead | |||
|- | |||
![[Unlucky Thief's Gloves]] | |||
| | |||
* [[Sleight of Hand]] +2 | |||
* For each item you steal while wearing these gloves, receive 1 piece of [[Charcoal]] in inventory. After stealing 20 times, suffer [[Burning (Condition)|Burning]] for 1 turn | |||
|- | |||
![[Djinni Ring]] | |||
| | |||
* Cast [[Mage Hand]] ( Recharge: [[Short rest]]) | |||
* The key to the [[Jungle]] scenario, if you are not a [[Bard]]. You must steal this ring and play the game once more (as a 16th attempt at the latest) to land on a jackpot, after which the djinn will send you off to your demise | |||
|Stolen or looted from [[Akabi]] at the [[Circus of the Last Days]] | |||
|X: -67 Y: -73 | |||
|- | |||
![[Band of the Mystic Scoundrel]] | |||
| | |||
* After a hit with your weapon, cast [[illusion]] or [[Enchantment (school)|enchantment]] [[spells]] as a [[Resources#Common%20resources|Bonus action]] for 1 turn | |||
|In a backpack near the tent in the south-western part of the [[Jungle]] | |||
|[[Jungle]] X: -1564 Y: -1521 | |||
|- | |||
![[Nyrulna]] | |||
| | |||
* Deal additional 1d6 Thunder damage with this weapon | |||
* This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off | |||
* When thrown, returns to your hand. Deal additional 3d4 Thunder damage in a 3 m / 10 ft radius around the target when throwing this weapon | |||
* Immunity to falling damage. Your [[movement speed]] and [[Jump (Bonus Action)|Jump]] distance are increased by 3 m / 10 ft | |||
* Gain an action to charge up to 12 m / 40 ft forward to a target, dealing 6d8 Thunder damage to every enemy caught in the charge; The target(s) must succeed [[DC]] 15 [[Dexterity]] [[Saving throw|save]] or receive full damage (instead of half damage on a save), suffer [[Bleeding (Condition)|Bleeding]] for 3 turns, and get knocked 2 m / 7 ft back ( Recharge: [[Short rest]]) | |||
* Gain an action to cast special [[Gust of Wind]] that deals 6d6 Thunder damage ( Recharge: [[Short rest]]) | |||
|Locked painted chest near the portal in the south-eastern part of the [[Jungle]] | |||
|[[Jungle]] X: -1512 Y: -1523 | |||
|- | |||
![[Dark Displacement Gloves]] | |||
| | |||
* +1 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] when [[Throw|Throwing]], and the target of your throw attack must succeed [[DC]] 13 [[Dexterity]] [[Saving throw|save]] or swap places with you | |||
* [[Sleight of Hand]] +1 | |||
|Bought or stolen from [[Popper]] at his tent in the western part of the [[Circus of the Last Days]] | |||
|X: -90 Y: -56 | |||
|- | |||
![[The Pointy Hat]] | |||
| | |||
* Gain a bonus to [[Persuasion]] [[Ability check|ability checks]] equal to your [[Intelligence]] [[Abilities#Ability%20score%20modifiers|modifier]] | |||
|Locked opulent chest in a tent behind [[Lucretious]] in the north-western corner of the [[Circus of the Last Days]] | |||
|X: -85 Y: -24 | |||
|- | |||
![[Hollow's Staff]] | |||
| | |||
* Deal additional 1d4 Necrotic damage in melee with this weapon | |||
* Target(s) have [[disadvantage]] on [[Saving throw|saving throws]] against your [[necromancy]] [[spells]] | |||
* Cast [[Arms of Hadar]] (level 1) ( Recharge: [[Long rest]]) | |||
|[[Lucretious]] at her tent in the north-western corner of the [[Circus of the Last Days]] | |||
|X: -82 Y: -33 | |||
|- | |||
![[Spellmight Gloves]] | |||
| | |||
* When you cast a [[Spells|spell]] that uses [[Dice rolls#Attack%20rolls|attack rolls]], you can choose to take a -5 penalty to the roll to deal an additional 1d8 damage. This functions like [[Great Weapon Master: All In]] and can be toggled off | |||
|Looted, stolen from [[Lucretious]] at her tent in the north-western corner of the [[Circus of the Last Days]], or rewarded by her for [[Find Dribbles the Clown]] | |||
|X: -82 Y: -33 | |||
|- | |||
![[Clown Hammer]] | |||
| | |||
* On a [[Dice rolls#Critical%20hits|critical hit]] with this warhammer, the target (and you) must succeed [[DC]] 17 [[Wisdom]] [[Saving throw|save]] or succumb to [[Hideous Laughter (Condition)|Hideous Laughter]] for 2 turns | |||
|[[Dribbles]] on the stage in the north-eastern corner of the [[Circus of the Last Days]] | |||
|X: -43 Y: -35 | |||
|- | |||
![[Swires' Sledboard]] | |||
| | |||
* At the start of your turn during combat, gain [[Force Conduit (Condition)|Force Conduit]] for 2 turns | |||
* Gain an action to expend your [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] | |||
| rowspan="6" |Bought or stolen from [[Exxvikyap]] at the ground floor of [[Rivington General]] | |||
| rowspan="6" |X: 7 Y: -34 | |||
|- | |||
![[Bonespike Garb]] | |||
| | |||
* Upon entering [[Rage (Condition)|Rage]], gain 15 [[Hit points#Temporary%20hit%20points|temporary hit points]] | |||
* All incoming damage is reduced by 2. When you are struck by a melee attack, the attacker receives Piercing damage equal to your [[Constitution]] [[Abilities#Ability%20score%20modifiers|modifier]] | |||
|- | |||
![[The Dancing Breeze]] | |||
| | |||
* Gain an action to strike all nearby foes, making separate [[Dice rolls#Attack%20rolls|attack rolls]] against each target ( Recharge: [[Short rest]]) | |||
|- | |||
![[Stalker Gloves]] | |||
| | |||
* +1 bonus to [[Initiative]] rolls | |||
* Deal additional 1d4 Force damage with your [[Sneak Attack|Sneak Attacks]] | |||
|- | |||
![[Elven Chain]] | |||
| | |||
* You are considered [[proficient]] with this armour while wearing it | |||
* [[Advantage]] on [[Dexterity]] [[saving throws]] and a +2 bonus to [[Initiative]] rolls | |||
|- | |||
![[Ambusher]] | |||
| | |||
* [[Advantage]] on [[Perception]] [[Ability Checks|ability checks]] and a +1 bonus to [[Initiative]] rolls | |||
* Deal additional 1d6 Necrotic damage with your weapons in combat against creatures that haven't taken a turn yet | |||
|- | |||
![[Seraphic Pugilist Gloves]] | |||
| | |||
* Deal additional 1d4 Radiant damage with unarmed strikes | |||
* Cast [[Guiding Bolt]] (level 4) ( Recharge: [[Long rest]]) | |||
|Locked wooden chest in the dormitory on the ground floor of the [[Open Hand Temple]] | |||
|X: -87 Y: -7 | |||
|- | |||
![[Ring of Blink]] | |||
| | |||
* Cast [[Blink]] ( Recharge: [[Long rest]]) | |||
|Stolen from or rewarded after persuading [[Tara]] on the roof of the [[Open Hand Temple]] | |||
|X: -45 Y: -5 | |||
|- | |||
![[Tressym Collar]] | |||
| | |||
* Cast [[Telekinesis]] ( Recharge: [[Long rest]]) | |||
|Looted from [[Tara]], if chosen to be killed or knocked out, on the roof of the [[Open Hand Temple]] | |||
|X: -45 Y: -5 | |||
|- | |||
![[Sentient Amulet (Very Rare)]] | |||
| | |||
* Cast [[Shatter]] (level 3) ( Recharge: [[Long rest]]) | |||
* Gain an action to restore a number of [[Monk#Spellcasting|Ki Points]] equal to your [[Martial Arts: Deft Strikes]] die ( Recharge: [[Long rest]]) | |||
|Rewarded for [[Help the Cursed Monk]] in the [[Open Hand Temple]] cellar crypt if you refuse to take on monk's madness | |||
|[[Open Hand Temple Cellar]] X: -7 Y: -1004 | |||
|- | |||
![[Stillmaker]] | |||
| | |||
* Cast [[Hold Person]] (level 3) ( Recharge: [[Long rest]]) | |||
|In a hole next to the murder scene | |||
|[[Under Temple Cave Area]] X: 65 Y: -1019 | |||
|- | |||
![[Martial Exertion Gloves]] | |||
| | |||
* Gain an action to suffer 6d6 Piercing damage once, receiving a bonus attack for 1 turn and doubling your [[movement speed]] ( Recharge: [[Short rest]]) | |||
| rowspan="3" |Bought or stolen from [[Bumpnagel]] near the forge in the [[Angleiron's Cellar]] | |||
| rowspan="3" |[[Angleiron's Cellar]] X: -244 Y: -1069 | |||
|- | |||
![[Thunderpalm Strikers]] | |||
| | |||
* Deal additional 1d4 Thunder damage with unarmed strikes | |||
* Cast [[Thunderwave]] (level 3) ( Recharge: [[Long rest]]) | |||
|- | |||
![[Nimblefinger Gloves]] | |||
| | |||
* If [[gnome]], gain a +2 bonus to [[Dexterity]]. If [[halfling]] or [[dwarf]], gain a +1 bonus to Dexterity instead | |||
* [[Sleight of Hand]] +1 | |||
|- | |||
![[Necklace of Elemental Augmentation]] | |||
| | |||
* When you deal Acid, Cold, Fire, Lightning, or Thunder damage with a [[All spells#Cantrips|cantrip]], add your [[Spells#Spellcasting%20ability|spellcasting modifier]] to the damage dealt | |||
|Traveller's chest on a shipwreck by the river north-west of the [[South Span Checkpoint]] | |||
|X: -97 Y: 107 | |||
|- | |||
![[Gleamdance Dagger]] | |||
| | |||
* This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off | |||
* While this dagger is held in your off-hand, gain a +1 bonus to [[AC]] | |||
|[[Farlin]] on the [[Western Beach]] to the very west of the [[South Span Checkpoint]] | |||
|X: -217 Y: 97 | |||
|- | |||
![[Corpsegrinder]] | |||
| | |||
* Deal additional 1d4 Thunder damage with this weapon | |||
* Gain an action to slam the ground, dealing additional Thunder damage equal to your [[proficiency bonus]] to all creatures in a 3 m / 10 ft radius; The target(s) must succeed [[DC]] 12 [[Dexterity]] [[Saves|save]] or receive full damage (instead of half damage on a save), and get knocked 3 m / 10 ft back ( Recharge: [[Short rest]]) | |||
|[[Cairos]] on the [[Western Beach]] to the very west of the [[South Span Checkpoint]] | |||
|X: -219 Y: 105 | |||
|- | |||
![[Bonespike Boots]] | |||
| | |||
* +1 bonus to [[AC]] when not wearing [[armour]] or holding a [[Shields|shield]] | |||
* [[Jump (Bonus Action)|Jump]] distance is increased by 1.5 m / 5.0 ft | |||
* Gain an action to leap at a target up to 9 m / 30 ft away, knocking them [[Prone (Condition)|Prone]] for 2 turns if they fail their [[Strength]] [[Saves|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] ( Recharge: Per turn) | |||
|Trapped wooden chest in the [[Western Beach]] passageway cave | |||
|[[Western Beach#Passageway|Western Beach Passageway]] X: -1341 Y: -856 | |||
|} | |||
# | |||
# [[Disguise Self|Disguise]] before equipping the item also works. | |||
# | |||
# You must convince [[Rolan]] in the [[Emerald Grove]] to stay and fight for Mattis to survive. | |||
# | |||
# In order to land on the jackpot, you need to either steal the [[Djinni Ring]] off Akabi beforehand, or distract him with a [[Performance]] check as a [[Bard]]. | |||
# | |||
# If the target cannot roll any saves (like an object), the spell will always cast the normal auto-hit Fire Bolt. | |||
# | |||
# You can also disarm her with [[Command: Drop]] without making her hostile. | |||
# | |||
# No [[Persuasion]] skill check is needed if you are or have [[Gale]] in the party. | |||
=== [[Wyrm's Crossing]] === | |||
{| class="wikitable" | |||
!Item name | |||
!Item effect | |||
!Item source | |||
!Location | |||
|- | |||
![[Scarlet Leather Armour]] | |||
| | |||
* [[Stealth]] +1 | |||
|Shabby wardrobe in the secret attic room of the [[Fraygo's Flophouse]] | |||
|X: -20 Y: 79 | |||
|- | |||
![[Amulet of the Drunkard]] | |||
| | |||
* Your [[Drunk (Condition)|Drunk]] condition lasts for 5 turns instead of 2, and you regain 2d4 hit points once during the first turn of '''Drunk''' that happened with this item equipped | |||
|Bought from [[Hoots Hooligan]] on the ground floor of [[Sharess' Caress]], after you accepted to taste her new brew | |||
|X: 21 Y: 85 | |||
|- | |||
![[Voss' Silver Sword]] | |||
| | |||
* Deal additional 1d4 Psychic damage with this weapon | |||
* Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]] with this weapon against [[githyanki]], [[Aberration|Aberrations]], [[Fiend|Fiends]], and [[Elemental|Elementals]] | |||
* Cast [[Wrathful Smite]] (level 1) ( Recharge: [[Short rest]]) | |||
|After talking to [[Raphael]], stolen from [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]], if he was spared in [[Act One]] | |||
| rowspan="2" |X: 25 Y: 98 | |||
|- | |||
![[Silver Sword of the Astral Plane]] | |||
| | |||
* If [[githyanki]], deal additional 1d6 Psychic damage with this weapon | |||
* If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to Psychic damage, and immunity to being [[Charmed (Condition)|Charmed]] | |||
* Gain an action to strike the target, dealing additional Psychic damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[Saving throw|save]] or get [[Stunned (Condition)|Stunned]] for 2 turns ( Recharge: [[Short rest]]) | |||
|Rewarded by [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]] if he was shown the [[Orphic Hammer]] that you can receive here by accepting the [[Deal with the Devil|Raphael's deal]] | |||
|- | |||
![[Gauntlets of the Warmaster]] | |||
| | |||
* Targets have [[disadvantage]] on [[saving throws]] against your [[manoeuvres]] and [[weapon actions]] | |||
* [[Dice rolls#Attack%20rolls|Attack rolls]] +1 | |||
| rowspan="7" |Bought or stolen from [[Entharl Danthelon]] on the first floor of [[Danthelon's Dancing Axe]] | |||
| rowspan="7" |X: -11 Y: 140 | |||
|- | |||
![[Horns of the Berserker]] | |||
| | |||
* +2 to [[Dice rolls#Attack%20rolls|attack rolls]] when attacking creatures that have already taken damage | |||
* While not at full health, deal additional 2 Necrotic damage with your unarmed and melee attacks. While in combat, if you don't deal any damage this turn, suffer 1d4 Necrotic damage at the end of your turn | |||
|- | |||
![[Blightbringer]] | |||
| | |||
* When attacking [[Gnome|gnomes]] and [[dwarves]] with this shortbow, gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]] | |||
* On a [[Dice rolls#Critical%20hits|critical hit]] with this shortbow, the target gets [[Slowed (Condition)|Slowed]] for 2 turns | |||
|- | |||
![[Snow-Dusted Monastery Gloves]] | |||
| | |||
* Deal additional 1d4 Cold damage with unarmed strikes | |||
* Cast [[Ice Knife]] (level 3) ( Recharge: [[Long rest]]) | |||
|- | |||
![[Cloak of Displacement]] | |||
| | |||
* Targets have [[disadvantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against you, from the start of your turn until you have taken any damage | |||
|- | |||
![[Garb of the Land and Sky]] | |||
| | |||
* When activating [[Patient Defence]], gain [[Blade Ward (Condition)|Blade Ward]] for 1 turn | |||
* When activating [[Step of the Wind]], your next melee attack has [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] and deals additional 1d8 Force damage | |||
* [[Armour Class]] +1 | |||
|- | |||
![[Harmonic Dueller]] | |||
| | |||
* Gain an action to harmonise with the rapier, attempting a [[DC]] 15 [[Performance]] [[Checks|check]]; Upon success, deal additional damage equal to your [[Charisma]] [[Abilities#Ability%20score%20modifiers|modifier]] (minimum 1) with melee weapons, for 10 turns ( Recharge: [[Short rest]]) | |||
|- | |||
![[Absolute Confidence Amulet]] | |||
| | |||
* [[Performance]] +1 | |||
* [[Intimidation]] -1 | |||
|Rewarded by [[Naaber]] on the ground floor of [[Carm's Garm]] for exhausting all of his dialogue. Can also be stolen for an additional reward below | |||
| rowspan="2" | | |||
|- | |||
![[Seemingly Gleaming Ring]] | |||
| | |||
* [[Charisma]] [[saving throws]] +1 | |||
* [[Wisdom]] saving throws -1 | |||
|Rewarded by [[Naaber]] on the ground floor of [[Carm's Garm]] for exhausting all of his dialogue if the [[Absolute Confidence Amulet]] was stolen from him beforehand | |||
|} | |||
# [[Disguise Self|Disguise]] before equipping the item also works. | |||
# He can also be deceived ([[DC]] 30 [[Deception]] [[Checks|check]]) that you accepted the deal and got the hammer, even if you didn't. | |||
=== [[Wyrm's Rock Fortress]] === | |||
If you are progressing [[Wyll|Wyll's]] story, it is advised to complete the areas [[Iron Throne]] and [[Steel Watch Foundry]] and their respective quests before entering the top floor of the fortress and the [[Wyrmway]]. | |||
{| class="wikitable" | |||
!Item name | |||
!Item effect | |||
!Item source | |||
!Location | |||
|- | |||
![[Flame Enamelled Armour]] | |||
| | |||
* +2 bonus to [[Initiative]] rolls | |||
* [[Resistance]] to Fire damage and a +2 bonus to [[saving throws]] | |||
* Cast [[Fire Shield: Warm]] ( Recharge: [[Long rest]]) | |||
* [[Disadvantage]] on [[Stealth]] [[Ability Checks|ability checks]] | |||
|Heavy chest in the corner of the armoury south-east of the [[Wyrm's Rock Fortress#Waypoints|Wyrm's Rock]] waypoint | |||
|X: -28 Y: 184 | |||
|- | |||
![[Infernal Spear]] | |||
| rowspan="2" | | |||
* Deal additional 3 Poison damage with this weapon | |||
|[[Iron Consul|Iron Consuls]] Mian and Nuff in the throne room on the first floor of the fortress | |||
| rowspan="4" |X: -6 Y: 208 | |||
|- | |||
![[Infernal Mace]] | |||
|Black Gauntlets Mohlen, Greyward, Ignur, and Aisha in the throne room on the first floor of the fortress | |||
|- | |||
![[Emblazoned Plate of the Marshal]] | |||
| | |||
* All incoming damage is reduced by 2 | |||
* [[Resistance]] to Fire damage and a +2 bonus to [[saving throws]] | |||
* Cast [[Fire Shield]] ( Recharge: [[Long rest]]) | |||
* [[Disadvantage]] on [[Stealth]] [[Ability Checks|ability checks]] | |||
| rowspan="2" |[[Ulder Ravengard]] in the throne room on the first floor of the fortress, if chosen to be killed | |||
|- | |||
![[Duke Ravengard's Longsword]] | |||
| | |||
* When you kill an enemy, all allies within 9 m / 30 ft gain [[Hit points#Temporary%20hit%20points|temporary hit points]] equal to your [[Charisma]] [[Abilities#Ability%20score%20modifiers|modifier]] (minimum 1) | |||
* Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional 1d8 Piercing (1d10 if the ally has [[Improved Combat Superiority]]) damage and costs a [[Resources#Common%20resources|Reaction]] ( Recharge: [[Short rest]]) | |||
* [[Charisma]] +2 | |||
|- | |||
![[Fabricated Arbalest]] | |||
| | |||
* Gain an action to fire a shimmering bolt, dealing 1d4 Piercing damage and inflicting 1 turn of [[Radiating Orb (Condition)|Radiating Orb]] upon the target ( Recharge: Per turn) | |||
* Gain a [[concentration]] action to fire a ray of light, dealing 2d10 Radiant damage in a 18 m / 60 ft line; The targets must succeed their [[Dexterity]] [[Saves|save]] against you [[Dice rolls#Save%20DCs|spell save DC]] or receive full damage (instead of half damage on a save) and be [[Blinded (Condition)|Blinded]] for 1 turn. You may cast additional ray every turn for 10 turns, but you must succeed [[DC]] 14 [[Constitution]] save on each cast or get [[Burning (Condition)|Burned]] for 2 turns ( Recharge: [[Short rest]]) | |||
| rowspan="4" |[[Enver Gortash]] in the throne room on the first floor during the coronation, or later on the top floor of the fortress | |||
| rowspan="4" | | |||
* Throne room X: -6 Y: 208 | |||
* Top floor X: -26 Y: 211 | |||
|- | |||
![[Cloth of Authority]] | |||
| | |||
* Immunity to being [[Frightened (Condition)|Frightened]], [[Fearful (Condition)|Fearful]], and afflicted with [[Hideous Laughter (Condition)|Hideous Laughter]] | |||
* [[Advantage]] on [[Intimidation]] and [[Insight]] [[Ability Checks|ability checks]] | |||
* [[Armour Class]] +1 | |||
|- | |||
![[Tyrannical Jackboots]] | |||
| | |||
* +1 bonus to [[Charisma]] [[saving throws]] and [[Ability Checks|ability checks]] | |||
|- | |||
![[Gauntlet of the Tyrant]] | |||
| | |||
* Deal additional 1d4 Force damage with unarmed strikes | |||
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] | |||
* Cast [[Command]] (level 3) ( Recharge: [[Long rest]]) | |||
|- | |||
![[Servitor of the Black Hand Gloves]] | |||
| | |||
* Deal additional 1d4 Force damage with unarmed strikes | |||
* Cast [[Fear]] ( Recharge: [[Long rest]]) | |||
|Opulent chest in the audience hall wardrobe on the top floor | |||
|X: -32 Y: 198 | |||
|- | |||
![[Helldusk Boots]] | |||
| | |||
* Immunity to being moved against your will by enemy [[spells]] or actions, and your [[movement speed]] is unimpeded by [[Difficult Terrain (Condition)|Difficult Terrain]] | |||
* When you fail a [[Saving throws|saving throw]], you may use your [[Resources#Common%20resources|Reaction]] to succeed it instead | |||
* Gain an action to teleport up to 18 m / 60 ft away, dealing 2d8 Fire damage in a 3 m / 10 ft radius upon landing ( Recharge: [[Short rest]]) | |||
|Locked gilded chest in the audience hall bedroom on the top floor | |||
|X: -32 Y: 219 | |||
|- | |||
![[Balduran's Giantslayer]] | |||
| | |||
* On a hit with this greatsword, deal additional damage equal to your [[Strength]] [[Abilities#Ability%20score%20modifiers|modifier]] x2 (instead of x1). Gain [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against [[Creature size#Size%20categories|Large]], Huge, or Gargantuan creatures | |||
* Gain an action to increase in size, dealing additional 1d6 bonus damage with weapons and gaining advantage on Strength [[saving throws]] and [[Ability Checks|ability checks]] (for 10 turns), and gaining 27 [[Hit points#Temporary%20hit%20points|temporary hit points]] ( Recharge: [[Short rest]]) | |||
* Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]]; Large, Huge, and Gargantuan creatures take additional 2d6 Slashing damage and must succeed [[DC]] 12 Strength [[Saves|save]] or fall [[Prone (Condition)|Prone]] for 2 turns ( Recharge: [[Short rest]]) | |||
|[[Ansur]] in [[The Dragon's Sanctum]] | |||
|[[Wyrmway]] X: 629 Y: -988 | |||
|- | |||
![[Helm of Balduran]] | |||
| | |||
* At the beginning of your turn, regain 2 hit points | |||
* [[Saving throws]] +1 and [[AC]] +1 | |||
* Immunity to being [[Stunned (Condition)|Stunned]] | |||
* Immunity to enemy [[Dice rolls#Critical%20hits|critical hits]] | |||
|On a stone altar in the alcove north of [[Ansur]] in [[The Dragon's Sanctum]] | |||
|[[Wyrmway]] X: 636 Y: -964 | |||
|} | |||
=== [[Lower City]] === | |||
This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers. | |||
{| class="wikitable" | |||
!Item name | |||
!Item effect | |||
!Item source | |||
!Location | |||
|- | |||
![[Cloth Armour]] | |||
| | |||
* When being damaged by an enemy, once per turn, gain [[Wrath (Condition)|Wrath]] for 2 turns | |||
|On a wooden table in the south-eastern room of the prison underneath the [[Basilisk Gate Barracks]] | |||
|[[Heapside Prison]] X: -1266 Y: 744 | |||
|- | |||
![[The Reviving Hands]] | |||
| | |||
* When healing others, give them [[Blade Ward (Condition)|Blade Ward]] for 2 turns. When reviving others, give them [[Death Ward (Condition)|Death Ward]] for 2 turns | |||
* [[Strength]] [[saving throws]] +1 | |||
* Cast [[Revivify]] ( Recharge: [[Long rest]]) | |||
| rowspan="3" |Bought or stolen from [[Vicar Humbletoes]] at the [[Stormshore Tabernacle]] | |||
| rowspan="3" |X: 109 Y: -20 | |||
|- | |||
![[Mantle of the Holy Warrior]] | |||
| | |||
* Cast [[Crusader's Mantle]] ( Recharge: [[Short rest]]) | |||
|- | |||
![[The Sacred Star]] | |||
| | |||
* Deal additional 1d4 Radiant damage with this weapon | |||
* On a hit with this morningstar, inflict 1 turn of [[Radiating Orb (Condition)|Radiating Orb]] upon the target | |||
* On a hit with this morningstar, [[Undead]] creatures must succeed [[DC]] 13 [[Wisdom]] [[Saves|save]] or get [[Turned (Condition)|Turned]] for 3 turns | |||
* Gain an action to strike the target, dealing additional Radiant damage equal to your [[proficiency bonus]] and creating an explosion of light in a 3 m / 10 ft radius; Enemies caught in the explosion must succeed DC 12 [[Constitution]] save or get [[Blinded (Condition)|Blinded]] for 3 turns ( Recharge: [[Short rest]]) | |||
|- | |||
![[Amulet of the Devout]] | |||
| | |||
* +2 bonus to [[Dice rolls#Save%20DCs|spell save DC]] | |||
* Gain an additional '''Channel Divinity''' charge that replenishes on [[short rest]] | |||
|Offering chest in the treasury room in the [[Stormshore Tabernacle]] basement | |||
| rowspan="3" |[[Stormshore Tabernacle#Basement|Stormshore Tabernacle - Basement]] X: 796 Y: 1159 | |||
|- | |||
![[Shield of Shielding]] | |||
| | |||
* Gain an action to expend your [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] | |||
* Cast [[Shield]] ( Recharge: [[Long rest]]) | |||
|Offerings to Helm chest in the treasury room in the [[Stormshore Tabernacle]] basement | |||
|- | |||
![[Hammer of the Just]] | |||
| | |||
* Deal additional 1d4 Radiant damage with this weapon | |||
* Deal additional 1d6 Bludgeoning damage with this weapon against [[Fiends]] and [[Undead]] | |||
* Cast [[Detect Thoughts]] ( Recharge: [[Long rest]]) | |||
|Offerings to Tyr chest in the treasury room in the [[Stormshore Tabernacle]] basement | |||
|- | |||
![[Dolor Amarus]] | |||
| | |||
* On a [[Dice rolls#Critical%20hits|critical hit]] with weapons, deal addtitional 7 damage | |||
| rowspan="3" |[[Dolor]] at the entrance gate of the [[Murder Tribunal]] if you arrive there with no severed hands, or otherwise at the [[Highberry's Home]] wine festival and later in the south-eastern room of the [[Facemaker's Boutique]] if not killed at the festival | |||
| rowspan="3" | | |||
* [[Murder Tribunal]] X: -1299 Y: 504 | |||
* [[Highberry's Home]] X: 27 Y: -38 | |||
* [[Facemaker's Boutique]] X: -166 Y: -39 | |||
|- | |||
![[Spaceshunt Boots]] | |||
| | |||
* Cast [[Dimension Door]] ( Recharge: [[Long rest]]) | |||
|- | |||
![[Scarlet Leather Armour]] | |||
| | |||
* [[Stealth]] +1 | |||
|- | |||
![[Blackguard's Sword]] | |||
| | |||
* Deal additional 1d4 Necrotic damage with this weapon | |||
* On a [[Smite]] with this longsword, the target must succeed [[DC]] 13 [[Constitution]] [[Saves|save]] or get [[Dazed (Condition)|Dazed]] for 2 turns | |||
| rowspan="3" |[[That Which Guards]] at the entrance gate of the [[Murder Tribunal]] | |||
| rowspan="5" |[[Murder Tribunal]] X: -1295 Y: 502 | |||
|- | |||
![[Blackguard's Plate]] | |||
| | |||
* All incoming damage is reduced by 1 | |||
* [[Advantage]] on [[Wisdom]] [[saving throws]] | |||
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]] | |||
|- | |||
![[Shield of the Undevout]] | |||
| | |||
* Enemies have [[disadvantage]] on [[Saving throw|saving throws]] to resist your [[Fearful (Condition)|Fearful]] attacks and [[spells]] | |||
* Gain one additional level 1 [[Spells#Spell%20slots|spell slot]] while having this shield equipped | |||
* Gain an action to expend your [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] | |||
|- | |||
![[Blackguard's Greaves]] | |||
| | |||
* [[Movement speed]] is increased by 3 m / 10 ft | |||
* [[Athletics]] +1 | |||
|[[That Which Lurks]] at the entrance gate of the [[Murder Tribunal]] | |||
|- | |||
![[Blackguard's Gauntlets]] | |||
| | |||
* Cast [[Inflict Wounds]] (level 4) ( Recharge: [[Long rest]]) | |||
* [[Strength]] [[saving throws]] +1 | |||
* [[Dice rolls#Attack%20rolls|Attack rolls]] +1 | |||
|[[That Which Watches]] at the entrance gate of the [[Murder Tribunal]] | |||
|- | |||
![[Sword of Chaos]] | |||
| | |||
* Deal additional 1d4 Necrotic damage with this weapon | |||
* On a hit with this greatsword, regain 1d6 hit points | |||
| rowspan="2" |[[Sarevok Anchev]] at the tribunal hall | |||
| rowspan="3" |[[Murder Tribunal]] X: -1267 Y: 503 | |||
|- | |||
![[Sarevok's Horned Helmet]] | |||
| | |||
* Gain [[Darkvision]] with a 3 m / 10 ft range, or increase the existing one to 15 m / 50 ft. Reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]] | |||
* Immunity to being [[Frightened (Condition)|Frightened]], [[Fearful (Condition)|Fearful]], and afflicted with [[Hideous Laughter (Condition)|Hideous Laughter]] | |||
|- | |||
![[Amulet of Bhaal]] | |||
| | |||
* On a hit against a target with full [[Hit points|HP]], once per attack, inflict 2 turns of [[Bleeding (Condition)|Bleeding]] upon the target | |||
|Looted from [[Sarevok Anchev]] at the tribunal hall, or rewarded by him for [[Impress the Murder Tribunal#Infiltrate%20the%20Murder%20Tribunal|Impress the Murder Tribunal]] | |||
|- | |||
![[Bhaalist Gloves]] | |||
| | |||
* [[Dice rolls#Attack%20rolls|Attack rolls]] +1 | |||
* Gain an action to garrote a [[Humanoid]] creature, dealing 1d10 Bludgeoning damage; The target must succeed [[DC]] 14 [[Strength]] [[Saves|save]] or suffer through [[Garrotted (Condition)|Garrote]] for 3 turns ( Recharge: [[Short rest]]) | |||
| rowspan="9" |Bought from [[Echo of Abazigal]] at the tribunal hall after you became the unholy assassin during [[Impress the Murder Tribunal]] | |||
| rowspan="9" |[[Murder Tribunal]] X: -1261 Y: 507 | |||
|- | |||
![[Bhaalist Armour]] | |||
| | |||
* Enemies in a 2 m / 7 ft radius become [[vulnerable]] to Piercing damage, unless they are immune to it | |||
* +2 bonus to [[Initiative]] rolls | |||
|- | |||
![[Assassin of Bhaal Cowl]] | |||
| | |||
* Gain [[Darkvision]] with a 3 m / 10 ft range and a +2 bonus to [[Initiative]] rolls | |||
* Cast [[See Invisibility]] ( Recharge: [[Short rest]]) | |||
|- | |||
![[Craterflesh Gloves]] | |||
| | |||
* On a [[Dice rolls#Critical%20hits|critical hit]], deal additional 1d6 Force damage | |||
|- | |||
![[Vicious Battleaxe]] | |||
| rowspan="3" | | |||
* On a [[Dice rolls#Critical%20hits|critical hit]] with weapons, deal addtitional 7 damage | |||
|- | |||
![[Dolor Amarus]] | |||
|- | |||
![[Vicious Shortbow]] | |||
|- | |||
![[Dread Iron Dagger]] | |||
| | |||
* While being [[Hiding (Condition)|Hidden]], deal additional 1d6 Necrotic damage with your weapons | |||
|- | |||
![[Fleshrender]] | |||
| | |||
* Gain an action to strike the target, dealing additional Necrotic damage equal to your [[proficiency bonus]]; The target must suceed [[DC]] 12 [[Constitution]] [[Saves|save]] or suffer from [[Rended Flesh (Condition)|Rended Flesh]] for 3 turns ( Recharge: [[Short rest]]) | |||
|- | |||
![[Keepsake Ring]] | |||
| | |||
* Cast [[Dominate Beast]] ( Recharge: [[Long rest]]) | |||
|On the floor in the middle of the [[Elfsong Tavern]] basement | |||
|[[Elfsong Tavern#Elfsong%20Tavern%20Basement|Elfsong Tavern - Basement]] X: -860 Y: 528 | |||
|- | |||
![[Boots of Psionic Movement]] | |||
| | |||
* If [[githyanki]], deal additional 1d4 Psychic damage with your next melee weapon attack after casting [[Fly]] | |||
* [[Dexterity]] [[saving throws]] +1 | |||
* Gain an action to enable yourself to '''Fly''' for 10 turns ( Recharge: [[Long rest]]) | |||
|Ch'r'ai Har'rak next to the round table in the middle of the hideout hall | |||
|[[Knights of the Shield Hideout]] X: -739 Y: 549 | |||
|- | |||
![[Sword of the Emperor]] | |||
| | |||
* Deal additional 1d4 damage with this weapon against [[Shapeshift|shapeshifting]] and [[Polymorphed (Condition Type)|polymorphed]] creatures | |||
* +2 bonus to [[saving throws]] against [[spells]] | |||
|On a weapon rack in the northern-most room of the [[Knights of the Shield Hideout]] | |||
|[[Knights of the Shield Hideout]] X: -732 Y: 588 | |||
|- | |||
![[Cerebral Citadel Armour]] | |||
| | |||
* Immunity to being [[Frightened (Condition)|Frightened]] | |||
* [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]] +1 | |||
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]] | |||
| rowspan="2" |Emperor's Wardrobe in the northern-most room of the [[Knights of the Shield Hideout]] | |||
| rowspan="2" |[[Knights of the Shield Hideout]] X: -727 Y: 589 | |||
|- | |||
![[Cerebral Citadel Gloves]] | |||
| | |||
* When [[Charmed (Condition)|Charming]] or [[Frightened (Condition)|Frightening]] a creature, gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] and [[saving throws]] | |||
* [[Strength]] [[saving throws]] +1 | |||
|- | |||
![[Kurwin's Cauteriser]] | |||
| | |||
* Deal additional 1d4 Fire damage with this weapon | |||
* On a hit with this scimitar, the target must suceed [[DC]] 13 [[Constitution]] [[Saves|save]] or suffer [[Burning (Condition)|Burning]] for 2 turns | |||
|[[Bugthimble]] in the dirt mound at the [[Graveyard (Lower City)]] | |||
|X: 8 Y: 24 | |||
|- | |||
![[Armour of Persistence]] | |||
| | |||
* All incoming damage is reduced by 2 | |||
* Gain [[Resistance (Condition)|Resistance]] and [[Blade Ward (Condition)|Blade Ward]] | |||
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]] | |||
| rowspan="4" |Bought or stolen from [[Dammon]] at his [[Forge of the Nine]], north-east of the [[Lower City#Waypoints|Lower City Central Wall]] waypoint | |||
| rowspan="4" |X: -2 Y: -9 | |||
|- | |||
![[Boots of Persistence]] | |||
| | |||
* [[Movement speed]] is increased by 3 m / 10 ft, and you gain [[Freedom of Movement (Condition)|Freedom of Movement]] | |||
* [[Dexterity]] [[saving throws]] +1 | |||
|- | |||
![[Legacy of the Masters]] | |||
| | |||
* Gain a +2 bonus to all [[Dice rolls#Attack%20rolls|attack rolls]], and a +2 bonus to [[Damage#Damage%20rolls|damage rolls]] with weapons | |||
* [[Strength]] [[saving throws]] +1 | |||
|- | |||
![[Unwanted Masterwork Scalemail]] | |||
| | |||
* Add your full [[Dexterity]] [[Abilities#Ability%20score%20modifiers|modifier]] to your [[AC]] while wearing this armour | |||
* [[Resistances|Resistance]] to Fire damage | |||
|- | |||
![[Unwanted Masterwork Gauntlets]] | |||
| | |||
* [[Dice rolls#Attack%20rolls|Attack rolls]] +1 | |||
* [[Strength]] [[saving throws]] +1 | |||
| rowspan="2" |Gilded Chest next to wooden crates in the [[Forge of the Nine]] basement | |||
| rowspan="2" |[[Forge of the Nine#Basement|Forge of the Nine - Basement]] X: 392 Y: 766 | |||
|- | |||
![[Unwanted Masterwork Greaves]] | |||
| | |||
* [[Athletics]] +1 | |||
|- | |||
![[Gemini Gloves]] | |||
| | |||
* Gain a toggle action to make your next [[All spells#Cantrips|cantrip]] cast target one additional foe. The same target can be chosen twice ( Recharge: [[Short rest]]) | |||
| rowspan="6" |Bought or stolen from [[Helsik]] at her desk on the ground floor of [[Devil's Fee]] north of the [[Lower City#Waypoints|Lower City Central Wall]] waypoint | |||
| rowspan="6" |X: -39 Y: 15 | |||
|- | |||
![[Cloak of the Weave]] | |||
| | |||
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]] | |||
* Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ( Recharge: [[Short rest]]) | |||
|- | |||
![[Shapeshifter Hat]] | |||
| | |||
* Gain an additional [[Wild Shape]] charge that replenishes on [[long rest]] | |||
* [[Nature]] +1 | |||
|- | |||
![[Spellseeking Gloves]] | |||
| | |||
* When you make a [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack roll]], you can expend a '''Sorcery Point''' to gain [[advantage]] on the roll. This costs 1 Sorcery Point per [[Spells#Spell%20slots|spell slot]] level, with [[All spells#Cantrips|cantrip]] costing 1 point | |||
|- | |||
![[Hellbeard Halberd]] | |||
| | |||
* Deal additional 6 Poison damage with this weapon | |||
|- | |||
![[Caitiff Staff]] | |||
| | |||
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]] | |||
* Gain an action to restore one [[Spells#Pact%20Magic|Pact Magic spell slot]] ( Recharge: [[Long rest]]) | |||
|- | |||
![[Gibus of the Worshipful Servant]] | |||
| | |||
* Once the combat starts, gain [[Momentum (Condition)|Momentum]] for the duration equal to your [[Charisma]] [[Abilities#Ability%20score%20modifiers|modifier]] | |||
* [[Advantage]] on [[concentration]] [[saving throws]] | |||
|Bought or stolen from [[Helsik]] at her desk on the ground floor of [[Devil's Fee]]. Can also be looted from [[Sceleritas Fel]] once he dies after [[The Urge]] events in the [[Bhaal Temple]] | |||
| | |||
* X: -39 Y: 15 | |||
* [[Bhaal Temple]] X: 56 Y: 1006 | |||
|- | |||
![[Mask of Soul Perception]] | |||
| | |||
* +2 bonus to [[Dice rolls#Attack%20rolls|attack rolls]], [[Initiative]] rolls, and [[Perception]] [[Ability Checks|ability checks]] | |||
* Cast [[Detect Thoughts]] ( Recharge: [[Short rest]]) | |||
|Locked gilded chest in the bedroom on the top floor of [[Devil's Fee]] | |||
|X: -33 Y: 17 | |||
|- | |||
![[Hat of the Sharp Caster]] | |||
| | |||
* When you roll a 1 or 2 on a [[Damage#Damage%20rolls|damage roll]] for a [[Spells|spell]] attack, that roll is rerolled once | |||
|Bartered with [[Tara]] on the roof of [[Devil's Fee]] for [[Fish]] or a magical item | |||
|X: -27 Y: 5 | |||
|- | |||
![[Tressym Collar]] | |||
| | |||
* Cast [[Telekinesis]] ( Recharge: [[Long rest]]) | |||
|Looted from [[Tara]] if spared in [[Rivington]] and killed or knocked out on the roofs of [[Devil's Fee]] or [[Highberry's Home]] | |||
| | |||
* [[Devil's Fee]] X: -27 Y: 5 | |||
* [[Highberry's Home]] X: 1 Y: -36 | |||
|- | |||
![[Helldusk Helmet]] | |||
| | |||
* You can see in magical and ordinary darkness up to a range of 12 m / 40 ft. Immunity to being [[Blinded (Condition)|Blinded]] | |||
* +2 bonus to [[saving throws]] against [[spells]] | |||
* Immunity to enemy [[Dice rolls#Critical%20hits|critical hits]] | |||
* Gain an action to immolate the target up to 9 m / 30 ft away, dealing 2d8 Fire damage; The target must succeed their [[Intelligence]] [[Saves|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] or receive full damage (instead of half damage on a save) and get [[Frightened (Condition)|Frightened]] for 3 turns ( Recharge: [[Short rest]]) | |||
|Treasure Crates in the [[House of Hope#Raphael's%20vault|Raphael's vault]] | |||
| rowspan="2" |[[House of Hope]] X: -6484 Y: 2936 | |||
|- | |||
![[Staff of Spellpower]] | |||
| | |||
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]] | |||
* Gain a toggle action to make the next [[Spells|spell]] cost no [[Spells#Spell%20slots|spell slots]] ( Recharge: [[Long rest]]) | |||
|On a pedestal in the [[House of Hope#Raphael's%20vault|Raphael's vault]] | |||
|- | |||
![[Helldusk Gloves]] | |||
| | |||
* +1 bonus to [[Dice rolls#Spell%20DCs|spell save DC]] and all [[Dice rolls#Attack%20rolls|attack rolls]] | |||
* Deal additional 1d6 Fire damage with your weapons or additional 1d6 Necrotic damage with unarmed strikes. On an unarmed hit, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer [[Bleeding (Condition)|Bleeding]] for 2 turns | |||
* [[Strength]] [[saving throws]] +1 | |||
* Cast [[Rays of Fire (Cantrip)|Rays of Fire]] ( Recharge: [[Short rest]]) | |||
|[[Haarlep]] in the [[House of Hope#Boudoir|Raphael's boudoir]] | |||
|[[House of Hope]] X: -6485 Y: 2990 | |||
|- | |||
![[Gauntlets of Hill Giant Strength]] | |||
| | |||
* [[Strength]] [[saving throws]] +1 | |||
* Set your [[Strength]] to 23 while wearing these gauntlets | |||
|Stolen from the right-most pedestal in the [[House of Hope]] archive. Can be stolen afterwards from [[Helsik]] at her desk on the ground floor of [[Devil's Fee]] if handed over to her for [[Acquire the Gauntlets for Helsik]] | |||
| | |||
* [[House of Hope]] X: -6549 Y: 2940 | |||
* X: -39 Y: 15 | |||
|- | |||
![[Amulet of Greater Health]] | |||
| | |||
* Set your [[Constitution]] to 23 while wearing this amulet | |||
* [[Advantage]] on Constitution [[saving throws]] | |||
|Stolen from the left pedestal in the [[House of Hope]] archive | |||
|[[House of Hope]] X: -6548 Y: 2905 | |||
|- | |||
![[Orphic Hammer]] | |||
| | |||
* [[Advantage]] on [[saving throws]] against [[spells]] | |||
* '''Story significance:''' Gain an action to destroy the shackles of [[Hope]] in the [[House of Hope]], and those of [[Orpheus]] in the [[Astral Plane]] | |||
|Stolen from the central pedestal in the [[House of Hope]] archive | |||
|[[House of Hope]] X: -6543 Y: 2921 | |||
|- | |||
![[Burnished Ring]] | |||
| | |||
* Gain an action to fire a ray at a target up to 18 m / 60 ft away; The target must succeed [[DC]] 13 [[Constitution]] [[Saves|save]] or get [[Paralysed (Condition)|Paralysed]] for 2 turns ( Recharge: [[Long rest]]) | |||
|[[Spectator]] in the [[House of Hope]] prison | |||
|[[House of Hope#Hope's%20prison|House of Hope - Hope's Prison]] X: -6481 Y: 2921 | |||
|- | |||
![[Helldusk Armour]] | |||
| | |||
* You are [[proficient]] with this armour while wearing it | |||
* On your successful [[saving throw]] against an enemy attack, the attacker that caused the throw gets [[Burning (Condition)|Burned]] for 3 turns | |||
* [[Resistances|Resistance]] to Fire damage and immunity to [[Burning (Condition)|Burning]]. All incoming damage is reduced by 3 | |||
* Gain an action to enable yourself to [[Fly (Bonus Action)|Fly]] for 10 turns ( Recharge: [[Long rest]]) | |||
|[[Raphael]] at the teleportation circle | |||
| rowspan="3" |[[House of Hope]] X: -6477 Y: 2884 | |||
|- | |||
![[Gloves of Soul Catching]] | |||
| | |||
* Deal additional 1d10 Force damage with unarmed strikes | |||
* On an unarmed hit, once per turn, regain 1d10 hit points. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next [[Dice rolls#Attack%20rolls|attack roll]] or [[Saving throws|saving throw]], until the end of your next turn | |||
* Increase your [[Constitution]] by 2 (max 20) while wearing these gloves | |||
|Rewarded for [[Save Hope]] after defeating [[Raphael]] | |||
|- | |||
![[Amulet of Elemental Torment]] | |||
| | |||
* When you stand on a [[Fire (area)|Fire]], [[Acid (area)|Acid]], [[Caustic Brine]], or [[Poison cloud (area)|Poison]] surface and cast a [[Spells|spell]] that deals damage, the target also suffers the surface's effects | |||
|Looted from [[Hope]] after defeating [[Raphael]] and completing [[Save Hope]] | |||
|- | |||
![[Slinging Shoes]] | |||
| | |||
* When thrown, returns to you. Deal additional 2d4 Psychic damage when [[Throw|Throwing]] these boots | |||
* [[Dexterity]] [[saving throws]] +1 | |||
|Bartered with [[Tara]] on the roof of [[Highberry's Home]] for [[Fish]] or a magical item | |||
|X: -1 Y: -39 | |||
|- | |||
![[Winter's Clutches]] | |||
| | |||
* When you deal Cold damage, once per attack, inflict 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the target(s) | |||
| rowspan="3" |On a pedestal beneath the stained glass window behind the lava and water elementals on the ground floor of [[Sorcerous Sundries]] | |||
| rowspan="3" |X: -2 Y: -66 | |||
|- | |||
![[Gold Wyrmling Staff]] | |||
| | |||
* Deal additional 1d4 Fire damage in melee with this weapon | |||
* Cast [[Fire Bolt]] ( Recharge: Per turn) | |||
|- | |||
![[Coldbrim Hat]] | |||
| | |||
* On applying condition to an enemy with a [[Spells|spell]], once per turn, inflict 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the target(s) | |||
|- | |||
![[Quickspell Gloves]] | |||
| | |||
* Gain a toggle action to make your next [[List of all spells#Cantrips|cantrip]] cast cost [[Resources#Common%20resources|Bonus action]] instead of [[Resources#Common%20resources|Action]] ( Recharge: [[Short rest]]) | |||
| rowspan="6" |Bought or stolen from [[Lorroakan's Projection]] at the foyer desk on the ground floor of [[Sorcerous Sundries]] | |||
| rowspan="6" |X: -7 Y: -79 | |||
|- | |||
![[Ring of Regeneration]] | |||
| | |||
* At the start of your turn during combat, regain 1d4 hit points | |||
|- | |||
![[Vest of Soul Rejuvenation]] | |||
| | |||
* On your successful [[saving throw]] against a [[Spells|spell]], regain 1d4 hit points | |||
* You can expend your [[Resources#Common%20resources|Reaction]] to make an unarmed strike against an attacker that missed | |||
* [[Armour Class]] +2 | |||
|- | |||
![[Armour of Landfall]] | |||
| | |||
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] | |||
* At the start of your turn during combat while standing on [[Plant Growth (Condition)|Plant Growth]] or [[Difficult Terrain: Vines (Condition)|Vines]], regain 1d4 hit points | |||
* [[Advantage]] on [[Constitution]] [[saving throws]] | |||
* Cast [[Plant Growth]] ( Recharge: [[Short rest]]) | |||
|- | |||
![[Birthright]] | |||
| | |||
* Increase your [[Charisma]] by 2 (max 22) while wearing this hat | |||
|- | |||
![[Harper Sacredstriker]] | |||
| | |||
* Cast [[Spiritual Weapon]] (level 6) ( Recharge: [[Long rest]]) | |||
|- | |||
![[Despair of Athkatla]] | |||
| | |||
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]] | |||
| rowspan="2" |[[Lorroakan]] at the top of the [[Ramazith's Tower]] | |||
| rowspan="2" |[[Ramazith's Tower]] X: 4962 Y: 704 | |||
|- | |||
![[Shelter of Athkatla]] | |||
| | |||
* [[Advantage]] on [[saving throws]] against [[spells]] | |||
* Cast [[Mirror Image]] ( Recharge: [[Long rest]]) | |||
|- | |||
![[Markoheshkir]] | |||
| | |||
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]] | |||
* Gain a toggle action to make the next [[Spells|spell]] cost no [[Spells#Spell%20slots|spell slot]] ( Recharge: [[Long rest]]) | |||
* Cast [[Kereska's Favour]] ( Recharge: [[Short rest]]) | |||
| rowspan="2" |On a pedestal inside a [[Globe of Invulnerability]] in the lower section of the [[Ramazith's Tower]] | |||
| rowspan="2" |[[Ramazith's Tower]] X: 4970 Y: 705 | |||
|- | |||
![[Robe of the Weave]] | |||
| | |||
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]] | |||
* On your successful [[saving throw]] against a [[Spells|spell]], regain 1d6 hit points | |||
* [[Armour Class]] +2 | |||
|- | |||
![[Foebreaker]] | |||
| | |||
* This weapon ignores [[resistance]] to Bludgeoning damage | |||
|Invisible gilded chest behind the "Karsus" door in the [[Sorcerous Vault]] | |||
|[[Sorcerous Vault]] X: 326 Y: 998 | |||
|- | |||
![[Pyroquickness Hat]] | |||
| | |||
* When you deal Fire damage with non-[[All spells#Cantrips|cantrip]] [[spells]], once per attack, suffer [[Burning (Condition)|Burning]] for 2 turns and gain an additional [[Resources#Common%20resources|Bonus action]] that turn | |||
|Invisible opulent chest behind the "Elminster" door in the [[Sorcerous Vault]] | |||
|[[Sorcerous Vault]] X: 411 Y: 997 | |||
|- | |||
![[Hellfire Greataxe]] | |||
| | |||
* Deal additional 1d6 Fire damage with this weapon | |||
* On a hit with this greataxe, once per attack, gain [[Heat (Condition)|Heat]] for 2 turns | |||
* Gain an action to cleave in a 3 m / 10 ft cone, dealing additional 2d6 Fire damage to every target in the cone and leaving behind a growing hellfire pool that lingers for 2 turns; The targets must succeed their [[Dexterity]] [[Saves|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] or receive full damage (instead of half damage on a save) from the cleave, and get afflicted with [[Roiling Hellfire (Condition)|Roiling Hellfire]] while standing in the AoE zone ( Recharge: [[Short rest]]) | |||
|Gilded chest behind the breakable "Illusion" door in the [[Sorcerous Vault]] | |||
|[[Sorcerous Vault]] X: 365 Y: 940 | |||
|- | |||
![[The Dead Shot]] | |||
| | |||
* Reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]] | |||
* Gain a bonus to your ranged weapon [[Dice rolls#Attack%20rolls|attack rolls]] equal to 2x (instead of x1) of your [[proficiency bonus]], unless you have [[disadvantage]] on them | |||
| rowspan="2" |Bought or stolen from [[Fytz the Firecracker]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint | |||
| rowspan="2" |X: -36 Y: -80 | |||
|- | |||
![[Flail of Ages]] | |||
| | |||
* When you deal Acid, Cold, or Fire damage with this weapon, the target must succeed [[DC]] 13 [[Constitution]] [[Saves|save]] or be afflicted with 2 turns of [[Acid (Condition)|Acid]], [[Chilled (Condition)|Chilled]], or [[Burning (Condition)|Burning]] respectively | |||
* Cast [[Elemental Age]] ( Recharge: [[Long rest]]) | |||
|- | |||
![[Armour of Agility]] | |||
| | |||
* Add your full [[Dexterity]] [[Abilities#Ability%20score%20modifiers|modifier]] to your [[AC]] while wearing this armour | |||
* [[Saving throws]] +2 | |||
|Bought or stolen from [[Gloomy Fentonson]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint | |||
|X: -37 Y: -77 | |||
|- | |||
![[Infernal Mace]] | |||
| | |||
* Deal additional 3 Poison damage with this weapon | |||
|Black Gauntlets Uva, Hyrriet, and Volgu Drak on the upper floors of [[Felogyr's Fireworks]], and later Black Gauntlets Holzt, Ralston, Paver, and Rives on the ground floor and in the basement of the [[Steel Watch Foundry]] | |||
| | |||
* [[Felogyr's Fireworks]] | |||
* [[Steel Watch Foundry]] | |||
|- | |||
![[Veil of the Morning]] | |||
| | |||
* [[Undead]] have [[disadvantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against you, and you gain [[advantage]] on [[saving throws]] against their actions and [[spells]] | |||
* Cast [[Turn Undead]] ( Recharge: [[Long rest]]) | |||
| rowspan="3" |Bought or stolen from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]] | |||
| rowspan="6" |X: 7 Y: -159 | |||
|- | |||
![[Armour of the Sporekeeper]] | |||
| | |||
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]], and you deal additional 1 Necrotic damage with Necrotic damage [[spells]] and attacks | |||
* While imbued with [[Symbiotic Entity (Condition)|Symbiotic Entity]], you can spread [[Bibberbang Spores]], [[Timmask Spores (Class Action)|Timmask Spores]], and [[Haste Spores]] | |||
|- | |||
![[Hood of the Weave]] | |||
| | |||
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]] | |||
|- | |||
![[Torch of Revocation]] | |||
| | |||
* Deal additional 1d4 Necrotic and 1d4 Fire damage when using this torch as a weapon | |||
* '''Quest significance:''' This torch is needed to advance the [[Free the Artist]] quest | |||
|Looted from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]], bought from him if he was convinced to during dialogue, stolen from the locked gilded chest in the alcove behind him, or rewarded by him for killing [[Thrumbo]] during [[Find Mystic Carrion's Servant]] | |||
|- | |||
![[Staff of Cherished Necromancy]] | |||
| | |||
* Deal additional 1d4 Necrotic damage in melee with this weapon | |||
* Creatures have [[disadvantage]] on [[saving throws]] against you [[necromancy]] [[spells]] | |||
* When you kill an enemy with a spell, gain [[Life Essence (Condition)|Life Essence]] until expended or until [[long rest]] | |||
|Looted from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]] | |||
|- | |||
![[Crypt Lord Ring]] | |||
| | |||
* Cast [[Create Undead]] ( Recharge: [[Long rest]]) | |||
|Rewarded by [[Thrumbo]] at the ground floor of the [[Philgrave's Mansion]], if he was sided with and saved during [[Find Mystic Carrion's Servant]] | |||
|- | |||
![[Helmet of Grit]] | |||
| | |||
* [[Dexterity]] [[saving throws]] +1 | |||
* When at 50% or less [[hit points]], gain an additional [[Resources#Common%20resources|Bonus action]] per turn | |||
|Locked opulent chest in the cursed room on the lower floor of the [[Szarr Palace]] | |||
|[[Szarr Palace]] X: -1298 Y: 965 | |||
|- | |||
![[Pelorsun Blade]] | |||
| | |||
* Deal additional 1d4 Radiant damage with this weapon | |||
* [[Advantage]] on all [[Dice rolls#Attack%20rolls|attack rolls]] against [[Undead]] | |||
|Trapped rosewood casket in one of the pits of the dungeon, encountered by taking the second door to the right when advancing north from the [[Cazador's Dungeon#Waypoints|Cazador's Dungeon]] waypoint | |||
|[[Cazador's Dungeon]] X: -1928 Y: 852 | |||
|- | |||
![[Rhapsody]] | |||
| | |||
* When you kill an enemy, gain a +1 bonus to all damage, to [[Dice rolls#Attack%20rolls|attack rolls]], and to [[Dice rolls#Save%20DCs|spell save DC]], up to +3. Once you reach 3 stacks, gain an action to expend all 3, either healing yourself for 3d10 hit points, or making the next weapon attack within 2 turns a guaranteed [[Dice rolls#Critical%20hits|critical hit]], or forcing the next [[Saving throws|saving throw]] an enemy makes against your [[Spells|spell]] within 2 turns to have [[disadvantage]]. Effect ends when this weapon is unequipped | |||
* On your hit with this dagger while [[Hiding (Condition)|Hiding]] or being [[Invisible (Condition)|Invisible]], the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer [[Bleeding (Condition)|Bleeding]] for 2 turns | |||
|[[Cazador|Cazador Szarr]] at the dungeon ritual site | |||
| rowspan="2" |[[Cazador's Dungeon]] X: -1925 Y: 944 | |||
|- | |||
![[Woe]] | |||
| | |||
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]] | |||
* When an enemy fails a [[saving throw]] against a [[Conditions|condition]] inflicted by you, once per attack, regain 1d4 hit points | |||
* Cast [[Blight]] ( Recharge: [[Long rest]]) | |||
* This is a [[Bound Weapon (Condition)|Bound Weapon]] | |||
|Rewarded during [[The Pale Elf]] for killing [[Cazador|Cazador Szarr]] at the dungeon ritual site | |||
|- | |||
![[The Undead Bane]] | |||
| | |||
* Deal additional 1d6 Slashing damage with melee weapons against [[List of creature types#Fiend|Fiends]] and [[Undead]] | |||
* Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]], and additional 2d6 Slashing damage on top if the target is Fiend or Undead; The Fiend or Undead target must succeed [[DC]] 12 [[Strength]] [[Saving throws|save]] or get [[Bane (Condition)|Baned]] for 3 turns (equivalent to casting [[Bane (Spell)|Bane]] on the target) ( Recharge: [[Short rest]]) | |||
|Looted from [[Ulma]] when returning back to the [[Cazador's Dungeon#Waypoints|Cazador's Dungeon]] waypoint, if she was spared at the [[Gur Camp]] and was chosen to be killed here | |||
|[[Cazador's Dungeon]] X: -1925 Y: 836 | |||
|- | |||
![[Salty Scimitar(rrr)]] | |||
| | |||
* Cast [[Command]] ( Recharge: [[Long rest]]) | |||
|[[Grisly|Captain Grisly]] in [[The Blushing Mermaid]] basement | |||
|[[The Blushing Mermaid - Basement]] X: -2339 Y: -127 | |||
|- | |||
![[Tarnished Charm]] | |||
| | |||
* Reduce the [[DC]] of your [[Death Saving Throw|death saving throws]] from 10 down to 5 | |||
| rowspan="2" |[[Auntie Ethel]] in [[The Blushing Mermaid]] basement, even if she was killed before in the [[Overgrown Tunnel]] | |||
| rowspan="2" |[[The Blushing Mermaid - Basement]] X: -2329 Y: -95 | |||
|- | |||
![[Ring of Feywild Sparks]] | |||
| | |||
* While your [[Tides of Chaos]] feature is active, you will always trigger [[Wild Magic (passive feature)|Wild Magic]] when casting [[spells]] | |||
|- | |||
![[Amulet of Windrider]] | |||
| | |||
* Cast [[Ride the Winds]] ( Recharge: [[Long rest]]) | |||
* Cast [[Gust of Wind]] ( Recharge: [[Short rest]]) | |||
| rowspan="2" |Rewarded by [[Lora]] on the ground floor of the [[Lora's House]] for [[Save Vanra]] | |||
| rowspan="2" |X: -65 Y: -89 | |||
|- | |||
![[Duellist's Prerogative]] | |||
| | |||
* Deal additional 1d4 Necrotic damage with this weapon | |||
* Reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain an additonal [[Resources#Common%20resources|Reaction]] per turn | |||
* On a hit with a melee weapon, expend your [[Resources#Common%20resources|Reaction]] to deal additional Necrotic damage with that weapon equal to your [[proficiency bonus]] | |||
* Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against anyone but you for 3 turns, and on your hit must succeed DC 15 [[Constitution]] save or suffer [[Bleeding (Condition)|Bleeding]] for 3 turns | |||
* While not dual-wielding or holding a shield, you can make an additional attack as a [[Resources#Common%20resources|Bonus action]] with this weapon, once per turn | |||
|- | |||
![[Fey Semblance Amulet]] | |||
| | |||
* [[Advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]] | |||
|Rewarded by any of the [[Non-player characters|NPCs]] at the [[Old Garlow's Place]] for [[Avenge the Hag Survivors]] | |||
| rowspan="2" |X: -55 Y: -147 | |||
|- | |||
![[Staff of Interruption]] | |||
| | |||
* Cast [[Counterspell]] (level 5) ( Recharge: [[Long rest]]) | |||
|Rewarded by [[Mayrina]] at the [[Old Garlow's Place]] for [[Help the Hag Survivors]] | |||
|- | |||
![[Murderous Cut]] | |||
| | |||
* Deal additional 1d4 Piercing damage with this weapon against targets with 50% [[hit points]] or less | |||
|[[Reaper of Bhaal|Reapers of Bhaal]] and [[Death's Head of Bhaal|Death's Heads of Bhaal]] in [[Bloomridge Park]], [[The Counting House]], and [[Lower City Sewers]] | |||
| | |||
* [[Bloomridge Park]] | |||
* [[The Counting House]] | |||
* [[Lower City Sewers]] | |||
|- | |||
![[Amulet of Restoration]] | |||
| | |||
* Cast [[Healing Word]] (level 1) ( Recharge: [[Long rest]]) | |||
* Cast [[Mass Healing Word]] (level 3) ( Recharge: [[Long rest]]) | |||
|Private stash in the eastern room down the very first flight of stairs | |||
|[[The Counting House]] X: -85 Y: -185 | |||
|- | |||
![[Nymph Cloak]] | |||
| | |||
* Cast [[Dominate Person]] ( Recharge: [[Long rest]]) | |||
| rowspan="2" |[[The Counting House#High%20security%20vaults|High Security Vault n°1]] on the southern side of the high security vault hall | |||
| rowspan="2" |[[The Counting House]] X: -711 Y: 864 | |||
|- | |||
![[Spell Savant Amulet]] | |||
| | |||
* Gain one additional level 2 [[Spells#Spell%20slots|spell slot]] while having this amulet equipped | |||
|- | |||
![[Jannath's Hat]] | |||
| | |||
* [[Advantage]] on [[Persuasion]] [[Ability Checks|ability checks]] | |||
* Advantage on [[Deception]] ability checks | |||
|[[The Counting House#High%20security%20vaults|High Security Vault n°2]] on the southern side of the high security vault hall | |||
|[[The Counting House]] X: -714 Y: 863 | |||
|- | |||
![[The Long Arm of the Gur]] | |||
| | |||
* Deal additional 1d4 Piercing damage with weapons against [[Undead]] and gain a 1d4 bonus to weapon [[Dice rolls#Attack%20rolls|attack rolls]] against Undead | |||
|[[The Counting House#High%20security%20vaults|High Security Vault n°3]] on the southern side of the high security vault hall | |||
|[[The Counting House]] X: -718 Y: 861 | |||
|- | |||
![[Trident of the Waves]] | |||
| | |||
* On a hit with this trident, inflict 3 turns of [[Wet (Condition)|Wet]] upon the target and spawn a 2 m / 7 ft radius [[Water (area)|water surface]] underneath the target | |||
|[[The Counting House#High%20security%20vaults|High Security Vault n°4]] on the northern side of the high security vault hall | |||
|[[The Counting House]] X: -711 Y: 882 | |||
|- | |||
![[Ravengard's Scourger]] | |||
| | |||
* Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional 1d8 Piercing (1d10 if the ally has [[Improved Combat Superiority]]) damage and costs a [[Resources#Common%20resources|Reaction]] ( Recharge: [[Short rest]]) | |||
|[[The Counting House#High%20security%20vaults|High Security Vault n°5]] on the northern side of the high security vault hall | |||
|[[The Counting House]] X: -712 Y: 882 | |||
|- | |||
![[Knock Knuckle Gloves]] | |||
| | |||
* [[Sleight of Hand]] +1 | |||
* Cast [[Knock]] ( Recharge: [[Long rest]]) | |||
|[[The Counting House#High%20security%20vaults|High Security Vault n°7]] on the western side of the high security vault hall | |||
|[[The Counting House]] X: -719 Y: 871 | |||
|- | |||
![[Elegant Studded Leather]] | |||
| | |||
* +2 bonus to [[Initiative]] rolls | |||
* [[Advantage]] on [[Stealth]] [[Ability Checks|ability checks]] | |||
* Cast [[Shield]] ( Recharge: [[Short rest]]) | |||
|[[The Counting House#High%20security%20vaults|High Security Vault n°9]] on the eastern-most side of the high security vault hall | |||
|[[The Counting House]] X: -686 Y: 874 | |||
|- | |||
![[Abdel's Trusted Shield]] | |||
| | |||
* Gain an action to expend your [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] | |||
* Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved Physical damage, for 10 turns ( Recharge: [[Short rest]]) | |||
|Rewarded by [[Golbraith Stredivas]] on the upper floor of [[Golbraith's Cellar]] if you convince him during dialogue of your courage against [[mind flayers]] | |||
|X: -148 Y: -60 | |||
|- | |||
![[Katana]] | |||
| | |||
* Regular longsword with +1 damage | |||
|On a wooden table underneath the stuffed hyena head on the southern side of the [[Golbraith's Cellar]] basement | |||
|[[Golbraith's Cellar|Golbraith's Cellar - Basement]] X: -2343 Y: 811 | |||
|- | |||
![[Unflinching Protector Amulet]] | |||
| | |||
* When a nearby ally is targeted by an attack of any kind, you may expend your [[Resources#Common%20resources|Reaction]] to make that attack automatically miss ( Recharge: [[Long rest]]) | |||
|[[Ptaris]] through [[The Lodge]] portal if [[Steal a Githyanki Egg]] was completed by giving [[Lady Esther]] the [[Githyanki Egg]] | |||
|[[The Lodge - Basement Docks]] X: -1283 Y: 252 | |||
|- | |||
![[Staff of the Ram]] | |||
| | |||
* On a hit with this qarterstaff, once per turn, the target must succeed [[DC]] 8 [[Constitution]] [[Saves|save]] or get [[Stunned (Condition)|Stunned]] for 1 turn and be knocked back 2 m / 7 ft | |||
| rowspan="2" |Opulent chest in the room behind the secret bookcase lock in [[Elerrathin's Home]] basement shack | |||
| rowspan="3" |[[Jaheira's Basement|Elerrathin's Home - Basement]] X: -1572 Y: 976 | |||
|- | |||
![[Belm]] | |||
| | |||
* Gain an action to strike all nearby foes, making separate [[Dice rolls#Attack%20rolls|attack rolls]] against each target ( Recharge: [[Short rest]]) | |||
* You can make an additional attack as a [[Resources#Common%20resources|Bonus action]] with this weapon, once per turn | |||
|- | |||
![[Khalid's Gift]] | |||
| | |||
* [[Jaheira]] cannot be [[Cursed (Condition Type)|Cursed]] while wearing this amulet | |||
* Increase your [[Wisdom]] by 1 (max 21) while wearing this amulet | |||
* Cast [[Khalid's Gift: Aid]] ( Recharge: [[Long rest]]) | |||
|Display case in the room behind the secret bookcase lock in [[Elerrathin's Home]] basement shack | |||
|- | |||
![[After Death Do Us Part]] | |||
| | |||
* When you are [[Downed (Condition)|Downed]], immediately recover and regain 50% of your [[hit points]], but get afflicted with [[Shadow Possession (Condition)|Shadow Possession]] curse ( Recharge: [[Long rest]]) | |||
|During [[Free the Artist]], looted from [[Oskar Fevras]] at the upper floor of the [[Lady Jannath's Estate]] if [[Echo of a Lost Love|Kerri Evenfield]] was allowed to kill him, or dropped on the floor by him if Kerri Evenfield was banished and [[Lady Jannath]] was told the truth about him | |||
| rowspan="2" |X: -250 Y: -44 | |||
|- | |||
![[Til Death Do Us Part]] | |||
| | |||
* Cast [[Beacon of Hope]] ( Recharge: [[Long rest]]) | |||
|During [[Free the Artist]], looted or stolen from [[Lady Jannath]] at the upper floor of the [[Lady Jannath's Estate]], or dropped on the floor by her if Kerri Evenfield was banished and Lady Jannath was told the truth about [[Oskar Fevras]] | |||
|- | |||
![[Viconia's Walking Fortress]] | |||
| | |||
* Gain an action to expend your [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, dealing 2d4 Force damage and knocking them [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] | |||
* [[Advantage]] on [[saving throws]] against [[spells]]. [[Spells|Spell]] [[Dice rolls#Attack%20rolls|attack rolls]] against you suffer [[disadvantage]] | |||
* Gain an action to surround yourself with a protective shell for 2 turns, reflecting any projectiles targeted at you back to their point of origin ( Recharge: [[Short rest]]) | |||
* Cast [[Warding Bond]] ( Recharge: [[Long rest]]) | |||
| rowspan="3" |[[Viconia DeVir]] at the central hall of the cloister beneath the [[House of Grief]] | |||
| rowspan="3" |[[Cloister of Sombre Embrace]] X: -400 Y: -1651 | |||
|- | |||
![[Viconia's Priestess Robe]] | |||
| | |||
* While being [[obscured]], gain [[advantage]] on [[Stealth]] [[Ability check|ability checks]] | |||
* While being protected by [[Shield of Faith]], gain a +2 bonus to [[saving throws]] | |||
* [[Armour Class]] +2 | |||
|- | |||
![[Handmaiden's Mace]] | |||
| | |||
* Deal additional 1d6 Posion damage with this weapon | |||
* Set your [[Strength]] to 18 while wielding this mace | |||
|- | |||
![[Wavemother's Cloak]] | |||
| | |||
* During combat, once per turn and until you take damage, gain immunity to [[Burning (Condition)|Burning]], [[Resistances|resistance]] to Fire damage and [[vulnerability]] to Lightning and Cold damage | |||
|Opulent chest behind [[Allandra Grey|Allandra Grey's]] desk on the upper floor of the [[Water Queen's House]] | |||
|X: -246 Y: -249 | |||
|- | |||
![[Wavemother's Robe]] | |||
| | |||
* [[Resistances|Resistance]] to Fire and Cold damage | |||
* While standing on a [[Water Surface|water surface]] at the start of your turn during combat, regain 1d4 hit points | |||
* Cast [[Create or Destroy Water]] ( Recharge: [[Long rest]]) | |||
* [[Armour Class]] +1 | |||
|Rewarded by [[Allandra Grey]] in the basement of [[Flymm Cargo]] for handing over [[Redhammer]] during [[Avenge the Drowned]] | |||
|[[Flymm Cargo|Flymm Cargo - Basement]] X: -1048 Y: 312 | |||
|- | |||
![[Wavemother's Sickle]] | |||
| | |||
* Deal additional 1d4 Cold damage with this weapon | |||
* Gain [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against [[Wet (Condition)|Wet]] creatures | |||
|[[Allandra Grey]] at the [[Water Queen's House]] mourning ceremony or at her quarters on the upper floor afterwards | |||
| | |||
* X: -229 Y: -261 | |||
* X: -244 Y: -251 | |||
|- | |||
![[Steelwatcher Helmet]] | |||
| | |||
* You can see in magical and ordinary darkness up to a range of 12 m / 40 ft. Immunity to being [[Blinded (Condition)|Blinded]] | |||
* [[Advantage]] on [[Constitution]] [[saving throws]] | |||
|On a table on the groond floor of the [[Steel Watch Foundry]] | |||
|X: -275 Y: -134 | |||
|- | |||
![[Hellfire Engine Crossbow]] | |||
| | |||
* Cast [[Lightning Arrow]] (level 4) ( Recharge: [[Long rest]]) | |||
* Gain an action to fire a harpoon at the target; The target must succeed [[DC]] 15 [[Dexterity]] [[Saves|save]] or get pulled 9 m / 30 ft towards you | |||
|Crafted by combining [[Watcher Crossbow Blueprint]], [[Targeting Module]], and [[Steel Watcher Arm]] on the ground floor of the [[Steel Watch Foundry]] | |||
|X: -325 Y: -134 | |||
|- | |||
![[Winkling Gloves]] | |||
| | |||
* [[Sleight of Hand]] +1 | |||
* [[Attack Rolls|Attack rolls]] +1 | |||
|[[Zanner Toobin]] in the west-most room on the ground floor of the [[Steel Watch Foundry]], and later accompanying you in the foundry basement during [[Save the Gondians]] | |||
| | |||
* X: -331 Y: -147 | |||
* [[Steel Watch Foundry|Steel Watch Foundry - Lab Level]] | |||
|- | |||
![[Gontr Mael]] | |||
| | |||
* On a hit with this longbow, the target must succeed [[DC]] 15 [[Dexterity]] [[Saves|save]] or be afflicted with [[Guiding Bolt (Condition)|Guiding Bolt]] for 1 turn | |||
* This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off | |||
* Cast [[Celestial Haste]] ( Recharge: [[Long rest]]) | |||
* Gain an action to fire at the target, dealing additional [[proficiency bonus]] + 1d8 Radiant damage and gaining bonus 1d4 Radiant damage on subsequent attacks with this weapon, for 10 turns; The target must succeed DC 12 [[Wisdom]] save or get [[Frightened (Condition)|Frightened]] for 2 turns ( Recharge: [[Short rest]]) | |||
|[[Steel Watcher Titan]] in the basement of the [[Steel Watch Foundry]] | |||
|[[Steel Watch Foundry|Steel Watch Foundry - Lab Level]] X: -1952 Y: 206 | |||
|- | |||
![[Drunken Cloth]] | |||
| | |||
* While [[Drunk (Condition)|Drunk]], gain [[advantage]] on [[Constitution]] [[saving throws]], and gain [[Hit points#Temporary%20hit%20points|temporary hit points]] equal to your Constitution [[modifier]] at the start of your turn during combat | |||
|Bought or stolen from [[Severn]] at the bar in the [[Guildhall]] | |||
|[[Lower City Sewers]] X: -22 Y: 769 | |||
|- | |||
![[Shade-Slayer Cloak]] | |||
| | |||
* While [[Hiding (Condition)|Hiding]], reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]] | |||
|Bought or stolen from [[Sticky Dondo]] in the [[Mol]] encampment overseeing the pit in the [[Guildhall]] | |||
|[[Lower City Sewers]] X: -17 Y: 755 | |||
|- | |||
![[Cindermoth Cloak]] | |||
| | |||
* When you are hit in melee from up to 2 m / 7 ft away, the target must succeed [[DC]] 12 [[Dexterity]] [[Saves|save]] or get [[Burning (Condition)|Burned]] for 2 turns | |||
|[[Aelis Siryasius]] in the grease elemental area to the north-west of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint | |||
|[[Lower City Sewers]] X: -123 Y: 834 | |||
|- | |||
![[Chancer's Carcanet]] | |||
| | |||
* Expend your [[Resources#Common%20resources|Reaction]] to make an [[Dice rolls#Attack%20rolls|attack roll]] or [[Saving throws|saving throw]] with [[advantage]] | |||
|Rewarded by [[Sarin]] in the grease elemental area to the north-west of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint for finding her [[Sarin's Skull|skull]] and bringing it to her coffin | |||
|[[Lower City Sewers]] X: -125 Y: 829 | |||
|- | |||
![[Silver Sword of the Astral Plane]] | |||
| | |||
* If [[githyanki]], deal additional 1d6 Psychic damage with this weapon | |||
* If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to Psychic damage, and immunity to being [[Charmed (Condition)|Charmed]] | |||
* Gain an action to strike the target, dealing additional Psychic damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[Saving throw|save]] or get [[Stunned (Condition)|Stunned]] for 2 turns ( Recharge: [[Short rest]]) | |||
|Rewarded by [[Voss|Kith'rak Voss]] behind the locked door to the north-east of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint once he was promised in [[Sharess' Caress]] that you will retrieve the [[Orphic Hammer]], and was shown the hammer here | |||
|[[Lower City Sewers]] X: -70 Y: 826 | |||
|- | |||
![[Armour of Moonbasking]] | |||
| | |||
* After casting [[Wild Shape]], gain 22 [[Hit points#Temporary%20hit%20points|temporary hit points]]. While those temporary hit points are active, all incoming damage is reduced by 1 | |||
* Gain a +2 bonus to [[AC]] and [[advantage]] on [[Constitution]] [[saving throws]] agains [[spells]]. This effect persist even while being in [[Druid|druidic]] '''Wild Shape''' | |||
| rowspan="2" |Bought or stolen from [[Bareki|Voiceless Penitent Bareki]] in an alcove west of the [[Undercity Ruins]] waypoint | |||
| rowspan="2" |[[Lower City Sewers]] X: -157 Y: 939 | |||
|- | |||
![[Bonespike Helmet]] | |||
| | |||
* Upon entering [[Rage (Condition)|Rage]], deal 2d4 Psychic damage to all enemies in a 3 m / 10 ft radius around you; The targets must succeed [[DC]] 10 [[Wisdom]] [[Saves|save]] or receive full damage (instead of half damage on a save) | |||
* [[Intimidation]] +2 | |||
* Cast [[Menacing Attack (Melee)|Menacing Attack]] once per turn with no [[Battle Master#Level%203|Superiority Dice]] cost | |||
|- | |||
![[Breaching Pikestaff]] | |||
| | |||
* Deal additional 1d4 Force damage with this weapon | |||
|On a coffin in the center of the tomb that can be reached through the passage west of the [[Undercity Ruins]] waypoint in the [[Lower City Sewers]] | |||
|[[Ancient Lair]] X: -1385 Y: 60 | |||
|- | |||
![[Bonespike Gloves]] | |||
| | |||
* Your weapon attacks ignore target's [[Resistances|resistance]] to Physical damage | |||
|[[Strangler Luke]] on top of a ruined building at the beginning of the collapsed pillar bridge during the [[Undercity Ruins]] ambush | |||
|[[Lower City Sewers]] X: -136 Y: 980 | |||
|- | |||
![[Crimson Mischief]] | |||
| | |||
* Deal additional 1d4 Necrotic damage with this weapon | |||
* Deal additional 1d4 Piercing damage with this weapon against targets with 50% [[hit points]] or less | |||
* While this shortsword is held in your main hand, deal additional 7 Piercing damage if the [[Dice rolls#Attack%20rolls|attack roll]] was made with [[advantage]] | |||
* While this shortsword is held in your off-hand, gain [[Two-Weapon Fighting]] | |||
| rowspan="3" |[[Orin]] at the sacrificial altar of the [[Bhaal Temple]] | |||
| rowspan="3" |[[Lower City Sewers]] X: 61 Y: 1004 | |||
|- | |||
![[Mutilated Carapace]] | |||
| | |||
* While shapeshifting or [[Disguise Self|disguising]] yourself, gain a +1 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]] | |||
* [[Advantage]] on [[Deception]] and [[Persuasion]] [[Ability Checks|ability checks]] | |||
* [[Armour Class]] +1 | |||
|- | |||
![[Bloodthirst]] | |||
| | |||
* Reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]] | |||
* Cast [[True Strike]] ( Recharge: [[Short rest]]) | |||
* This is a [[Bound Weapon (Condition)|Bound Weapon]] | |||
* While this dagger is held in your main hand, creatures hit with this weapon receive [[vulnerability]] to Piercing damage, unless they are immune to it | |||
* While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, you may expend your [[Resources#Common%20resources|Reaction]] to make a melee strike against the attacker and gain [[True Strike (Condition)|True Strike]] for 2 turns | |||
|} | |||
=== [[The High Hall]] === | |||
This area is only accessible after traveling to the [[Morphic Pool]] at the very end of the game. | |||
{| class="wikitable" | |||
!Item name | |||
!Item effect | |||
!Item source | |||
!Location | |||
|- | |||
![[Broodmother's Revenge]] | |||
| | |||
* When healed, deal additional 1d6 Poison damage with weapons for 3 turns (equivalent to [[Dip|Dipping]] the weapon) | |||
| rowspan="4" |Stolen from the table of goods that belong to [[Koll|Koll the Red]] in [[The High Hall#The%20Watch%20Citadel|The Watch Citadel]] | |||
| rowspan="4" |X: 235 Y: 44 | |||
|- | |||
![[Steelforged Sword]] | |||
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* Regular shortsword with +1 damage | |||
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![[Thermodynamo Axe]] | |||
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* On a hit with this battleaxe, once per attack, gain [[Heat (Condition)|Heat]] for 2 turns | |||
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![[Blade of Oppressed Souls]] | |||
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* Deal additional 1d4 Psychic damage with this weapon | |||
* Gain an action to strike a non-undead [[Humanoid]], dealing additional Psychic damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Intelligence]] [[Saving throw|save]] or get [[Crown of Madness (Condition)|Mad]] for 3 turns ( Recharge: [[Short rest]]) | |||
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