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Munish

From bg3.wiki

Zealot Munish is a half-orc Zealot of the Absolute in Act Two. He is stationed just inside the throne room to the right inside Moonrise Towers.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack Main Hand Attack ()   –  Halberd
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage
Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Branding Smite Branding Smite ()
Normal weapon damage
+
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant
Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.
  • This spell, unlike other Smite Spells, will work with Ranged weaponry.
 Range: Normal weapon range
Thunderous Smite Thunderous Smite ()
Normal weapon damage
+
D6 Thunder.png 2d6 (2~12) Damage TypesThunder
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.
STR Save
 Range: Normal weapon range
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points
Imbue your hands with divine power to heal an ally.
 Melee: 1.5 m / 5  ft
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ()
Paladin Level x 2 hit points
Imbue your hands with divine power to heal an ally.
 Melee: 1.5 m / 5  ft

Tactician and higher[edit | edit source]

Abjure Enemy Abjure Enemy ()

Frighten Frighten an enemy. They'll be easier to hit and cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Notable loot[edit | edit source]