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Smite is a category of unique weapon attacks that, unlike normal attacks which generally only cost an Action, additionally expend Spell Slots (and often a Bonus action) in order to activate. Though requiring a spell slot to initially activate, they do not consume the spell slot on a miss. As they are considered weapon attacks they can trigger and be used with , and in the case of can be used multiple times per turn. The damage they deal is also subject to modification caused by a critical hit.
List of Smite abilities[edit | edit source]
Notably, Divine Smite functions slightly differently from the other smites. Here are the key differences.
Divine Smite[edit | edit source]
Despite consuming spell slots, Divine Smite is not a spell and does not interact with any effect or ability that only works with spells. Examples include Vivacious Cloak, or . Unlike other smite spells, Divine Smite can also be configured to trigger automatically on a hit or critical hit via the Reactions menu. See . This allows you to use Divine Smite on any melee weapon attack and multiple times per turn, even while dual-wielding. When triggered in this way, the only additional resource consumed is the selected level of spell slot.
,- Divine Smite cannot be triggered by ranged attacks.
- Divine Smite can be triggered as a reaction when using other smites, allowing for two different smites in a single attack.
- Despite being configured in the Reactions menu, Divine Smite never consumes the Reaction resource.
Other Smites[edit | edit source]
Other smites cannot be triggered as reactions and must be used manually; however, Divine Smite can be triggered as a reaction when using other smite spells allowing for two different smites in a single attack. Other smites also count as proper spells for the purposes of features like Ring of Elemental Infusion or , and will interact with effects such as these, including the possibility of being affected by Counterspell.