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=== Exporting the Mesh === | === Exporting the Mesh === | ||
If using the gr2 plugin, you want to first make sure you have your export order set up, which you can find in the Object Properties tab: | If using the gr2 plugin, you want to first make sure you have your export order set up, which you can find in the Object Properties tab: | ||
[[File:Exportorder.webp|thumb]] | [[File:Exportorder.webp|thumb|none]] | ||
Set the LOD Distance to 0 and for the first part of your mesh set the export order to 1. Increase the export order number for every part you have. | Set the LOD Distance to 0 and for the first part of your mesh set the export order to 1. Increase the export order number for every part you have. | ||
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Now you can export the mesh(es). These are the export settings I use when exporting with the GR2 plugin: | Now you can export the mesh(es). These are the export settings I use when exporting with the GR2 plugin: | ||
[[File:Gr2export.webp|thumb]] | [[File:Gr2export.webp|thumb|none]] | ||
The settings below this cutoff remain as they are by default. If you don't apply transforms, turn back on the Convert to Y-up. | The settings below this cutoff remain as they are by default. If you don't apply transforms, turn back on the Convert to Y-up. | ||
Done with editing the mesh in Blender? Follow [[Guide:Hair Creation|this tutorial]] to set up the files for inclusion into the game! | Done with editing the mesh in Blender? Follow [[Guide:Hair Creation|this tutorial]] to set up the files for inclusion into the game! |