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Added DRS section for spells
(Once-per-turn note) |
(Added DRS section for spells) |
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|Target must have size Large or greater. Also adds your [[Proficiency Bonus]] to the base attack damage | |Target must have size Large or greater. Also adds your [[Proficiency Bonus]] to the base attack damage | ||
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=== Additional DRS sources that can apply to spells === | |||
There are a limited number of DRS effects that work with spells or cantrips, particularly '''attached''' effects. However, many spells have built in ways of dealing multiple damage instances. For example: | |||
* Multi-hit spells like {{SAI|Magic Missile}} or {{SAI|Scorching Ray}} deal separate damage instances for each projectile. | |||
* Spells with multiple damage types like {{SAI|Ice Knife}} or {{SAI|Flame Strike}} deal separate damage instances for each damage type. | |||
Below is a list of '''attached''' DRS sources that work with spells. | |||
{| class="wikitable" | |||
|+Extra '''attached''' <code>DealDamage()</code> sources that work with spells | |||
!Source | |||
!Damage Bonus | |||
!Notes | |||
|- | |||
|{{nowrap|{{SAI|Phalar Aluve: Shriek}}}} | |||
|{{DamageText|1d4|Thunder}} | |||
|As mentioned previously, Shriek damage activates universally on any damage instance. | |||
|- | |||
|{{nowrap|{{SAI|Prepare}}}} | |||
|Strength modifier {{nowrap|{{DamageType|Slashing}}}} | |||
|This works with all melee attacks, which includes melee attack roll spells like {{SAI|Shocking Grasp}}. The {{RarityItem|Daredevil Gloves}} can turn any ranged attack roll spell into a melee one. | |||
|- | |||
|{{nowrap|{{RarityItem|The Blast Pendant}}}} | |||
|{{DamageType|Lightning}} damage equal to {{nowrap|{{Cond|Lightning Charges}}}} | |||
|Once per long rest, consume {{Cond|Lightning Charges}} to add an additional {{DamageType|Lightning}} damage instance to a Lightning spell. | |||
|- | |||
|{{nowrap|{{RarityItem|Ilmater's Aid}}}} | |||
|{{DamageText|1d4|Force}} | |||
|Applies to any leveled spell. Wearer has less than 50% HP. This item hasn't be available in-game since Early Access. | |||
|} | |} | ||