Condition |
Effects |
Absorbed Essence: Illasera
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Absorbed Essence: Sendai
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Aid
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- Hit point maximum increased by 5hit points.
- Hit point maximum increases by a further 5hit points for every Spell Slot Level above 2 used.
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Arcane Ward
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- Your Arcane Ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.
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Armour of Agathys
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Gained x Temporary Hit Points . If hit with a melee attack, the attacker takes x Cold damage and this effect ends.
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Aspect of the Elk
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- Movement Speed increased by +1.5 m / 5 ft, as long as the affected entity stays near the barbarian.
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Aspect of the Elk Aura
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- Affected entity and nearby allies have a +1.5 m / 5 ft bonus to Movement Speed.
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Aspect of the Stallion
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Aspect of the Wolf
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Aspect of the Wolf Aura
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Aura of Courage
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- Can't be Frightened within 3 m / 10 ft of the spellcaster.
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Aura of Courage
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- The paladin and any nearby allies can't be Frightened.
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Aura of Devotion
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- Can't be Charmed within 3 m / 10 ft of the spellcaster.
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Aura of Devotion
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- The paladin and any nearby allies can't be Charmed.
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Aura of Hate
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- Deals an additional +Charisma modifier to damage dealt with melee weapons within 3 m / 10 ft of the spellcaster.
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Aura of Hate
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- The Paladin and all nearby fiends and undead deal additional damage with melee weapons, equal to the Charisma modifier of the Paladin.
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Aura of Murder
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Aura of Murder
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Aura of Protection
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Aura of Protection
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Aura of Terror
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- Bane's oppressive aura gives the affected entity Disadvantage on attack rolls and Saving throws while within 3 m / 10 ft of the spellcaster.
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Aura of Terror
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Aura of Warding
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- Resistant to damage from spells within 3 m / 10 ft of the spellcaster.
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Aura of Warding
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- The paladin and any nearby allies have Resistance to damage from spells.
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Avatar of Tyranny
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Barkskin
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Beacon of Hope
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Bear's Endurance
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Bend Luck: Ability Check Bonus
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- Wild magic has twisted the affected entity's fate. It gained a +1d4 bonus to Ability Checks.
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Bend Luck: Ability Check Penalty
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- Wild magic has twisted the affected entity's fate. It gained a -1d4 penalty to Ability Checks.
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Bless
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Blessing of the Trickster
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Has Advantage on Stealth Checks.
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Blink
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- While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can only choose to teleport up to 6 m / 20 ft. When combat ends, so does this effect.
Grants:
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Blinked to the Ethereal Plane
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- Affected entity is in the Ethereal Plane, where it can't be harmed, seen, or affected.
- While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can choose to teleport up to 6m / 20ft.
- At the end of each turn, there is a chance it reappears in the Material Plane. When combat ends, so does this effect.
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Blurred
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- Attackers have Disadvantage on Attack rolls against this creature, unless they do not rely on sight or can see through illusions.
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Bolstering Magic: Boon
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Brand of the Silverlight
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- This creature's weapon attacks deal an additional 5d8Radiant damage.
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Bull's Strength
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Channel Divinity: Cloak of Shadows
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Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.
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Cloak of Shadows
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Continual Flame
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- Enveloped in flames that produce no heat and never seem to die out.
- Identical to the effect of Light
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Countercharm
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Darkvision
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- Can see in the dark out to the range of 24 m / 80 ft.
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Darkvision
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- Can see in the dark out to the range of 12 m / 40 ft.
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Defensive Flourish
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Detect Thoughts
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- Can read the thoughts of certain creatures while talking to them.
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Detecting Presence
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Disguise Self
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- Appearance is entirely changed.
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Divine Favour
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- Your weapons deal an additional 1d4Radiant damage.
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Divine Guardian
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Protected by a paladin's divine essence. Resistant to all damage.
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Divine Sense
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Duergar Antidote
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Eagle's Splendour
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Elemental Affinity: Acid Resistance
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Elemental Affinity: Cold Resistance
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Elemental Affinity: Fire Resistance
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Elemental Affinity: Lightning Resistance
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Elemental Affinity: Poison Resistance
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Elemental Weapon: Acid
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Elemental Weapon: Cold
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Elemental Weapon: Fire
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Elemental Weapon: Lightning
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Elemental Weapon: Thunder
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Elixir of Barkskin
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Elixir of Darkvision
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- Can see in the dark up to 12 m / 40 ft.
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Elixir of The Colossus
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Endless Rage
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- Confers all the normal bonuses and resistances of the Rage variant of the Barbarian's chosen subclass, plus:
- Deal an additional 1d4Physical damage with weapon attacks (damage type inherited from equipped weapon)
- Suffer 1d4Psychic damage per turn
- Rage does not end until the Barbarian uses the End Rage Bonus Action or becomes incapacitated.
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Enlarged
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Entropic Ward
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- Missed an attack on a warlock. The warlock has Advantage on their next Attack roll against the affected entity.
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Expeditious Retreat
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False Life
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Feather Fall
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Fiendish Resilience: Acid
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Fiendish Resilience: Bludgeoning
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Fiendish Resilience: Cold
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Fiendish Resilience: Fire
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Fiendish Resilience: Force
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Fiendish Resilience: Lightning
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Fiendish Resilience: Necrotic
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Fiendish Resilience: Piercing
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Fiendish Resilience: Poison
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Fiendish Resilience: Psychic
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Fiendish Resilience: Radiant
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Fiendish Resilience: Slashing
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Fiendish Resilience: Thunder
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Fire Shield: Chill
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- Wreathed in ice-cold flames.
- Sheds light in a 3m / 10ft radius.
- Has Resistance to Fire damage.
- Deals 2d8Cold damage to anyone who hits with a melee attack.
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Fire Shield: Warm
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- Wreathed in scorching flames.
- Sheds light in a 3m / 10ft radius.
- Has Resistance to Cold damage.
- Deals 2d8Fire damage to anyone who hits with a melee attack.
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Flight
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- Fly up to target position, up to 18 m / 60 ft each turn using your Movement Speed.
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Freedom of Movement
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Frenzied
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- Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Cannot cast or concentrate on spells.
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Frenzied Spores
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- Glut has increased hit points and Strength. It has access to more spore spells.
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Gaseous Form
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Ghastly Fume
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The affected entity's foul stench creates a pungent cloud that Nauseates all creatures around it.
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Great Weapon Master: Bonus Attack
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Greater Invisibility
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- Entity has Advantage on Attack rolls. Attack Rolls against it have Disadvantage
- When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.
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Guidance
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Guided Strike: Active
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Half-Orcish Fury
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- The next time the affected entity is Downed, it instead drops to 1 hit point thanks to the relentless will roiling in its veins.
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Hastened
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