Name
|
Type
|
Effect
|
Flail of the Vortex
|
Weapon (Flail)
|
- Deal an additional 1d8Lightning damage.
- Exploit only.
- Electrified Flail ()
Clout a foe with your lightning-suffused flail and Stun them.
|
Light of Creation
|
Weapon (Halberd)
|
- Deal an additional 1d6Lightning damage.
- Overcharge
- Chance to Stun the wielder, unless it is a Construct.
|
Hellfire Engine Crossbow
|
Weapon (Heavy Crossbow)
|
- Lightning Arrow ()
- Cast as a level 4 spell ( Recharge: Long rest.)
- Reposition Malefactor ()
Pulls the creature 9 m / 30 ft closer to you if it fails a DC 15 Dex saving throw.
|
Lightning Jabber
|
Weapon (Spear)
|
- Shocking Sting
- On a hit, possibly Shock[See Notes] your target.
- Throwing: Lightning Damage
- When launched at a target, deal an additional 1d4Lightning damage.
|
Charge-Bound Warhammer
|
Weapon (Warhammer)
|
- Favoured Weapon
- This weapon has a +1 bonus to damage and Attack rolls.
- Shocking Bound
- This weapon deals an additional 1d6Lightning damage.
- This hammer's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon. These effects are in addition to the weapon's +1 enchantment.
|
Gloves of Belligerent Skies
|
Handwear (Non-Armour)
|
- Thunderous Conversion
- When the wearer deals Thunder, Lightning, or Radiant damage, inflict 2 turns of Reverberation upon the target(s).
|
Gloves of the Automaton
|
Handwear (Non-Armour)
|
- Circuitry Interface ()
- You are considered a construct. Your weapon Attack rolls have Advantage, and you have resistance to Lightning damage. ( Recharge: Short rest.)
|