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Open up your Multitool and [https://bg3.wiki/wiki/Modding:Unpacking_and_converting_files unpack the Models.pak game files]. This should contain all of the vanilla hair models we are going to use. | Open up your Multitool and [https://bg3.wiki/wiki/Modding:Unpacking_and_converting_files unpack the Models.pak game files]. This should contain all of the vanilla hair models we are going to use. | ||
Open Blender 3.6 and [https://github.com/Norbyte/dos2de_collada_exporter install the Collada/GR2 exporter plugin]. This will allow you to import and export .GR2s, which is the file type BG3 uses for its models. | |||
Let’s load a hair mesh into Blender! Go to the [[Modding:Hair Meshes]] page and pick a mesh that you like. Take note of the Asset Name—that’s what it’s called in the game files. Open the Multitool and search the index for this Asset Name. It should have a .GR2 extension, e.g. Hair_GTY_F_GithyankiCut_Short_A_Spring.GR2. Once you find it, copy it to a project folder to make it easier to find. Then go into Blender, go to File, and Import the .GR2. | |||
Here is an [https://youtu.be/yQSqRF7dLB8?si=dbmIX2UpsK5XtDFR example video of installing the plugin and importing a GR2]. | |||
[[File:623px-Blender gr2 addon 02.webp|none|frame]] | |||
You should now see your mesh in Blender! But it looks all white… we should fix that and make it look closer to what it’s going to look like in-game. | |||
To visualize the texture in Blender, follow [https://docs.google.com/document/d/1-DQ98gsKD0Rpmh7dEQRUlmLIANXP-qu5VRDlDcnfy7Q/edit this tutorial]. | |||
Once finished, your hair should now display a texture in Blender. |