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Findal is a Lightfoot Halfling found in the Underground Passage in Act One.
Involvement[edit | edit source]
Act One[edit | edit source]
Findal is unconscious in the Underground Passage surrounded by Gresh, Gurza, Torrack, and Worm. The party can ignore him or enter the fray to defeat the Goblins. If Findal's health is restored during combat, he will join the fight as an ally even if Sazza is in the party. He explains that he had been gathering herbs nearby when the Goblins captured him to interrogate about a weapon, of which he knows nothing about. If Findal survives the encounter with the Goblins, he will warn the party that the Underground Passage is trapped before departing for the Grove. This grants Timely Rescue for Folk Heroes.
However, if Sazza is in the party, Findal realises that he stumbled upon a rescue attempt. The party can:
- Convince Findal that Halsin asked them to free Sazza DC 15 Deception check
- Persuade Findal that Sazza will help them destroy the Goblin Camp DC 15 Persuasion check
- Intimidate Findal DC 15 Intimidation check
- Give Sazza to Findal
On failure, Findal becomes hostile and attacks. If Sazza is given to Findal, both of them enter combat with each other.
If Findal is rescued before confronting Kagha in , he will join the party in defeating the Shadow Druids.
If the Goblin Camp is dismantled before the party explore the Underground Passage, Findal's corpse can be found along the path, and the Key of the Ancients can be looted from him.
Companion approval[edit | edit source]
After the party rescue Findal, he expresses his gratitude, to which the party can ask questions or threaten him.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Notable loot[edit | edit source]
Speak with Dead[edit | edit source]
Party member: Who are you?
- Findal: Findal... druid... herbalist...
Party member: Who made this tunnel?
- Findal: We druids... concealed entrance... to our grove...
Party member: What were you doing down here?
- Findal: Hiding... goblins followed... from the forest...
Party member: What did the goblins want?
- Findal: Searching for... a weapon...
- Party member: What do you know about the weapon the goblins are seeking?
- Findal: No weapon here... our ritual protects us...
- Party member: What is the ritual that protects you?
- Findal: Rite of Thorns... seals the grove.
- Party member: What is the ritual that protects you?
- Findal: No weapon here... our ritual protects us...
- Party member: What do you know about the weapon the goblins are seeking?
Notes[edit | edit source]
- If Findal survives the Goblin encounter and all the Goblins are killed, speaking to him will grant 10 XP.
- Findal grants 15 XP when killed.