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| family = [[Owlbear]] (mother) | | family = [[Owlbear]] (mother) | ||
[[Owlbear Mate]] (father) | [[Owlbear Mate]] (father) | ||
| size = Small | | size = [[Small]] | ||
| type = [[Beast]] | | type = [[Beast]] | ||
| race = [[Beast]] | | race = [[Beast]] | ||
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# The party meets the Owlbear mother in cut scene, fights and kills her. A second cut scene in which the cub begins eating its mother gives the party an opportunity to spare the cub. The cub will survive and reappear after the next long rest (see below). | # The party meets the Owlbear mother in cut scene, fights and kills her. A second cut scene in which the cub begins eating its mother gives the party an opportunity to spare the cub. The cub will survive and reappear after the next long rest (see below). | ||
# The party attacks the Owlbear mother from stealth, skipping the initial cut scene. In this case the second cut scene with the cub eating the mother will not be triggered and the cub will keep attacking. To save the cub, the party will need to flee from the combat while the cub is still alive, after killing the Owlbear and grabbing any desired loot. If the party disengages while the cub is still alive, he will survive and reappear after the next long rest (see below). Downing the cub, even with non-lethal combat, will NOT spare him for this purpose -- fleeing combat is the only way to preserve him for story purposes. | # The party attacks the Owlbear mother from stealth, skipping the initial cut scene. In this case the second cut scene with the cub eating the mother will not be triggered and the cub will keep attacking. To save the cub, the party will need to flee from the combat while the cub is still alive, after killing the Owlbear and grabbing any desired loot. If the party disengages while the cub is still alive, he will survive and reappear after the next long rest (see below). Downing the cub, even with non-lethal combat, will NOT spare him for this purpose -- fleeing combat is the only way to preserve him for story purposes. | ||
# If the party isn't in turn based mode, it's possible for the party to initiate a ranged attack, be seen by the Owlbear, and trigger a cutscene before the ranged attack lands. In this case, the first cut scene ends when the ranged attack lands or misses and combat is initiated. When combat ends, the second cut scene with the cub eating the mother will be triggered. | |||
In [[Honor mode]], the [[Owlbear]] summons the [[Owlbear Mate]]. During the scenario 2 described above, if the Owlbear mother is killed before the Owlbear Mate there is no second cut scene and the party must flee to save the Cub. If the Owlbear Mother is killed after the Owlbear Mate, the second cutscene will play normally. | |||
=== Goblin Camp === | === Goblin Camp === | ||
If he has been successfully spared in one of the above scenarios, then after long resting the Owlbear Cub can next be found in the [[Goblin Camp]] where the party | If he has been successfully spared in one of the above scenarios, then after long resting the Owlbear Cub can next be found in the [[Goblin Camp]] where the party is invited by {{CharLink|Krolla}} to play the [[Krolla#Act_One|Chicken Chase]] game to earn a bit of money. During the chicken chase game, the party can talk to the Owlbear Cub in an attempt to influence the game towards a victory: | ||
==== Without Speak with Animals ==== | ==== Without Speak with Animals ==== | ||
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* {{Dialogue option|They won't hurt you if you run to those posts.|tags=Ranger, Druid|roll=Animal Handling|dc=10}} | * {{Dialogue option|They won't hurt you if you run to those posts.|tags=Ranger, Druid|roll=Animal Handling|dc=10}} | ||
=== | ==== Talking to Krolla ==== | ||
If the party member presents themselves as a true soul, they can simply take the owlbear cub once Krolla ends the chicken chase game. | If the party member presents themselves as a true soul, they can simply take the owlbear cub once Krolla ends the chicken chase game. | ||
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* {{Dialogue option|''Kneel down - you won't hurt him.''|roll=Animal Handling|dc=10}} | * {{Dialogue option|''Kneel down - you won't hurt him.''|roll=Animal Handling|dc=10}} | ||
** {{Dialogue option|''Offer him your hand. He can follow your scent to your camp in the wilderness.''}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} | ** {{Dialogue option|''Offer him your hand. He can follow your scent to your camp in the wilderness.''}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} | ||
* {{Dialogue option|I have a camp. You're welcome there.}} (Speak with Animals only) {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} | |||
Krolla will then need to be told you're leaving with him: | Krolla will then need to be told you're leaving with him: | ||
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The Cub does not seem to appear in the Goblin Camp if {{CharLink|Mezzka|Devout Mezzka}} was killed before a long rest or if the Goblin Camp was poisoned through the [[Goblin Camp#Booze Tub|Booze Tub]]. Should the party have killed the entire Goblin Camp before encountering the owlbears, then the mother will be killed by a Goblin hunting party and the cub will show up at the campsite after a couple of long rests. | The Cub does not seem to appear in the Goblin Camp if {{CharLink|Mezzka|Devout Mezzka}} was killed before a long rest or if the Goblin Camp was poisoned through the [[Goblin Camp#Booze Tub|Booze Tub]]. Should the party have killed the entire Goblin Camp before encountering the owlbears, then the mother will be killed by a Goblin hunting party and the cub will show up at the campsite after a couple of long rests. | ||
If calling {{CharLink|Lump|Lump the Enlightened}} to participate in combat with the Goblin Camp exterior when the cub is present, then the Owlbear Cub will become hostile to the three [[Ogre (creature)|Ogres]] and by extension the party. If this happens, the party will likely be locked out of recruiting the cub, as even if knocking him out using nonlethal attacks, he still will disappear after a long rest, and it will be difficult to prevent the ogres from eventually killing him. A similar situation also occurs if the party recruits Brynna and Andrick for the fight with the Owlbear as they will make the cub hostile even after his mother's death. In this case knocking out Brynna and Andrick and then fleeing the combat while the cub is still alive can preserve the option of recruiting him later. | If calling {{CharLink|Lump|Lump the Enlightened}} to participate in combat with the Goblin Camp exterior when the cub is present, then the Owlbear Cub will become hostile to the three [[Ogre (creature)|Ogres]] and by extension the party. If this happens, the party will likely be locked out of recruiting the cub, as even if knocking him out using nonlethal attacks, he still will disappear after a long rest, and it will be difficult to prevent the ogres from eventually killing him. A similar situation also occurs if the party recruits Brynna and Andrick for the fight with the Owlbear as they will make the cub hostile even after his mother's death. In this case knocking out Brynna and Andrick and then fleeing the combat while the cub is still alive can preserve the option of recruiting him later. | ||
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=== Camp events === | === Camp events === | ||
As long as the cub is spared and not stuck in the goblin camp (i.e. the party freed him or cleared the camp before he was captured), the cub will appear at the Campsite one evening. He can be fed, but he will get scared by another member of the camp and run off. | |||
He will reappear after another long rest, but injured. The party can attempt to heal the injury after which he will become friendly and will stay at camp for good: | |||
==== Without Speak with Animals ==== | |||
If not a friend: | |||
* {{Dialogue option|''Whisper to calm the creature.''|roll=Animal Handling|dc=10}} | |||
Already a friend or after being calmed: | |||
* {{Dialogue option|''Inspect his wound.''|roll=Nature|dc=10}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} | |||
* {{Dialogue option|''Attempt to heal the injury.''|roll=Medicine|dc=10}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} | |||
* {{Dialogue option|''Try cleaning the wound.''|roll=Survival|dc=10}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} | |||
==== With Speak with Animals ==== | |||
If not a friend: | |||
* {{Dialogue option|You're hurt. Let me see.|roll=Persuasion|dc=5}} | |||
** {{Dialogue option|I can help you. Just stay calm.|roll=Persuasion|dc=10}} | |||
** {{Dialogue option|Let me see, or the leg will fall off and I'll eat it for dinner.|roll=Deception|dc=5}} | |||
** {{Dialogue option|Behave, or you'll end up like mother.|roll=Intimidation|dc=15}} | |||
** {{Dialogue option|'''SHOW ME.'''|tags=Berserker|roll=Intimidation|dc=15|advantage=y}} | |||
** {{Dialogue option|Show. Me. Now.|tags=Barbarian|roll=Intimidation|dc=15|advantage=y}} | |||
Already a friend: | |||
* {{Dialogue option|Hold still. I'll make it better.|roll=Medicine|dc=5}} | |||
* {{Dialogue option|It's barely a scratch. You'll be fine.|roll=Persuasion|dc=5}} | |||
* {{Dialogue option|Come here. I'll clean it for you.|roll=Survival|dc=5}} | |||
The cub quickly acclimates to camp life. At some point after recruitment, a long rest will be interrupted by a noise. If {{SAI|Speak with Animals}} is active, it will be revealed that the cub had a nightmare, and {{CharLink|Scratch}} is trying to calm him down. The cub will also remark that Scratch reminds it of his older brother. If asked about that, the cub will say that he used to have an older brother, but their mother ate him. | The cub quickly acclimates to camp life. At some point after recruitment, a long rest will be interrupted by a noise. If {{SAI|Speak with Animals}} is active, it will be revealed that the cub had a nightmare, and {{CharLink|Scratch}} is trying to calm him down. The cub will also remark that Scratch reminds it of his older brother. If asked about that, the cub will say that he used to have an older brother, but their mother ate him. | ||