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[[File:Barcus-flying.png|300px|thumb|left|The consequences of pulling the wrong lever. Barcus is the figure in the sky.]] | [[File:Barcus-flying.png|300px|thumb|left|The consequences of pulling the wrong lever. Barcus is the figure in the sky.]] | ||
The player will encounter Barcus tied to a windmill being harassed by a group of [[goblin]]s led by [[Fezzerk]]. If the Goblins are defeated or convinced to leave, Barcus will demand to be untied. The player '''must pull the 'Brake' lever''' located inside the windmill, otherwise Barcus will be shot through the sky, due to inertia, and die. | The player will encounter Barcus tied to a windmill being harassed by a group of [[goblin]]s led by [[Fezzerk]]. If the Goblins are defeated or convinced to leave, Barcus will demand to be untied. The player '''must pull the 'Brake' lever''' located inside the windmill, otherwise Barcus will be shot through the sky, due to inertia, and die. *HINT* There will be 2 options inside the windmill, make sure to interact with the 'Brake' Lever and not the 'Release Brake" Lever. | ||
If rescued, depending on the player's [[Character Creation#Playable_Races|race]], Barcus will either surrender himself as a slave or ask the player what to give them as a reward. He will explain he is looking for a friend who has gone missing. He will then take his leave. | If rescued, depending on the player's [[Character Creation#Playable_Races|race]], Barcus will either surrender himself as a slave or ask the player what to give them as a reward. He will explain he is looking for a friend who has gone missing. He will then take his leave. |