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| description = Weapons serve the purpose of dealing damage to various entities, ranging from doors and crates to monsters and NPCs. | | description = Weapons serve the purpose of dealing damage to various entities, ranging from doors and crates to monsters and NPCs. | ||
| image = Shortsword PlusOne Icon.png | | image = Shortsword PlusOne Icon.png | ||
}} | }} | ||
{{hatnote|See also: [[List of weapons|List of all weapons]].]] | |||
'''Weapons''' are a type of [[equipment]] that is used in [[Attack rolls|attacks]] that deal damage. Weapons give access to special [[Weapon Actions|weapon actions]], provides the wielder is [[proficient]] with them, and are an essential tool for any adventurer. | |||
''' | == Overview == | ||
Each weapon is either ''melee'' or ''ranged'', and deals a specific type of physical damage: {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, or {{DamageType|Slashing}}. | |||
'' | Weapons are further categorised as either ''martial'' or ''simple''. Martial weapons deal more damage than simple weapons, but more specialised training to properly use. | ||
'' | Additionally, each weapons has a set of ''properties'' which determine how the weapon may be used. | ||
=== Weapon slots === | |||
Each character has a ''main hand'' slot and an ''off-hand'' slot, both of which can equip weapons. | |||
Weapons are classified as either ''one-handed'', ''two-handed'' or ''versatile''. One-handed weapons only take up one weapon slot, whereas two-handed take up both. Versatile weapons can be wielded as either one-handed or two-handed weapons, the latter of which deals greater damage. | |||
One-handed weapons allow the creature to equip a [[shield]] in their off-hand, but one-handed weapons can also be ''dual wielded'' if both weapons have the [[Light (weapon property)|light]] property.{{note|The Dual Wielder [[feat]] removes this limitation and also allows dual-wielding of versatile weapons, which are never light.}} | |||
=== Proficiency === | |||
Classes give proficiency with weapons or category of weapons, allowing the creature to add their proficiency bonus to their attack rolls. | |||
Proficiency in the equipped main hand weapon unlocks its weapon actions. Off-hand weapons do not grant weapon actions. | |||
== Properties == | == Properties == | ||
Weapons can have various special properties: | Weapons can have various special properties: | ||