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Spoiler warning: The following content contains unhidden spoilers for Act 3. |
Spoiler warning: The following content contains unhidden spoilers for Act 3. |
Your weapon deals an additional 2d8RadiantDRS damage, increased by 1d8Radiant damage when attacking Fiends or Undead.
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone.
Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage on Attack rolls and Ability Checks.
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