Weapon
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Bugs
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Artificial Leech (+1)
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None of the weapon actions provided by this weapon are actually availiable to the player when the weapon is equipped.
- When wielded by any nurse this weapon deals an additional 1d6 Necrotic damage. A coding error causes a misplaced '1d6' to appear in the weapon's list of properties.
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Bonesaw (+1)
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None of the weapon actions provided by this weapon are actually availiable to the player when the weapon is equipped.
- When wielded by any nurse this weapon deals an additional 1d6 Necrotic damage. A coding error causes a misplaced '1d6' to appear in the weapon's list of properties.
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Charge-Bound Warhammer
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- If this weapon is bound by an Eldritch Knight or Pact of the Blade Warlock, the weapon will retain its Favoured Weapon passive until the next long rest even if the character binds another weapon. The weapon will even retain this passive if the weapon is used by another character, different from the one who bound it.
- If this weapon is bound by an Eldritch Knight or Pact of the Blade Warlock, this weapon will permanently retain the lightning damage bonus from Shocking Bound even if the character binds another weapon. The weapon will even retain this passive if the weapon is used by another character, different from the one who bound it.
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Cruel Sting
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- When this sword is first looted from Kar'niss it is listed as dealing an additional 1d6 Psychic damage, however this is due to a bug that causes the weapon to retain the Spindleweb Fanaticism (Granting 1d6 Psychic damage to him and his allies) effect from Kar'niss. This extra damage is removed if the player completes a Long Rest with the weapon in their inventory. Dropping the weapon on the ground or stashing it in a container prior to each long rest will allow it to retain Spindleweb Fanaticism indefinitely. The effect is also overwritten by Elemental Weapon if applied.
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Dolor Amarus
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- Dolor Amarus does not deal an additional 7 damage on unarmed attack critical hits (includes Throw attacks).
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Duke Ravengard's Longsword
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- The temporary hit points granted by Stirring Execution are actually based on the Charisma modifier of the character receiving them, not the character holding the sword. The minimum of 1 still applies.
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Everburn Blade
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- Sometimes the visual burning effect will stop functioning. Dropping the weapon, picking it up, and then re-equipping it fixes the issue.
- The burning effect is not visible in cutscenes.
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Exterminator's Axe
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- Scourge of Pests states it provides additional damage to Insects. This is incorrect, and it provides additional damage to Myconids instead.
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Hellfire Greataxe
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- This weapon has a hidden condition
MAG_FIRE_DIPPED_HELLFIRE which is supposed to make its 1d6Fire damage ignore fire resistance. Additionally, Hellflame Cleave and the Hellfire surface it creates are also both supposed to ignore fire resistance. Neither of these effects are currently ignoring fire resistance.
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Hellrider Longbow
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- Fiendish Fire is applied by any damaging effect made by the wielder, including spell casts and melee attacks. Attacks and spells that affect multiple creatures apply the effect to all of them, rolling a separate saving throw for each.
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Justiciar's Scimitar
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King's Knife
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- In the game files, the root template of this sword (UUID
5908898d-5d9e-40de-ab07-3f8fb5f0174c ) actually describes a shortsword, which is also used as the basis for the Knife of the Undermountain King. In fact, the magical properties of the Knife of the Undermountain King are also added to this root template (via the tag), meaning that this item should have those properties as well, and will do so if spawned via the console. However, the weapon that's actually spawned in-game is not directly based on the root template, but rather on a stat entry called WPN_KingsKnife which in turn inherits properties from the WPN_Longsword stat entry. This ends up making this item functionally identical to a common longsword.
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Knife of the Undermountain King
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Lightning Jabber
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- Shocking Sting states that it has a chance to apply Shocked, but the condition actually applied is the similar but less potent Shocking Grasp.
- Despite being labelled as a Spear, the Lightning Jabber is actually tagged in the game files as a Javelin and as such does not work with the Polearm Master feat.
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Monster Slayer Glaive
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- Monsterslayer also adds 1d4 to attack rolls in addition to the damage rolls listed.
- This passive also applies to ranged attacks while this weapon is equipped, adding 1d4 to attack and damage for them.
- Spells cast while this weapon is equipped will gain 1d4 to their attack roll, but their damage is not increased.
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Moonlantern
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- The Moonlantern containing Dolly Dolly Dolly still produces a stationary Moonshield Aura when dropped on the ground even after she has been freed from it.
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Mourning Frost
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- The Ray of Frost cantrip granted by this weapon uses the Spellcasting Ability Modifier of the party member from when it is first equipped. This modifier remains locked for that character and is not affected by respec or subsequent multiclassing.
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Pelorsun Blade
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- Undead Bane provides Advantage to all attack rolls against Undead.
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Phalar Aluve
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- The 1d4 Thunder damage does not trigger effects requiring Thunder damage on items such as Hat of Storm Scion's Power or Gloves of Belligerent Skies regardless of whether the character triggering the damage has the items or is the character activating Phalar Aluve: Shriek; Reverberation will not apply. This is because the thunder damage dealt to the enemy is from a passive effect placed on the enemy, rather than originating from the attacker which is necessary to trigger such items.
- This effect is changed in Honour difficulty, and functions as expected.
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Rat Bat
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- It is not listed anywhere in-game, but the Rat Bat deals an extra 1d6PiercingDRS damage against any target.
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Ritual Axe
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- The Scourge Mistress' Bane always inflicts Bane on hit.
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Shadow Blade (weapon)
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Shining Staver-of-Skulls
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- Casting Light on this weapon will overwrite the innate Light passive, causing it to end.
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Sorrow
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- The attack roll for the Sorrowful Lash cantrip uses the Spellcasting Ability of the player character, and remains locked for them from the moment this weapon was first equipped. However, its damage uses their current Spellcaster Ability Modifier. Therefore, if a character respeccs without ever having changed to another weapon, this results in attacking with their old Spellcasting Ability while damaging with the modifier of their new one. To remedy this, Sorrow must be unequipped and re-equipped.
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Staff of a Mumbling Wizard
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- Firebolt? does not increase in damage beyond 1d10Fire despite the tooltip stating that it does.
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Staff of Arcane Blessing
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- The in-game description of the Mystra's Blessing effect is incorrect. See the article Mystra's Blessing for details.
- Mystra's Blessing is only applied when Bless is cast as a level 1 or level 2 spell.
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Staff of the Ram
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- The Staff of the Ram knockback and stun effects apply to any attack made by the wielder of this item.
- This weapon appears in the game code as if it should deal an additional 1d6Force, which is not present on the item when acquired through normal in-game means.
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Sussur Dagger
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Sussur Greatsword
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Sussur Sickle
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Sword of the Emperor
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- Shapeshifter Slayer also adds 1d4 to attack rolls in addition to the damage rolls listed.
- This passive also applies to ranged attacks while this weapon is equipped, adding 1d4 to attack and damage for them.
- Spells cast while this weapon is equipped will gain 1d4 to their attack roll, but their damage is not increased.
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Syringe (+1)
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None of the weapon actions provided by this weapon are actually availiable, if this weapon is equipped.
- When wielded by any nurse this weapon deals an additional 1d6 Necrotic damage. A coding error causes a misplaced '1d6' to appear in the weapon's list of properties.
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The Baneful
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- If this weapon is bound by an Eldritch Knight or Pact of the Blade Warlock, the weapon will retain its Favoured Weapon passive until the next long rest even if the character binds another weapon. The weapon will even retain this passive if the weapon is used by another character, different from the one who bound it.
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The Long Arm of the Gur
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- Revenant Scourge currently does not function due to the item missing a required hidden condition.
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Trepan (+1)
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None of the weapon actions provided by this weapon are actually availiable to the player when the weapon is equipped.
- When wielded by any nurse this weapon deals an additional 1d6 Necrotic damage. A coding error causes a misplaced '1d6' to appear in the weapon's list of properties.
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Vicious Battleaxe
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- Dolor Amarus does not deal an additional 7 damage on unarmed attack critical hits (includes Throw attacks).
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Vicious Shortbow
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- Dolor Amarus does not deal an additional 7 damage on unarmed attack critical hits (includes Throw attacks).
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Voss' Silver Sword
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- Interplanar Slayer does not add the 1d4 bonus to attack rolls.
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