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→Tactics: added mention of illithid flight
m (Re-ordered page to match other combat subpages. Do we want to change the combat subpage formatting? I personally feel like the dense Encounter details and Tactics sections make the most sense at the bottom of the page.) |
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===Atop the brain=== | ===Atop the brain=== | ||
* {{SAI|Dimension Door}}, {{SAI|Arcane Gate}}, and {{SAI|Misty Step}} are all useful spells/scrolls for moving from the entrance [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]] to the Crown of Karsus. Otherwise, if intending to sprint past the tentacles hidden under the brain's surface, it is helpful to use a character who can avoid [[Opportunity Attack]]s, such as one with the [[Mobile]] feat. | * {{SAI|Dimension Door}}, {{SAI|Arcane Gate}}, and {{SAI|Misty Step}} are all useful spells/scrolls for moving from the entrance [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]] to the Crown of Karsus. Otherwise, if intending to sprint past the tentacles hidden under the brain's surface, it is helpful to use a character who can avoid [[Opportunity Attack]]s, such as one with the [[Mobile]] feat. | ||
* {{SAI|Fly (Illithid Power)}} is incredibly strong in this fight. Both sections of the fight reward high mobility, since you need it to reach the crown and escape exploding platforms. A character with {{SAI|Fly (Illithid Power)}} can also quickly reach the Illithid Arcanists and kill them before they begin bombarding the party with their extra long range {{SAI|Magic Missile}}. | |||
* {{SAI|Globe of Invulnerability}} and {{SAI|Sanctuary}} are useful for protecting the caster of [[Karsus' Compulsion]]. However, the nearby [[Illithid Arcanist]]s will still be able to {{cond|Stunned|stun}} creatures affected by these spells, which disrupts the spell prematurely. | * {{SAI|Globe of Invulnerability}} and {{SAI|Sanctuary}} are useful for protecting the caster of [[Karsus' Compulsion]]. However, the nearby [[Illithid Arcanist]]s will still be able to {{cond|Stunned|stun}} creatures affected by these spells, which disrupts the spell prematurely. | ||
* The four [[Illithid Arcanist]]s are very dangerous enemies in this section of the fight. They can spam a more powerful version of {{SAI|Magic Missile}}, use {{SAI|Counterspell}}, stun your party via {{SAI|Tentacle Whip}} and {{SAI|Mind Blast}}, and even gain control of allies with {{SAI|Mind Flayer Domination}}. They are also immune to being pushed over the edge with moves like [[Telekinesis]], as they will just reappear atop the Netherbrain. Fortunately they have a rather low number of hit points, making them vulnerable to allies with high maneuverability and damage. | * The four [[Illithid Arcanist]]s are very dangerous enemies in this section of the fight. They can spam a more powerful version of {{SAI|Magic Missile}}, use {{SAI|Counterspell}}, stun your party via {{SAI|Tentacle Whip}} and {{SAI|Mind Blast}}, and even gain control of allies with {{SAI|Mind Flayer Domination}}. They are also immune to being pushed over the edge with moves like [[Telekinesis]], as they will just reappear atop the Netherbrain. Fortunately they have a rather low number of hit points, making them vulnerable to allies with high maneuverability and damage. | ||
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* The first attack each round against the Brain will cause it to use {{SAI|Retributive Brainquake}}, which will damage and possibly {{cond|Slowed|Slow}} everything in range. The player can potentially avoid this the first time by triggering it with the first party member to enter the portal, and then having the rest of the team enter afterwards. | * The first attack each round against the Brain will cause it to use {{SAI|Retributive Brainquake}}, which will damage and possibly {{cond|Slowed|Slow}} everything in range. The player can potentially avoid this the first time by triggering it with the first party member to enter the portal, and then having the rest of the team enter afterwards. | ||
* {{SAI|Dimension Door}} and {{SAI|Misty Step}} can help party members reach safe platforms if the ones they are on have been designated for destruction. | * {{SAI|Dimension Door}} and {{SAI|Misty Step}} can help party members reach safe platforms if the ones they are on have been designated for destruction. | ||
* On ''Honour Mode'', the Netherbrain will augment itself with {{SAI|Aegis of the Absolute}}, making it immune to damage types that were used agains it on the previous turn. It is important to plan ahead exactly which attacks will be used against it so that the party doesn't miss entire turns where the brain is immune to all their attacks. | * On ''Honour Mode'', the Netherbrain will augment itself with {{SAI|Aegis of the Absolute}}, making it immune to damage types that were used agains it on the previous turn. It is important to plan ahead exactly which attacks will be used against it so that the party doesn't miss entire turns where the brain is immune to all their attacks. | ||
==Achievements== | ==Achievements== |