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Fire Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Fire Myrmidons[edit | edit source]

Fire Myrmidons are created by conjuring and bonding elemental fire into ritually created armour.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack Main Hand Attack ()   –  Scimitar of Cinder
Damage: 6~16
D6 Slashing.pngD6 Fire.png
1d6 + 4Damage TypesSlashing
+ 1d6Damage TypesFire

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Scorching Strike Scorching Strike ()   –  Scimitar of Cinder
Damage: 7~26
D6 Slashing.pngD6 Fire.pngD10 Fire.png
1d6 + 4Damage TypesSlashing
+ 1d6Damage TypesFire
+ 1d10Damage TypesFire

Lash out with a blazing strike and possibly Burn Burn your target.

Myrmidon's Immolation Myrmidon's Immolation ()
Ignite with incandescent, primordial flames that Hasten Hasten you.
 Range: Self
Cinderous Swipe Cinderous Swipe ()
Damage: 1~6
D6 Fire.png
Normal weapon damage
+ 1d6Damage TypesFire

Create a blooming cone of fire as you swipe at a foe.

DEX Save
AoE: 5 m / 16 ft (Cone)
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

Gallery[edit | edit source]

External links[edit | edit source]

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