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Reference for the 25% HP prone threshold
(Reference for the 25% HP prone threshold) |
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===Prone=== | ===Prone=== | ||
Falls can also cause creatures to be knocked [[Prone]] when they land. A fall will always cause a creature to be knocked prone if it deals more than 25% of their maximum HP, meaning falls of around 8m / 27ft for characters without resistance to falling damage or 12.3m / 40ft for creatures with resistance to falling damage. Creatures that are resistant to bludgeoning damage but not falling damage specifically will still be knocked prone from falls of 8m / 27ft despite receiving only 12.5% of their maximum HP in damage. | Falls can also cause creatures to be knocked [[Prone]] when they land. A fall will always cause a creature to be knocked prone if it deals more than 25% of their maximum HP{{ref|This value is determined by {{c|FallDamagePronePercent}} defined in {{c|Public/Shared/Stats/Generated/Data/Data.txt}}}}, meaning falls of around 8m / 27ft for characters without resistance to falling damage or 12.3m / 40ft for creatures with resistance to falling damage. Creatures that are resistant to bludgeoning damage but not falling damage specifically will still be knocked prone from falls of 8m / 27ft despite receiving only 12.5% of their maximum HP in damage. Similarly, flat damage reduction does not affect the threshold. | ||
===Example=== | ===Example=== |