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→Freeing Halsin
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== Freeing Halsin == | == Freeing Halsin == | ||
[[File:Ornate Door.jpg|thumb|Ornate doors in the Shattered Sanctum leading to the Worg Pens.]] | [[File:Ornate Door.jpg|thumb|Ornate doors in the Shattered Sanctum leading to the Worg Pens.]] | ||
Once inside, the | Once inside, the party must approach the ornate door at the Eastern Side of Shattered Sanctum (X:342, Y:32) to enter the [[Worg Pens]], where Halsin is held. As long as the alarm was not raised, no one will stop you, assuming you are either a True Soul or a welcomed visitor. | ||
Alternatively, the | Alternatively, the party can also get taken to the Worg Pens by letting themselves be caught committing a crime (e.g. getting caught pick-pocketing) and choosing to be imprisoned. In this case, the party is taken to the prison at the Worg Pens, and has the option to break out and find Halsin. | ||
Regardless, once in the Worg Pen, approaching the cages triggers a cutscene where the Goblins harass Halsin, who is disguised in his bear wildshape. Using the [[Speak with Animals]] spell allows | Regardless, once in the Worg Pen, approaching the cages triggers a cutscene where the Goblins harass Halsin, who is disguised in his bear wildshape. Using the [[Speak with Animals]] spell allows to understand Halsin in his animal form. There are various dialogue options to react to the scenario at hand. Regardless of what happens, in order to free Halsin, the goblins guarding the area must be fought, which includes: | ||
[[File:Worg Pens.jpg|thumb|The Worg Pens where Halsin is kept captive.]] | [[File:Worg Pens.jpg|thumb|The Worg Pens where Halsin is kept captive.]] | ||