Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Get Past the Rubble

From bg3.wiki

Get Past the Rubble is a sub-quest of The Adamantine Forge The Adamantine Forge in Act One of Baldur's Gate 3. It can be started by speaking with Skarjall Herdmaster Skarjall at Grymforge or using Speak with Animals Speak with Animals to speak to the deep rothé.

Objectives[edit | edit source]

Objectives and journal entries may vary pending story decisions and outcomes.

Clear the rubble.
  • We found a passage buried in rubble that leads to the Adamantine Forge. We should clear it.
Quest Complete
  • If the party destroy the rubble: We destroyed the rubble.
  • If the deep rothé destroy the rubble: We got past the rubble.
  • If the party fail to reach the Adamantine Forge: We left Grymforge without reaching the Adamantine Forge.

Walkthrough[edit | edit source]

After entering Grymforge, the party can climb the stairs and travel north to encounter Skarjall Herdmaster Skarjall at X: -658 Y: 443. Skarjall orders the party to whip the Deep Rothé Deep Rothé that are clearing out rubble. If asked why, passing a DC 15 Persuasion check causes Skarjall to show the party a piece of Adamantine Slag, revealing the presence of nearby adamantine. He offers to pay the party in gold if they clear the rubble, but asserts that the Adamantine Forge is clan property.

The party's interaction with the deep rothé can impact how the rubble is cleared:

  • If telling Skarjall that the rothé deserve the whip and asking why he cannot crack his whip one more time, then both Skarjall and the rothé become hostile.
  • If passing a DC 15 Animal Handling check, the rothé can be convinced to either continue working or turn on their duergar masters.
  • If speaking with the rothé via Speak with Animals Speak with Animals, they can be convinced to clear out the rubble or turn on the duergar.
  • The party can whip the rothé themselves, which turns the rothé hostile.

If the rothé are convinced to continue working, Skarjall turns on the party, saying he wants all the spoils for himself. However, the rothé aid the party in defeating him. If the party convince the rothé to turn on their masters, then they can be asked to clear out the rubble afterwards. The rubble can also be destroyed using bludgeoning or force damage (i.e. spells like Eldritch Blast Eldritch Blast or Smokepowder Bombs.

In combat, Skarjall is joined by Grundril Grundril and Morgya Morgya. The rest of the fortress remains neutral to the party during and after the battle.

The party can earn 80 XP at the start of the fight if the rothé are convinced to turn on their masters. Each duergar rewards 75 XP. Finally, asking the rothé to destroy the rubble rewards another 80 XP.

Companion approval[edit | edit source]

  • Convince the deep rothé to clear the path.
    • [PERSUASION] Breathe. Focus... Karlach disapproves -1
  • Convince the deep rothé to attack the duergar.
    • [PERSUASION] Give in to your rage... Gale approves +1 Karlach approves +1 Lae'zel approves +1 Shadowheart approves +1 Wyll approves +1

Related quests[edit | edit source]

Notes[edit | edit source]

  • This quest is entirely optional - the Adamantine Forge can be accessed in other ways, such as using Misty Step Misty Step or Fly Fly. See The Adamantine Forge The Adamantine Forge for more details.