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Wilderness | ||||
Emerald Grove | ||||
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Ravaged Beach | → | Dank Crypt | ||
Overview[edit | edit source]
Located on the bank of the River Chionthar, the Ravaged Beach is dominated by wreckage from the Nautiloid crash. Corpses of fishermen and Intellect Devourers dot the area. Several makeshift docks line the coast, but both them and the fishing boats that used them have been destroyed. To the east is an Ancient Door leading to the Dank Crypt. To the north is the Emerald Grove.
East beach[edit | edit source]
After the events of the Prologue, the player character will begin Act One on the beach. If Shadowheart was rescued from the Mind Flayer Pod during the Prologue, she can be recruited into the party at X: 273 Y: 223. If Shadowheart was not rescued from the pod, she can be recruited near the Overgrown Ruins at X: 276 Y: 298. The Ancient Door next to this waypoint can be opened with a DC 20 Sleight of Hand check, which grants access to the Dank Crypt, a sublocation of the Overgrown Ruins. If the party fail to open the door, the Dank Crypt can still be accessed through the Chapel Entrance or the Refectory.
Several corpses scattered along the beach can be conversed with via the spell
.West beach[edit | edit source]
Astarion can be recruited near the Nautiloid Wreck at X: 170 Y: 288. After the party encounter Astarion, a Scared Boar can be found on the cliffs nearby.
West of the Nautiloid Wreck on the far side of the beach is a cache left by Harpers at X: 143 Y: 281. It can be accessed by jumping down the ledges near the water at X: 168 Y: 263. A successful DC 10 Nature check near the cache will reveal deep grooves around a scuffed rock. A character with sufficient Strength can move the rock, revealing an Ornate Chest containing a Harper's Map and Harper's Notebook, along with minor loot.
Nautiloid Wreck[edit | edit source]
The Nautiloid Wreck from the Prologue divides the Ravaged Beach. The southern section of the wreck is guarded by a trio of injured Intellect Devourers at X: 230 Y: 271.
A dying Mind Flayer can be found in the northern section of the Nautiloid Wreck at X: 180 Y: 320. Killing it earns To Sleep, Perchance to Dream, Tentacled Dreams for the Haunted One.
Roadside Cliffs[edit | edit source]
The Roadside Cliffs sprawl north of the Nautiloid Wreck and south of the Emerald Grove, between the Forest in the west, and the Overgrown Ruins in the east. The Roadside Cliffs are littered with broken Goblin traps.
X: 222 Y: 326. Interacting with this ancient stone sigil reveals a potential companion, Gale, who needs a hand after his wizardry escape from the plummeting Nautiloid went awry.
can be found atThe Dark Urge has a unique and potentially bloody interaction with Gale's protruding hand. When fantasizing about hacking off his hand, the player character will actually do so, killing Gale and precluding his recruitment as a companion. Giving in or resisting the urge earns Indulge Thine Appetites or Subdue Thine Appetites for the Haunted One, respectively.
Another potential companion, Lae'zel, can be found trapped by Tieflings at X: 242 Y: 370.
A buried chest and Shovel can be found at X: 202 Y: 386.
Harper Outpost[edit | edit source]
Tucked away high in the Roadside Cliffs is a Harper Outpost, featuring a watchtower and a small spider-filled crevice X: 160 Y: 373. A Silver Pendant can be found on a skeleton in the outpost X: 152 Y: 366, while a Spider Egg Sac can be procured along with some Gold and 5 XP.
Emerald Grove environs[edit | edit source]
X: 246 Y: 424
: Emerald Grove EnvironsWhen the party first approach the ramparts before the Emerald Grove, Aradin Beno and his fellow mercenaries will be found fleeing to the gates, pursued by a hunting band of Goblins. Wyll will also make an appearance to defend the gates. If all allied defenders survive, No One Left Behind is granted for Soldiers. After the battle, the party gain entry into the Grove.
Overgrown Ruins[edit | edit source]
For more information see: Overgrown Ruins
A group of looters are canvassing the Overgrown Ruins. Gimblebock, Quelenna, Taman, and Warryn stand guard outside in the Chapel Entrance.
Related locations[edit | edit source]
Waypoints[edit | edit source]
This location contains the following
:Notable characters[edit | edit source]
Companions[edit | edit source]
- If Lae'zel died on the Nautiloid, her body can be found on the Ravaged Beach and she can be revived and recruited early.
- Shadowheart can be found unconscious on the beach if she was freed from the pod during the Prologue. If she was not freed from the pod, she can be found attempting to gain entry to the nearby Dank Crypt. In both scenarios, she can be invited to join the party or ignored.
Available to Speak with Dead[edit | edit source]
Related quests[edit | edit source]
Notable loot[edit | edit source]
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
East Ravaged Beach[edit | edit source]
- Perfumed Letter on the Mangled Fisher X: 296 Y: 270
- Potion of Healing in a Pouch X: 286 Y: 245
- Shanties for the Bitch Queen on the dock X: 308 Y: 267
West Ravaged Beach[edit | edit source]
- Thieves' Tools in a Wooden Crate X: 200 Y: 250
- Harper's cache at X: 143 Y: 281
- Harper's Map
- Harper's Notebook
- Potion of Speed - 2x
- A small amount of Gold and Gemstones
Nautiloid Wreck[edit | edit source]
- Rapier from an Abducted Nobleman X: 230 Y: 271
- Random loot from a Cartilaginous Chest X: 234 Y: 261
- Random loot from dead Mind Flayers X: 180 Y: 320/X: 210 Y: 300/X: 215 Y: 275/X: 230 Y: 260
Emerald Grove Environs[edit | edit source]
- Gloves of Power dropped by Za'krug
Hidden Treasure[edit | edit source]
On a stone arch overlooking the Ancient Door is a Cartilaginous Chest at X: 272 Y: 277. The chest can be accessed by jumping down from the cliffs near X: 255 Y: 300.
- Caustic Bulb
- Elixir of Fire Resistance
- Random common Ring
Ingredients[edit | edit source]
Ingredients for Alchemy that can be found in this location:
- Belladonna - 2x
- Mergrass - 3x
Location remarks[edit | edit source]
- When approaching the end of a dock that overlooks the Chionthar, or stepping into the water itself: "Fresh water. There must be a settlement somewhere nearby."