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Copyedit of Actions section, added example
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'''Resources''' are expendable units in ''Baldur's Gate 3'' that determine what a [[creatures|creature]] is able to do at any given time, as well as how long they must wait before they are able to do it again. | '''Resources''' are expendable units in ''Baldur's Gate 3'' that determine what a [[creatures|creature]] is able to do at any given time, as well as how long they must wait before they are able to do it again. | ||
Depleted resources must ''recharge'' in order for them to he used again. | Depleted resources must ''recharge'' in order for them to he used again. Resources always recharge on taking a [[long rest]], but some also recharge on taking a [[short rest]], or at the beginning of the creature's turn. | ||
A resource that recharges at the start of the turn used outside [[gameplay mechanics|turn-based mode]] or combat will recharge almost immediately after use. If used to initiate or enter combat it will ''not recharge''. | A resource that recharges at the start of the turn used outside [[gameplay mechanics|turn-based mode]] or combat will recharge almost immediately after use. If used to initiate or enter combat it will ''not recharge''. | ||
All creatures have a set of common resources available to them, and most other resources are gained | All creatures have a set of common resources available to them, and most other resources are gained along with the actions or features that use them. | ||
== Common resources == | == Common resources == | ||
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{{resource list end}} | {{resource list end}} | ||
By default creatures only have one charge per turn of each of these three resources, but there are multiple [[List of sources of additional resources|ways of gaining additional charges]]. | |||
Some actions, such as those that grant additional Action resources, do not require any common resources to be expended. | Some actions, such as those that grant additional Action resources, do not require any common resources to be expended. | ||
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Some actions, frequently referred to as ''bonus actions'', require a Bonus Action to be expended when taken. | Some actions, frequently referred to as ''bonus actions'', require a Bonus Action to be expended when taken. | ||
Some [[features|class features]] allow a creature to take specific actions by | Some [[features|class features]] allow a creature to take specific actions which normally require an Action by expending a Bonus Action instead. For example the Rogue class’s [[Cunning Action]] feature allows them to [[Dash]] or [[Hide]] as a Bonus Action. | ||
Additionally, a few actions require {{em|both}} an Action and a Bonus action to be expended when they are taken. | Additionally, a few actions require {{em|both}} an Action and a Bonus action to be expended when they are taken. |